Game objectives

  • Emulator used: BizHawk 2.6.1 (also works on 2.9.1 on the Octoshock core)
  • Takes damage to save time
  • Major Skip Glitch

Comments

So this movie is actually something I completed back in 2021 but had plans to remake using analog controls with Samsara, but it just never panned out for a multitude of reasons. However my version that used the standard d-pad controls wasn't too far off of what an optimized analog stick run would look like, though I could see some more frames being shaved off. But at this point I think having this version of the movie out and published is better than keeping it under wraps, so that's why I'm deciding now to submit it.
I will say it's been a few years since I did take a look at this movie so I'll try my best to explain the best I can do the tricks.

Stage by stage comments

Main stage

So we pretty much can abuse the game's weird bounds correction that causes Jackie Chan to teleport to the rooftop ares of the main hub world, then with a clip into the wall we can make our way to the final level, by doing a backflip and pausing the game at the right moment we can trigger the entrance into the last level of the game.

Final Stage (wow we're here already?)

So anyways the only main things to talk about is stage progression, it's almost always faster to take care of enemies that prevent progression by getting them to fall into the pits, there's only like one enemy in the level where I have to kick their ass where I am unable to throw them off.
There are also some areas where with some tight maneuvering, we can clip into those areas, like grabbing onto the walls in some places, and even hitting an explosive barrel to get us up on a ledge that skips a good chunk of an area.

Final Boss

I try to alternate punching moves and kicking moves to prevent the boss from attacking me, as well as preventing him from falling if you do too many of one combo move.

nymx: Claiming for judging.

nymx: This is really good execution. Because this is such a short running game, I didn't expect to see such a cut over the WR. If I'm not mistaken, it appears to be closer to 1 minute faster over the best human run. As stated in the thread, multiple tricks were used to help in this optimization and certainly added to the watch-ability. Great job EZ!
Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9086: EZGames69's PSX Jackie Chan Stuntmaster in 05:07.79
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Lol at the explosion to damageboost up, nice.
Gisadan
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That was spectacular to watch! Especially that primitive enemy AI which makes them jump in the pit. Yes vote, and I agree with your opinion to upload TAS as is
TASing is like making a film: only the best takes are shown in the final movie.
GJTASer2018
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I think this is another game where the credits (and final cutscene, if the game has one) goes on longer than the gameplay of the actual run itself. (Should we have a tag for those, maybe?)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
CoolHandMike
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Woah! This is really good! I enjoyed all the clipping, enemy manipulations, and good positioning on the platforming parts. Also those 3d graphics for the old man at the end made me laugh a lot. Yes vote!
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5993] PSX Jackie Chan Stuntmaster by EZGames69 in 05:07.79