Former player
Joined: 3/23/2004
Posts: 95
I just started recording and I made some interesting discoveries. I have successfully (in 4 tries even though I savestated 6 because I savestate at title, start game, first step, and jump) fallen threw the floor at the ledge on the left at the start of the game (in real time, no slowdowns) and turned while I was falling throguh the floor. If this is the fastest way to get to the woods, I'll save the video and use it in my run (I don't have to turn around, I just wanted to see if it was possible). I also find it many times easier to time my fall in real time then in slow motion because I always whip too early in slow-mo. Anyway, I can't host the .fmv, but i'll send it to Bisqwit right now. Edit: In the actual video, I try once and then I complete it after that (If I don't get it on the second one then I undo). I think it would be much faster to leave it like that then to make it look perfect on the first run because I would take too much time lining Simon up on the ledge to make him fall on the first try.
Joined: 3/10/2004
Posts: 25
OK, I have a question. When you kill the floating head for the cross, what purpose does that item have?
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
From C. Moriarty's FAQ: The Magic Cross is a must is that it's the only way you can enter Dracula's Castle at the end of the game, so you MUST get it from the Crying Mask in the final mansion (Laruba Mansion) before proceeding onward. EDIT: For some reason this post isn't formatting correctly. Sorry.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 3/10/2004
Posts: 25
So you just can't go to Dracula without it? That makes sense then. This is a good run. A couple of times he takes some sloppy hits, but it's a good run. I'm trying to get the pattern down so I can try to compete at this one. I have another question though. How long did it take you to get each creature to drop a full heart when you were working up right at the beginning to get the Holy Water & White Crystal?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Freaksh0w wrote:
How long did it take you to get each creature to drop a full heart when you were working up right at the beginning to get the Holy Water & White Crystal?
From 2 to 5 tries per each kill.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Therealssjlink wrote:
Ok, it seems as though I am making a new time attack of Castlevania 2.
Is this progressing?
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I read about glitches somewhere. According to that site it´s possible to enter Draculas Castle without completing the last 2 mansions. http://kontek.net/davidwonn/nes.html#C Just scroll down to Castlevania 2 and the headline "Warp to Draculas Castle ". Don´t know if it would befun to watch though. But it could be cool also. Edit: Uhm, I forgot about the info on Bis site. I guess you guys already know about this.
/Walker Boh
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
WalkerBoh wrote:
Edit: Uhm, I forgot about the info on Bis site. I guess you guys already know about this.
Reading the past discussion in this thread would also have been a good idea. :)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Hehe yeah. Sorry bout that. Just got excited when I found Wonns site. Will read more from now on to prevent stupid posts ;)
/Walker Boh
Joined: 1/1/2022
Posts: 1716
Does anyone know if there is an English translated version of the Japanese Castlevania 2? The reason I ask is that it's different in some ways, harder, and most importantly it has a save feature instead of passwords.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Stabwound wrote:
Does anyone know if there is an English translated version of the Japanese Castlevania 2? The reason I ask is that it's different in some ways, harder, and most importantly it has a save feature instead of passwords.
What's it called?
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
feitclub wrote:
Stabwound wrote:
Does anyone know if there is an English translated version of the Japanese Castlevania 2? The reason I ask is that it's different in some ways, harder, and most importantly it has a save feature instead of passwords.
What's it called?
Akumajou Dracula II: Noroi no Fuuin It's a FDS game, which also means different music & sound effects.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 1/1/2022
Posts: 1716
New question: how the hell do you get a password? LOL I just started playing this game after so many years and I don't remember how you get your password to continue... :P
Joined: 4/25/2004
Posts: 498
Die. ;)
Joined: 1/1/2022
Posts: 1716
Oh... ok. That kinda sucks because you lose all your hearts and experience then : Oh, does anyone have the .fmv file of the floor falling glitch? I want an .fmv not the avi if possible.
Former player
Joined: 3/23/2004
Posts: 95
Sorry about not responding for a while. School just got let out so I will be continuing this video. I am at the part to trade for a blue crystal and buy laurels.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I started time attacking this game recently. I could do the fall through floor glitch with only a couple trys, though doing that cliff glitch is next to impossible. Maybe I'm doing it wrong because I've gotten warped to the town twice.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Alright, I've yet to do this glitch right. The directions are pretty vague so if anyone has any tips or anything I'd appreciate it.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Okay, I'm gonna quit doing this very soon. I've tried and tried and tried (etc) to do this glitch but no luck doing so. Does the head supposed to hit you right when you get picked up or what? (was impossible for it to hit me, it flew too low) Or does it supposed to hit you right when the tornado is about to take you to the next screen?
