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Bionic Commando TAS 100% "all items" by zed_shift in 18:32.8
Made with BizHawk ver. 2.9.1
This is a tool assisted speedrun of Bionic Commando following the speedrun.com rules for the 100% category. This improves the previous record by about 54 seconds.
This is my first TAS. I made it first as a theory TAS in an attempt to optimize my route and better understand the game mechanics.
This run uses all the same glitches as the previous run and more. There are minor improvements throughout the run and a significant time save due to the barrier skips in area 12. There may be methods to further manipulate the game by leveraging sub-pixel values or something else that is beyond my understanding. Until I have that knowledge, this is as fast as I can make this route.
I would like to express gratitude to all those who support and contribute to the community. I relied heavily on McBobX's 100% run as well as the any% run by nEilfox, Alyosha & Challenger. I spent many hours meticulously progressing through each frame of their videos as I sought to optimize. Your work was vehemently appreciated. Thanks to everyone who plays bionic commando and to anyone reading this.
Enjoy.
-zed

Samsara: I've replaced the input file with a version that trims all of the blank input from the end.

nymx: Claiming for judging.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15373
Location: 127.0.0.1
This topic is for the purpose of discussing #9268: Zed_Shift's NES Bionic Commando "all items" in 18:31.82
Reviewer, Experienced player (897)
Joined: 11/18/2011
Posts: 303
Location: Morocco
Finally it is done! Can't wait to see it! EDIT: Alright, I watched the run and it's absolutely great! Optimization looks carefully handled. I'm happy to see another Bionic Commando TAS, and especially seeing the all items TAS get the last mission skips added. Absolutely yes vote! Awesome first run Zed_Shift! Also, I converted this run to playback on FCEUX 2.2.3, and it does sync! (you know, for those who like FCEUX more than BizHawk for NES, like me :P) Converting input is straightforward but to get it sync, you need to add one lag frame at the start. It doesn't work with every game but I do believe it works with many titles.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3817)
Joined: 11/30/2014
Posts: 2807
Location: US
Nice work! Console verified: Link to video (And, after numerous complaints from youtube commenters, I finally found the setting in OBS for mono sound!)
Challenger
He/Him
Skilled player (1679)
Joined: 2/23/2016
Posts: 1055
Although being of the authors of the any% run by only improving a small section of the area 12, I'm glad to see a new TAS of this game :) The optimizations looks very polished and you even found improvements to that last area too (the second barrier skip looks much better now). Great job and yes vote!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.

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