I finally decided to submit this TAS here lol
Game Objectives 🎯
- Emulator used: BizHawk 2.6.3
- Allow Left+Right / Up+Down
- Core mGBA
- Complete all exits
- Collect all dragon coins
About the Run 🎮
Yeah, this is a TAS for Super Mario Advance 2, which is the GBA version of Super Mario World. As the title says, it aims to complete all the exits and collect all the dragon coins in the shortest time possible. It's been over a year since this TAS was made, so I don't remember exactly how long I worked on this movie; but I think it was around a month.
I chose to do all the exits and all the dragon coins, because SMA2, unlike Super Mario World on SNES, has cutscenes, both when you complete all the exits and when you collect all the dragon coins.
Some differences between SMW SNES and SMA2 ✂
- The GBA version only has 1 run button. Therefore, it is not possible to rotate the cape while holding an item, for example, or rotate the cape while flying at any time. To do this, it is necessary to rotate the cape in specific frames so that Mario does not lose his flight.
- In the SNES version, as soon as you complete the special world, the colors on the map, the shells and some other sprites change. In the GBA version, this only happens after you complete all 96 exits (nothing happens when completing Special World).
- Several glitches don't work in the GBA, including block duplication, double grab, holding an item on Yoshi, stun glitch, etc. The GBA version is somewhat limited in terms of glitches and you will feel this in TAS.
- The GBA version has a cutscene for when the player collects all 96 exits and also a cutscene for when the player collects all the dragon coins. You will see it at the end of the video (you cannot skip these cutscenes).
- The GBA version contains Dragon Coins in all levels, including Castles and Ghost Houses, with the exception of Switch Palaces.
- The life limit on the GBA is 999 lives, while on the SNES it is only 99 lives.
Other differences have been explained
here.
In progress...
Notes 📃
- I used the Japanese version to do this TAS because it was the only version that had a lua script available and also because it is about 1 second faster at loading the title screen.
- There are several improvements in this TAS that I unfortunately discovered after having already done it, mainly a zip on the turn blocks in Star World 1 (it's possible to do it, but not in the same way as the SNES).
I don't think I forgot any information. If I happen to remember something, I'll put it here. Thanks for watching :)