I improved 2 levels over the original run. This game is challenging to optimize. The momentum especially makes some routes that might seem intuitively faster just not work out.
I'll refrain from making a console verification video until publication in case someone finds additional improvements.

nymx: Claiming for judging.
nymx: brunovalads's work has always been rock solid. It amazes me that Alyosha once again finds those hard to get frames. Great job on the 102 frames!
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 17404
Location: 127.0.0.1
This topic is for the purpose of discussing #9034: brunovalads & Alyosha's NES Super Painter in 05:27.53
nymx
He/Him
Editor, Judge, Expert player (2978)
Location: Under the Weather
Joined: 11/14/2014
Posts: 1066
Location: Under the Weather
So it would seem that nobody has made any effort to find any other optimizations. Alyosha, are you ready for me to pass judgement?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Alyosha
He/Him
Editor, Emulator Coder, Expert player (4554)
Location: US
Joined: 11/30/2014
Posts: 2972
Location: US
nymx wrote:
So it would seem that nobody has made any effort to find any other optimizations. Alyosha, are you ready for me to pass judgement?
Yup, I'm done.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 17404
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5961] NES Super Painter by brunovalads & Alyosha in 05:27.53
Editor, Player (199)
Location: Porto Alegre, RS, Brazil
Joined: 4/7/2015
Posts: 340
Location: Porto Alegre, RS, Brazil
Wow I'm very impressed you took your time to carve more frames in this game, thanks @Alyosha! Those pesky levels with tight tunnels were a pain, I tried my best finding the best routes for them.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter