Location: Somewhere
Joined: 6/9/2020
Posts: 2
Location: Somewhere
It uses 006D, 0086, and 0400 but it also does calculations on them, which I don't know
Post subject: Subpixel position address
Sand
He/Him
Player (147)
Joined: 6/26/2018
Posts: 209
redatchyon2098 wrote:
Now you just need to know the address of Mario's sub-pixel position
I don't know this game, but what you are looking for may be at /GameResources/NES/SuperMarioBros.html#MemoryAddresses.
Darkman425
He/They
Editor, Judge, Skilled player (1818)
Location: Texas
Joined: 9/19/2021
Posts: 339
Location: Texas
I may as well post this here. Link to video User movie #637912781916759106 So far I feel this is fairly okay. I haven't quite figured out fast acceleration for Luigi so that's some frames that could be saved. The Air Man fight is also a mess since I couldn't figure out how to get the fast fight with double hits and the early hits on him. I feel like I should be able to get those time saves but I'm not quite at there. At least I can say that optimizing room transitions to get better room positions has been satisfying to get. Luigi's jumping skills actually being helpful to skip otherwise slow sections is also cool.
Switch friend code: SW-2632-3851-3712
Joined: 1/13/2007
Posts: 344
The RTA Speedrunners have now supposedly TIED the Human Theory TAS all the way up to 8-1. once someone does that, and gets world 8 correct, there's literally nothing more to improve.
Asumeh
He/Him
Experienced player (569)
Joined: 7/18/2018
Posts: 100
I felt like posting this run of HL Coins Land, a SMB1 ROM hack by HappyLee, which also obsoletes his own run of it in 2011. Download the run here! Special thanks to BlackWinnerYoshi for encoding my run, view the encode here: Link to video I first TASed on a bad ROM which started at World 0; players can bypass it by either pressing Start at the earliest possible frame or by pressing Start while holding the A button. I re-did the TAS on a fixed ROM that eliminates that problem, but along the way, I was able to optimize World 3-4 which, in return, gave me a faster Bullet Bill spawn for World 4-2. I also managed to save a framerule on World 2-1 but lost it due to worse Cheep Cheep spawning on World 2-2; I also did better entertainment on World 3-3. 6/30 edit: Removing details on it being a WIP, as I have finished the TAS a couple of days ago. Also included additional up-to-date information. You can still view my video of the original run that completes up to World 4-1 here.
Parts of the world (not counting TASVideos, thankfully) are being constantly endangered as we speak. Take care of yourself and everyone else out there, will ya? Still very busy, so I apologize if there's any lack of activity.
🇧🇷 Brazil
Joined: 5/12/2009
Posts: 750
Location: 🇧🇷 Brazil
Dumb question: For Warpless, in 5-1, is it possible to manipulate the last winged koopa to jump backwards so it can go to the top of the stairs in the right or a position that it can be stomped in a way that you can send his shell to the flagpole so you can use it instead of the Bullet Bill to perform the Full Flagpole Glitch?
Expert player (3140)
Joined: 12/23/2007
Posts: 865
Reeve wrote:
Dumb question: For Warpless, in 5-1, is it possible to manipulate the last winged koopa to jump backwards so it can go to the top of the stairs in the right or a position that it can be stomped in a way that you can send his shell to the flagpole so you can use it instead of the Bullet Bill to perform the Full Flagpole Glitch?
Not a dumb question, but I don't think it's possible, because of the length of the stairs. Feel free to test it yourself to see what happens. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
🇧🇷 Brazil
Joined: 5/12/2009
Posts: 750
Location: 🇧🇷 Brazil
I don't have the knowledge for this task.

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