Post subject: Bartman Meets Radioactive Man
Former player
Joined: 11/18/2004
Posts: 37
Has anyone played this game? Might be interesting for a time attack.
Location: Rotterdam, The Netherlands
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
ELABORATE!! If you tell me a little more about it, I'll take a look at it.
nesrocks
He/Him
Player (246)
Location: Rio, Brazil
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Player (88)
Location: Newfoundland, Canada
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
If your going to time attack a simpsons game, do the one for super nintendo where bart loses his papers and has to get them back for a good grade.
Former player
Location: USA
Joined: 7/12/2004
Posts: 524
Location: USA
Bart's Nightmare? Good luck with that, tons of randomness.
Working on: Command and Conquer PSX Nod Campaign
Banned User
Location: Gone
Joined: 12/5/2007
Posts: 742
Location: Gone
I been very slowly in-and-out working on "vs. The World". I watched some of the non-TAS'es of this game on YouTube, though, and it looked like any form of entertainment could be dead or very limited. It appears that no glitches can be found, but if there is, let me know before hand. I'm thinking about TAS'ing this game in the future, but only for timeattack purposes. Entertainment is thrown out the window.
Skilled player (1114)
🇧🇷 Brazil
Joined: 2/5/2012
Posts: 1969
Location: 🇧🇷 Brazil
a banned user was the last one to take an interest in the game?no wonder nobody thinks of this. EDIT:Got an amazing glitch with a camera lock and a ceiling kill by pausing while taking damage(it's how u cancel the damage animation but it locked the camera!) http://youtu.be/MHIpqen_nqU on stage 2,it also happens when u fall too fast on the sewers
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Skilled player (1114)
🇧🇷 Brazil
Joined: 2/5/2012
Posts: 1969
Location: 🇧🇷 Brazil
i finished the first stage but i still have to test and optimize the alternate route by taking the entrance to limbo zone,but i have my doubts about it since it only appears close to the end http://tasvideos.org/userfiles/info/21380109706908802 if you're feeling friendly and want to encode, be my guest.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Skilled player (1114)
🇧🇷 Brazil
Joined: 2/5/2012
Posts: 1969
Location: 🇧🇷 Brazil
sorry i gave up on tasing this,you can use the movie file as you want http://tasvideos.org/userfiles/info/21717770518531042 limbo zone was 2 slow so you gonna need tricks to make it faster or something else,also i got lost on second stage :S
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (526)
Joined: 11/2/2010
Posts: 359
Thought about getting back into TASing and gave this one a shot. It is as boring as grassini implied. So far I have only done part of the first level (up to about 31 seconds in his stream) but up to that point I have managed to save ~6.2 seconds. 145 frames were saved by going through the intro screens faster by hitting start. Another 227 frames were in the actual first level. These frames were saved in 2 ways. First I found that if you hold A down your max walking speed is almost double what your speed is without it. Holding A you follow a pattern of 111 subpixels/frame, 112 subpixels/frame and 113 subpixels/frame. Without holding A the max speed you achieve is 63 subpixels/frame, 64 subpixels/frame and 65 subpixels per frame. What is stupid about this system is that hitting A causes you to jump so the only way to sprint is to jump and then hold A after you have hit your maximum height. The other speed improvement was taking advantage of the pause damage glitch used in grassini's run. The glitch is that when you receive any damage your lose all of your horizontal speed and go through an animation that freezes your character for a few frames causing you have to accelerate back up to normal speed. With the glitch you can pause and unpause right as you are damaged to prevent the damage animation and not lose any horizontal momentum. Sadly this glitch does not work with fall damage as seen in the previous run, but if you line up your jump so that when you land you take damage from an enemy and not from the fall you can avoid the freeze in many other situations. If anyone has any input on the run let me know. I can't guarantee I will actually finish this one but I'm giving it a shot.
Experienced player (562)
Joined: 8/10/2008
Posts: 133
I've been working on this so the list of Bart games for the NES can be closed out. Other than a casual playthrough a few years ago, I'm not particularly familiar with this game, so I'm basing it on the route used in the fastest real-time speedruns at this time. There is in general not much information available about this game, so if anyone sits on any details, feel free to share. The current status is that I have completed a full draft and now I'm trying to analyze the code behind some of the relevant sections to see if additional manipulations are possible. In parallel, I've created a resource page for this game and will update it as I go along. https://tasvideos.org/UserFiles/Info/638985774677680990 Draft of a complete TAS. I believe this is the final version until chapter 2. There is a 64 frame window at the end of chapter 1 (the swamp hag boss fight) that I barely managed to get (after a lot of back and forth). But chapter 2-4 should be possible to improve. Unless something major is found, I expect the final time to be a little above 11 min. https://tasvideos.org/UserFiles/Info/638985773176128422 Just a very rough playthrough in fm2 so the code of relevant parts of the game can be analyzed.
Skilled player (1114)
🇧🇷 Brazil
Joined: 2/5/2012
Posts: 1969
Location: 🇧🇷 Brazil
Can you post a video? you can pause to cancel knockback from damage but you can lock the camera accidentally, you're gonna have to time those warp stages, i personally believe they might be faster than a lot of the stages
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (620)
🇷🇴 Romania
Joined: 4/5/2014
Posts: 1349
Location: 🇷🇴 Romania
KusogeMan wrote:
Can you post a video? you can pause to cancel knockback from damage but you can lock the camera accidentally, you're gonna have to time those warp stages, i personally believe they might be faster than a lot of the stages
Link to video
TASing is like making a film: only the best takes are shown in the final movie.
Skilled player (1114)
🇧🇷 Brazil
Joined: 2/5/2012
Posts: 1969
Location: 🇧🇷 Brazil
Dimon12321 wrote:
KusogeMan wrote:
Can you post a video? you can pause to cancel knockback from damage but you can lock the camera accidentally, you're gonna have to time those warp stages, i personally believe they might be faster than a lot of the stages
Link to video
in the last fight, if you have enough health, can you can damage yourself to get more hits faster? this way you can reach radioactiveman with the lasers, beautiful fight at the swamp monster on the trees btw it would be interesting to see if the cold power could be abused with some collisions as well
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Experienced player (562)
Joined: 8/10/2008
Posts: 133
Dimon, thanks for the encode. Kusogeman, thanks for the feedback. You're most likely right, taking damage against the final boss should allow for a faster fight. Right now, I see three major areas with room for improvement. 1) Getting a better exit in 2-1 (RNG) 2) Understand the game mechanics for Lava man. Are the droplets random? How does Lava man's appearances work? Something else in this fight that can be abused? Any way to manipulate the RNG before this fight (without impacting the rest of the TAS)? 3) Optimize the Brain-O fight (find a better RNG seed and take damage if necessary) I plan to go through them in order, since I expect all three of them to depend on RNG. So far I've investigated #1 and found a way to manipulate the RNG without having to resort to delays. I now have a movie at the start of 2-1 that will get the best exit in 2-1. That should save ~80f. As a fortunate side effect, the Swamp hag fight was improved by 16f (better blob drops, resulting in a faster climb). I think it's theoretically possible to get an even faster climb. However, I'm not sure how feasible it would be in practice. You can only manipulate the RNG before the Swamp hag level and not inside it. A theoretical perfect manipulation would result in the best exit in 2-1 and then also the correct position of 5 consecutive blobs for the fastest possible climb. Getting all of that without possibility to manipulate the RNG in-between seems unlikely.

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