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Super Mario Bros. Deluxe is a 1999 remake of the classic NES title, released for the Game Boy Color. This movie aims to complete the game as fast as possible, using warps to skip sections of the game. This movie is a 5 frame improvement over the previous publication; 3 frames were saved in 1-2, and 2 were saved in 4-2.

Emulation Details:

  • Emulator: BizHawk 2.9.1
  • Core: Gambatte
  • BIOS: Official Nintendo BootROM
  • ROM Checksum: 94466f48d8b4f811608ce8641de5f82315cd60b5

Level-by-Level Breakdown:

1-2: By jumping into the ceiling in the warpzone, Mario falls down faster, which saves 3 frames here.
4-2: By ducking under the 1-block high section in the beginning, you can get a speed boost. Due to the slowdown required for the 1-block wide gap immediately after, it only saves 2 frames.

Special Thanks

Huge huge thank you to Denial140, who came up with the idea for these timesaves and showed me how to perform them! -King Kappa

eien86: Claiming for judging.


TASVideoAgent
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GamesFan2000
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Joined: 1/4/2019
Posts: 84
Location: Canada
Just when you think there's no more time to save, someone finds time to save. Yes vote.
Patashu
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Joined: 10/2/2005
Posts: 4043
Just after I heard about the time save potential in Kosmic's video on the category, makes sense!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
mohoc
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Joined: 5/20/2018
Posts: 34
Location: France
Here is a movie replacement with a fixed cycle count (no input change): User movie #638658089145926423
GJTASer2018
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Joined: 1/24/2018
Posts: 303
Location: Stafford, NY
Would these timesaves also work on the NES or Famicom original Super Mario Bros.?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Player (68)
Joined: 9/11/2024
Posts: 13
GJTASer2018 wrote:
Would these timesaves also work on the NES or Famicom original Super Mario Bros.?
Unfortunately no, due to differences in the gameplay some glitches are exclusive to one version, and each version has a different strategy/route for optimization

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