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d-feather
He/Him
Location: Everett, WA
Joined: 2/12/2015
Posts: 159
Location: Everett, WA
I can't really think of any examples aside from BreakQuest and maybe the first two Age of Empires games. The latter probably needs no introduction, but the former is an obscure, but still very fun, Breakout clone with neat 2D physics, a hundred levels with different themes, a variety of powerups and -downs, and demoscene music.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Location: Quebec Province
Joined: 1/9/2023
Posts: 40
Location: Quebec Province
Parking Garage Rally Circuit. Its a Sega Saturn-inspired indie racing game available on Linux. I don't think there is much RNG and the game is time trial based like Trackmania, where you have to beat ghosts to advance. The one weakness of the game is that you need to technically go through it three time with faster and faster cars to complete it. The strategies does change car by car but a viewer will still have to watch all tracks three time.
🇦🇺 Australia
Joined: 9/22/2025
Posts: 1
Location: 🇦🇺 Australia
Recursed was recently made available on Itch for Windows and Linux. It's a puzzle game rendered as a 2D platformer, where chests contain rooms which are created when you jump into them and deleted when you leave. The game features analogues of many concepts from functional programming, such as global variables, continuations, shallow copies, and coroutines, and their interplay is truly remarkable. On top of that, the physics are highly abusable. I think a TAS could be a thing of beauty.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4119
Bat to the Heavens, a platformer based around mechanics that multiply and redirect your momentum. A TAS of this would be very difficult but immensely satisfying. Link to video
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
🇨🇦 Canada
Joined: 10 days ago
Posts: 6
Location: 🇨🇦 Canada
The Frozen Fruits and Bound games by Blueskied (https://www.blueskied.com/) would make for some really cool TASes. There's some interesting quirks in the physics engine for these games that make it possible to bounce the ball in unintended ways and even clip out of bounds, as seen here: Link to video You need 33 of the 35 stars in Frozen Fruits to do this wrong warp without it crashing the game, but it still saves time over completing the last two levels. I'd like to do a TAS of Frozen Fruits 1 some time this year, but I still need to learn how to TAS first, so it could take awhile. If anyone wants to help out with this, let me know. There's also several other games running on the same engine, so I definitely won't have time to TAS them all.
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