Thanks for the uploader! My run to outside of Midenhall is here:
http://dehacked.2y.net/microstorage.php/info/417/Dragon%20Warrior%20II%20%28U%29.fcm
Not much, but it's a start. Working on more.
EDIT: Figure I should make a few comments. I haven't tested whether naming affects anything like in DW1. I'll do that before progressing further. If it does, however, I'm going to need help figuring out what the "Optimized" name is.
During the intro the text boxes don't disappear for a very long time unless A is pressed at the correct moment. This corresponds to about 30 frames after the box becomes "finalized" (no more text is "typed") and assuming I didn't screw up somewhere or there's some other trick I don't know about, this is the fastest way to go through the intro. There is a delay of 2 frames if memory serves me getting the contents of the chest in order to manipulate the walking of the citizenry. In retrospect holding down buttons at key points may also affect things in my favor (this is how I got the citizens to show up as far out of my way as possible to minimize interference odds). The soldier, woman and dog can all potentially get in my way, but did not as the run stands now beyond that 2-ish frame delay. I did similar delays in buying the two medicinal herbs in order to obtain lottery tickets to be cashed in later.
Following leaving Midenhall, my planned path is as follows:
- Make my way to Cannock, talk to king, save.
- Make my way to healing spring, talk to old man.
- ASAP get into an enemy encounter populated by many tough foes, die, get revived in Cannock.
- Go south to the town and pick up the prince.
- Go to Hamlin, cash in lottery tickets for wizard's ring and wand, save game.
- Go south, get Mirror of Ra in swamp, kill self in swamp. Following this the prince will never be revived.
- Go to tower of wind, get cape, die.
- Use mirror on princess, get princess.
- Go to devil's horn tower, fight 1 metal slime for levels.
- Go to coastal town, fight and defeat gremlins, manipulate luck so the fight yields wings.
From there I'll have the ship. What's needed now is to determine the optimum order of the subsequent actions to minimize travel time.
- Obtain the Golden Key (obtaining this is required for pretty much all of the other events, so doing this first makes sense).
- Get a leaf of the world tree for reviving the princess quickly after a suicide warp.
- Get crest from side of shrine.
- Go to underground town, sell wizard's wand, buy jailer's key. Go to jail, get watergate key, leave.
- Complete sequence of events to get Moon Fragment (watergate etc.), fight 1 metal babble on the way up. Die.
- Revive in Hamlin. Use leaf of the world tree(not sure if now is the best time). Kill Ozwargs, get crest.
- Go to tower, kill four gremlins, get sun crest.
- Save in Midenhall
- Go to Osterfair, kill saber lion, get crest.
- Use moon fragment to go inside cave, kill clowns/wizards, get Eye of Malroth. Die.
- Get second leaf of the world tree.
- Go to cave to final zone, get final crest, die.
- Obtain Rubiss' Charm
- Get third leaf of the world tree (they only give you one at a time, unfortunately; might be faster to just revive if cash allows).
- Go to final area.
- Fight giant on overworld, get Sword of Destruction.
- Kill all six bosses, use wings to return, finish game.
From memory this is the complete game. I remember people having problems with the DQ2 run path, I'm going to look up those posts and weigh in the recommendations.