Working on: Command and Conquer PSX Nod Campaign
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
If you can't perform the warping trick, please make a movie that plays the normal route but uses the falling through floors trick for benefit. There are tens of useful places for it. I would gladly accept that replacing my movie.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
If you are giving up I will eventually make a try at this game. But that´s for the future..
/Walker Boh
Post subject: Robot-assisted mountain warp trick: Failure (so far).
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Now BisqBot is trying to find a way to perform the mountain warp trick at Simon's Quest (Dracula 2)... For those who don't know what it is, it's the "Warp to Dracula's Castle" trick mentioned at David Wonn's glitch page for Castlevania II. Working by Walker Boh's instructions, the bot has tried about 14000 times so far, with these results: - Failing to summon the whirlwind (~0.2%) (like this) (scene 4:1.81) - Summoning the whirlwind, carried normally beside Bodley Mansion (~18%) (scene 1:4.80) - Summoning the whirlwind, getting hit by an enemy, ending up stuck inside a mountain (~81%) (scene 4:1.80) - Summoning the whirlwind, getting hit by an enemy, ending up in Ondol (a blue-tinted town with the same scene number as Bodley Mansion) (like this) (~0.6%) (scene 0:4.00) (*) The algorithm he uses: - Start on the upper stair beside the mountain - Walk to a random X position on that stair (22-50 frames to the left) - Sit down on a random frame (22-50 frames from start) and kneel for 256 frames (and at 1% chance, change the facing randomly while kneeling) - Idle 10 frames (a little buffer while the whirlwind is coming to get Simon) - Start pressing random combinations of right,left,A,down,B on each frame - Wait until the scene changes or 580 frames has elapsed, and then read the game RAM to know where Simon is now It has been tried with both 1 and 2 flying enemies. I think that having that two of them isn't an advantage. Each attempt takes about 2-3 seconds to carry out (the emulator runs at maximum speed), so it does about 1200 of them in hour. The scene numbers in this post correspond to the values of the RAM locations 0x30, 0x50 and 0x51 correspondingly. These values identify the current map. The game uses them like this when it loads a new map (simplified assembly):  ldy $30; asl y; lda.w $8192,y ; sta.w $00  ldy $50; asl y; lda.w ($00),y ; sta.w $08  ldy $51; asl y; lda.w ($08),y ; sta.w $3D The high bit of 0x51 tells which side the map is approached from. The high bit of 0x50 tells whether to include zombies in the town (if town). *) The graphics in the Ondol GIF image may look confusing, but it's only a side-effect of the GIF animation maker. The town does not really appear above the skies in the movie. PS: David Wonn's page mentions that when the glitch is performed properly, the graphics are glitched. It's possible that BisqBot doesn't detect when this happens (we've never seen it happening, and thus can't tell BisqBot how to distinguish it), and ignores it as it thinks it's just another failure. I've created a rule that helps BisqBot to detect when it ends up in Castlevania, but if the game doesn't acknowledge that fact (for the graphics are broken), it does not work... It ignores scenes 4.80, 4.00, 1.80 and 1.81.
Post subject: Mountain warp trick: Failure.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
After more than 30000 tries, I think that what's happening here is as follows: 1. Normally, the whirlwind, when it takes Simon, moves Simon to the left. To the left, there's that screen consisting entirely of cliff. 2. If Simon somehow is thrown out from that wind, he'll end up stuck in that mountain. So far we haven't found a way to eject Simon from that cliff, if he becomes stuck there. 3. However, if, before he moves to that leftside screen, his motion is somehow turned into motion-to-the-right, the game will move Simon to the scene that is on the right side of the wastelands scene. On the right side, there's the town of Ondol. So far, it all makes sense. But the trick described by David Wonn involves the game graphics becoming glitched. Hard as we (WalkerBoh, Bisqwit, BisqBot) have tried, the points 1/2/3 are all we have been able to achieve. Castlevania we have reached not, this way. Ps: For really quick game completion (or not), try this RAM cheat: poke $05 to $0030. Then start the game. For more fun, start the game first, and when the town appears, activate this cheat. Watch as the zombies start roaming the town, together with the townspeople. When you exit the town to the right, you're suddenly in Dracula's room. (Don't exit it to the left or enter houses.)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I've tried this trick maybe 2000-3000 (allright, maybe not _that_ many myself, but it still is loads of attempts) times myself, but as Bisqwit and BisqBot has helped out I'm starting to fear that it might be (hopefully not) impossible to do. It's the hardest "unconfirmed" trick I've ever tried anyway.
/Walker Boh
Player (206)
Joined: 5/29/2004
Posts: 5712
Do you think someone should try asking hologramomega for help?
put yourself in my rocketpack if that poochie is one outrageous dude