ded
Joined: 3/27/2024
Posts: 5
Location: Bulgaria
Hello! I would like to do a combo video about MK Mythologies Sub-Zero. There is a trick where you can keep the opponent in the air (including bosses) by canceling a special move into another one and so on. The problem is that this require frame advance method, which I never learned and just cannot do. I'd basically need around 7-8 combos against the normal bosses, as the rest of the combos I can record by myself. In case someone would like to assist, that would be great! Many thanks in advance and apologies if this is the wrong thread. If there is interest I can give links to my older combo videos for classic MK games (or just search dedkmk on Youtube).
Dimon12321
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Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1219
Location: Romania
Hello, ded! Nice to meet you! Unfortunately, our community doesn't have much enthusiastic people who would be glad to do this kind of stuff. Also, in your case, it doesn't sound like an improvement to Fly's TAS. Obviously, one may tell you to learn how to use frame advance. It's an extra button you have to press, while holding the input, to register it and jump to the next frame. It's like playing on 1% speed, but frame advance lets you control the tempo easier. If you still don't feel like doing that, you can simplify the task, if you provide ROM hash, emulator name, BIOS versions (if it's PSX version of the game), a list of alleged combos and input movie files where Sub-Zero reaches regular bosses. This way, the person, who agrees to help you, will spend the least time on preparation.
TASing is like making a film: only the best takes are shown in the final movie.
ded
Joined: 3/27/2024
Posts: 5
Location: Bulgaria
Thanks for the reply, Dimon12321. Yes, I am aware of Fly's speedrun, as he or someone else contacted me back in the day for some of the tricks used there. The combo mechanism is discovered by Sagatruns and basically looks like this: https://www.youtube.com/watch?v=0Wkh6AooWUA However, he is also not that good with FA and told me it took him a lot of time to record just this clip. I know Bizhawk allows to record a movie from any state of the game and just playback it, so all i need really are the uncompressed avis. If that's not against the rules, maybe the thread can stay in case someone could help with this as I cannot do it anyway? Many thanks.
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Joined: 1/9/2011
Posts: 230
Do you just need help with a couple TAS combos, or do you need help with the whole video? -EDIT- I just re-read the OP. A collab like this should be do-able. I have more questions, but you can reach out to me on discord (same username)
DrD2k9
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Joined: 8/21/2016
Posts: 1088
Location: US
Something else to consider learning/using is TAStudio (assuming you’re using BizHawk). It allows for placing specific inputs on any given frame of a run without having to use frame advance or recording mode. It’s a way to ensure perfect precision on when/where inputs are applied. Using TAStudio should allow for always being able to utilize your combo regardless of how frame perfect the inputs need to be to accomplish it.
ded
Joined: 3/27/2024
Posts: 5
Location: Bulgaria
Thanks, guys WarHippy, I've sent you friend request on Discord
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Joined: 1/9/2011
Posts: 230
ded wrote:
Thanks, guys WarHippy, I've sent you friend request on Discord
I don’t see it at all, and I can’t find you in the member list to send one either.
ded
Joined: 3/27/2024
Posts: 5
Location: Bulgaria
Can you check your PM? I am psykosonik. in discord
Skilled player (1022)
Joined: 1/9/2011
Posts: 230
I don’t see psykosonik in the member list either. Are you in the tasvideos discord? Please search my name in the server and send me a direct message.
ded
Joined: 3/27/2024
Posts: 5
Location: Bulgaria
The video is done in case there is interest. Many thanks to WarHippy again for his help on recording the combos and he also discovered that Kia can too be instantly killed (if there are future TAS runs of the game, this will improve the time): Link to video
CoolHandMike
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Joined: 3/9/2019
Posts: 693
ded wrote:
The video is done in case there is interest. Many thanks to WarHippy again for his help on recording the combos and he also discovered that Kia can too be instantly killed (if there are feature TAS runs of the game, this will improve the time): https://www.youtube.com/watch?v=nUUsklgs-zc
Video shows some cool looking combos, but no explanations of exactly how they are done. No explanation for the Kia instant kill trick mentioned above either.
discord: CoolHandMike#0352
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Joined: 1/9/2011
Posts: 230
CoolHandMike wrote:
Video shows some cool looking combos, but no explanations of exactly how they are done. No explanation for the Kia instant kill trick mentioned above either.
Many combo videos don’t need to, but they usually aren’t tailored to this community. There is one core trick to my combos starting at [2:10] in the video. It’s possible to cancel normal moves into special moves (like with most fighters), but you can only cancel some moves with some specials… some of the time. The first three weeks were spent figuring out these frustrating nuances. The actually useful part of this is if you cancel into a move you don’t have the mana for then you just cancel into the neutral stance. From there you can perform another move and cancel it again ad infinitum. There is only a 2-frame window to perform this cancel, so all of those super quick processions of hits are 15-20 frame perfect inputs in a row. You can also dash after reverting back to neutral stance, which is how I kept pace with all of the launching or knockback moves I did. The instant kill on bosses relies on another 2-frame window. Like in many fighting games there is an anti-combo mechanic that causes a character to fall faster and faster while being combo’d in the air. So after a few hits (when your attacks no longer pop them up even a little bit) you let them fall really close to the ground and hit them again. This will cause their character to snap to a vertical position, and their feet will be below the stage line so they just keep falling. In a couple instances this ended the boss fight immediately. This led to some mildly quirky behavior in other levels, but nothing really worth expanding on here.