This is the new fastest completion of Super Mario All-Stars: Super Mario Bros., saving a frame over Nobodycallsmetubby's TAS from in 2018! The new improvement comes from entering the pipe 2 frames sooner in the first room of 8-4 with precise Y positioning, but unfortunately, 1 frame is lost in 8-4 water section due to an unavoidable lagframe caused by unfavorable blooper movement.
Nobodycallsmetubby's TAS from 2018 clocked in at a 5:03.417, same as this TAS. However, his TAS was either using an older outdated version of BizHawk or SaveRNG, which saved him a frame from power-on. The newer versions of BizHawk have cores that are more accurate, and therefore, his run would clock in at a 5:03.434 on the newer versions of the emulator.
Super Mario All-Stars: Super Mario Bros. for the SNES is essentially an enhanced release of Super Mario Bros. for the NES. This game was officially released in 1993, about 8 years after the original. Despite the base mechanics of the game being similar to NES SMB1's, there are various differences in the All-Stars SNES version of SMB1, which for RTA timing, gives us the ability to beat the game over 2 seconds faster. Some notable differences that save time in this game compared to NES SMB1 are faster transition times between levels, faster transition times between rooms, the ability to snap to the right side of the flagpole after grabbing it in some levels (which only works on J version), and the ability to directly enter the world 4 pipe in 1-2 without loading the warpzone. Some differences that lose time in this game compared to NES SMB1 are the inability to do bullet bill glitch in 8-2 (doesn't save time / softlocks the game in the US version), the inability to despawn some enemies (e.g. piranha plant in 4-2 wrong warp pipe, piranha plants in first and second room of 8-4), and the much bigger hitboxes of piranha plants, which requires us to wait longer to enter some pipes.
Overall, this was a very fun project to make, and I'm proud of how it turned out. This project was worked on by myself and HappyLee. I TASed the entertainment for half of the levels, and he TASed the other half. Similar to NES SMB1, this game runs on framerules / cycles of 0.35 seconds in all levels except 8-4. Therefore, at some points of this TAS, we may do slight slowdowns for entertainment, but they ultimately lose no time throughout the levels. Huge thanks to HappyLee for teaming up with me to work on this project and for perfecting the entertainment! He's the person who TASed the current most optimized version of NES SMB1 any%, so it's a true honor to work with him.

eien86: Claiming for judging.

eien86: Waiting for an answer to https://tasvideos.org/Forum/Posts/537666 so I can get that movie and precisely define what the gameplay improvement in this one is

eien86: Apologies for taking a bit longer to judge this movie; I really wanted to resolve some details.
First of all, I wanted to check whether existing movies on the site existed for the game, to see that this one is faster than them. Although there are no publications, several many have been submitted throughout the decades -- all rejected. Of them, the first two (#373: Vegetable's SNES Super Mario All-Stars: Super Mario Bros. in 05:23.90 and #1289: S@G's SNES Super Mario All-Stars: Super Mario Bros. in 05:20.42) have been rejected for being too similar to the NES variant. This is a criteria that is no longer applied for rejection, meaning that such movies could have been current publications that I can compare this to. With that said, this submission is vastly faster, so that threshold is passed.
Second, the submission mentions an existing work exists by Nobodycallsmetubby. That movie hasn't been submitted to this site, but anyway needs to be evaluated. Such movie being faster wouldn't be grounds for rejection for this submission since the former wasn't verified and we don't know exactly what emulator was used. Nevertheless, it can give a good idea as to how optimized the submission is. Lacking a reproducible movie makes this evaluation more difficult, but I was able to produce a comparison video to help me out. I was able to confirm that the current submission beats the existing one by one frame, as stated in the submission notes.
This movie also beats the current RTA WR by a couple seconds, if we disregard the intro time.
Happy to accept this as the first and groundbreaking movie for this game and wish for the previous submissions (373 and 1289) to be re-judged for a proper history for this game.
Accepting to Standard

inconsistent: Processing...


TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 16744
Location: 127.0.0.1
web2000
She/Her
Player (207)
Location: Scotland
Joined: 9/21/2022
Posts: 7
Location: Scotland
It's awesome to see how and where it differs from the original NES release, and I found the TAS very enjoyable. Yes vote from me.
Challenger
He/Him
Skilled player (1872)
Joined: 2/23/2016
Posts: 1111
The Super Mario Bros. project never ends, and I like it. Finally we have the opportunity to see the SNES version including not only optimizations but extra entertainment added too! Great job guys! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
🇺🇸 United States
Joined: 5/5/2025
Posts: 67
Location: 🇺🇸 United States
Great work! I was making a TAS for this recently, but I was clearly beat to finishing a TAS of this game! Definitely a Yes vote!!
SMB2U is the best NES Mario game.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (620)
🇷🇴 Romania
Joined: 4/5/2014
Posts: 1344
Location: 🇷🇴 Romania
What was the point in gliding through unbreakable blocks on 8-3? See 3:51. To lose some time to prevent fireworks in the end?
TASing is like making a film: only the best takes are shown in the final movie.
OmerAras55
He/Him
Player (31)
🇹🇷 Türkiye
Joined: 7/20/2025
Posts: 30
Location: 🇹🇷 Türkiye
Easiest "yes" vote. Great job guys!!
Mario Forever speedrunner and TASer. (Usually the "Community Edition") Working on: Mario Forever: Community Edition Warpless TAS
Post subject: Question about nobodycallsmetubby's TAS
eien86
He/Him
Judge, Expert player (4145)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 358
Location: 🇨🇭 Switzerland
Hey guys, I'm judging this submission. I am curious about nobodycallsmetubby's TAS. I'd like to examine it and figure out exactly what the saved frame consists of. I didn't find it on this site, though, do you guys know where I can find it? Or did he just publish it as a video and didn't release the inputs? Thanks
Player (77)
Location: Cornelia Castle
Joined: 4/1/2016
Posts: 316
Location: Cornelia Castle
He only posted the video, not the input file.
DJ Incendration Believe in Michael Girard and every speedrunner and TASer!
eien86
He/Him
Judge, Expert player (4145)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 358
Location: 🇨🇭 Switzerland
Where can I find the video file? I can do frame-by-frame analysis.
Editor, Experienced player (541)
Joined: 2/11/2018
Posts: 271
eien86
He/Him
Judge, Expert player (4145)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 358
Location: 🇨🇭 Switzerland
Comparison video: Link to video
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 16744
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6744] SNES Super Mario All-Stars: Super Mario Bros. by Niftski & HappyLee in 05:03.42