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I did a any% TAS of the game with new strats which we use on speedrun of this game. These new strats save a lot of time and you can finish this game in 5 minutes or minus. These strats are the new route found to do the money glitch which you need to get the 10.000$ on the flag near New York and going to Chicago track and get the police more faster than the other route in the other TAS made by Laranja. To enter Chicago you only need 16.000$ and you start the game with 6.000$ which helps a lot to do the bug losing all the money to get the glitched money. After reaching 30% or 32% of the track normally the police is found there. But in speedrunning we found the police in other percentage of the track, but get this is completely RNG. After doing the glitch, I go to the shop and I purchase everything there. With this I have the best car with the best settings to race, and with the money all the tracks are opened and I can do the Big Stars, which I can pass to the other division until reach in the last division of the game and finish. I did the TAS without hitting anything in the track to be more faster and because if you hit anything, you need to repair the car which costs time. The other strat found by Icenine is press Start and Select after reaching 100% of the track, with this, you don't need to stop the car anymore after completing the track until the end. And saves a lot of time too, because you can lose time stopping the car. I used BizHawk 2.9.1 to do this TAS with BSNES Core, normally I use SNES9X. But I wanted the TAS more accurate. The SHA1 is 62AFA5E2BD795C9B205421E9B50DB175BC04B527, rerecord 195 and the length of 00:05:51.338, but the TAS stops after the last input to get the credits, and starts when the menu is showing on the beginning. In the BizHawk I didn't any configuration, the emulator is on default, I only choose to put the frames and inputs on the screen only putting some hotkeys to use the save states and the controller which I like to use and put the BSNES Core.

nymx: Claiming for judging.
nymx: Owlineee, welcome to TASVideos. In this community, we do operate a bit differently than in a speed running community. For one, beating a previous time on this site is not enough. Here, we use other metrics to determine the acceptance of a submission. In this case, I have analyzed the difference between your submitted TAS and the WR holder, jeetalha, and it is very clear that the human record has many mistakes in it. Pertaining to your run, it is much cleaner and avoids all those car bumps that jeetalha tried to get around. Because the ending time was very close to yours, it only means that the implementation of the "Money glitch", in combination with other strategies, was not fully optimized. This could have probably been avoided, if a rework was committed to...using TASStudio to develop those inputs, frame by frame. In addition, using these tools would have also shown ways to control RNG, AI, or have pixel perfect avoidance of other vehicles. In most cases, using a controller alone is not enough to get the optimal results that we are looking for, unless those inputs are revisited manually to further the optimization.
I see that you are #3 in the speed running community for this game...so you certainly know your stuff; however, after analyzing this run...I only see that improvements can be made. We are not talking about submitting a perfect run, but we want to have a pretty solid run that is not easily beaten by others. With a re-record count of 195, it doesn't seem that a lot of effort was put into making this a stronger TAS.
I'm sorry, but in this case I'm rejecting this submission for optimization reasons.


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This topic is for the purpose of discussing #9141: Owlineee's SNES Lamborghini: American Challenge in 05:51.34
nymx
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Ok. This TAS has some issues. From what I can tell, the glitch certainly made a difference over the previous run...but this TAS lacks the power to make it shine over the WR. In fact, it barely beats it. https://www.speedrun.com/lamborghini_american_challenge_snes/runs/yolk04dy Even though you have beaten the previously published TAS on this site, the reality here is that the WR holder made LOTs of mistakes and was still able to keep up with your TAS. One of the details that I see, which contributes to this issue, is that you are recording this with a controller at slow speeds...using savestates. Not a direct problem, but we now know that it is not enough to be competitive enough for acceptance. Since this is a shorter run, I'm going to ask you to rework your inputs. I suggest that you use the TASStudio editor to get the most of this movie. *Note: I have already adjusted your TAS, by cutting off a large number of blank frames. Remember, these frames are not necessary to carry the TAS all the way through the ending credits. This was done before I made my assessment. Please report back and let me know your intentions, and let's discuss a reasonable time frame of rework.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Joined: 11/14/2014
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Ok...I have given 3 days to respond and I've decided to make a comment here so that the community is aware of how we conduct business. 1. We certainly do not want to be harsh in judgement, but authors give us no choice when we do not receive a response. In fact, responding would have saved a lot of submissions that were eventually rejected. 2. Our decisions are always based on information provided and analysis of the inputs. Here we have no information (from a lack of response), leaving us with the analysis of the movie. 3. Many of our judges will agree that it is not our responsibility to find all the frames and mistakes that you have made...especially since it is not obvious. Requiring perfection is too strict and unfair. In this case, the run looks fine...but lacks the ability to outrun the current WR. I'm going to add my judging statements to the submission here soon. Because you are new to this community, I'm making this post as a one-time reminder to check your submission text (at the bottom) for my comments on my decision.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: RNG is a problem in this game
Joined: 6/24/2024
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Well I do speedruns of this game, the major problem we have doing the runs is the RNG which the police can appear on the track, the RNG is given after each reset or power off/on of the game, which can be a problem to do movies for me trying to find the better police position in game. 7%, 9% or 14% of the track is the better we had found in the runs. But 30% or 32% is the normal position the police can appear mostly. Normally I use controllers to play, because I'm horrible to use the keyboard.
nymx
He/Him
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Joined: 11/14/2014
Posts: 913
Location: South Pole, True Land Down Under
Owlineee wrote:
Well I do speedruns of this game, the major problem we have doing the runs is the RNG which the police can appear on the track, the RNG is given after each reset or power off/on of the game, which can be a problem to do movies for me trying to find the better police position in game. 7%, 9% or 14% of the track is the better we had found in the runs. But 30% or 32% is the normal position the police can appear mostly. Normally I use controllers to play, because I'm horrible to use the keyboard.
By using a controller you are missing out on opportunities to study the game, frame-by-frame. When using TAS Studio, you can craft each frame of input and discover ways to manipulate the game in tight situations. Often, you can see that your inputs will cause different reactions to vehicles around you. For an experienced TASer, a good run can be produced in about a week for the length of this game. Because this TAS is running neck to neck with the WR, I cannot accept this...especially since the WR holder hits many, many cars. This is why we want to give you an opportunity to fix it before we proceed. Being a little less than 5 minutes shouldn't be a problem to re-work in a quick manner.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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