Location: America
Joined: 5/2/2025
Posts: 1
Location: America
Ok, so I've made a few TASes, really small stuff, mostly for fun. But how in the world do I have TAS Studio let me use a premade SaveRAM file? I am attempting to use said SaveRAM to make a few miscellaneous Dragon Ball Advance Adventure TASes, but I need a 100% save for some of these. I've tried just sticking with the default name scheme, and replacing the one TAS Studio makes, just for it to be overwritten. I tried loading save states, only for it to flat out deny loading them. I tried memory editing Bizhawk itself to let me load these files, only to make it crash a few times. It's just not letting me. Even using cheats to set up my old TASes was easier than this. Completely stumped. I'm using the USA Version of the Game, and even playing back the TAS of the JP Version with a CRC matching Rom Dump causes desyncs, so I can't just use that as a base. I don't have a magical unlock everything in the game cheat, and I'd rather not make a TAS on the JP Prototype if possible. Is there something I'm missing, or do I seriously need to 100% the game for the hundredth time? Apologies if this is overwhelmingly dumb, but I've spent hours trying to make this work.
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 163
Location: 🇦🇺 Sydney, Australia
Currently you have to use traditional recording to create a from-SaveRAM movie, then open that in TAStudio.
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Skilled player (1044)
Joined: 1/9/2011
Posts: 245
I think you’ll just have to 100% the game again while in recording mode in tastudio; then at the very end you’ll right-click in the green zone and select ‘Start new project from SaveRam’