Dr. Jones leaps, hovers, launches, and flies his way around the world in 16 levels, racing against the Soviets to uncover the mystery of the Tower of Babel.

Game objectives

  • Emulator used: Bizhawk 2.10, Ares64
  • ROM SHA1 checksum: 93300d63412d6c7432109b5ad2e4a8b9348e9538
  • SRAM setup: https://tasvideos.org/UserFiles/Info/639009334343696610
  • Completes and then deletes a save file, to enable skipping the startup logo animations and the map animations between levels.
  • Category: All Story Levels
  • Completes every level of the game's main story.
  • Time: 45:22.067

Comments

This TAS completes evey story level. Normally in an any% run, the level King Sol's Mines is skipped entirely by playing without the expansion pak. Due to shortcomings in current emulation of the game, the Ares64 core is the only core which the game can properly be TASed on, and does not offer the option to remove the expansion pak. There is also the Return to Peru bonus level, which is also skipped due to not being unlocked..

Stage by stage comments

Canyonlands

The first level is one of the simplest in the game. Indy using a Sunwalk launch to propel himself to the end of the level in mere moments.

Babylon

Babylon consists of three parts. First, Indy falls through the ground into a hidden room with a statue. Next, he launches to the end of the stage, dropping down an elevator shaft after a brief wait to get stuck in the elevator shaft. Finally, he hovers up the elevator to spawn Agent Turner and present him with the statue.

Tian Shan River

After launching down the expansive river four times to collect candles and R-reloading to return to the start, Indy launches to an alter where he lights them, activating the bridge forward.

Shambala Sanctuary

A quick launch from the roof of the starting building places Indy right next to the button at the end.

Palawan Lagoon

Indy uses a Sunwalk launch to scale a cliffside, then launch to a button, and hoofs it to the door leading deeping into the volcanic island.

Palawan Volcano

Just past the first room, a slope is places perfectly to let Indy launch to the door deeper into the volcanic temple.

Palawan Temple

After encountering a golem, Indy uses a series of crawl flights through the volcanic caverns to fly directly to the exit.

Jeep Trek

Indy deftly drives a Jeep through a maze-like Soviet encampment. Note: Due to a possible emulation issue, this level requires a reload to prevent softlocking in the end cutscene, losing roughly 13 seconds.

Teotihuacan

Dashing straight to the bottom of the pyramid, Indy uses crawl glitch and hangs from a nearby ledge, triggering a bug that lets him hover right around the door blocking his path forward.

Olmec Valley

From the scenic cliffside, Indy quickly launches straight across the valley, falling right onto the exit to the pyramid he meant to explore.

V. I. Pudovkin

Captured by the Soviets, Indy traverses their ship in order to retrieve his belongings, secure the artifacts, and escape. One of the most solidly built levels in the game, with the only glitch being running into a door to keep it open long enough to bypass a cutscene that plays on reopening ir.

Meroë

By hovering his way through the side of a pyramid, Indy is able to launch through the ground to the hidden mineshaft.

King Sol's Mines

With the help of a prolonged hover up an incline, Indy is able to launch straight through thr mineshafts to the exit.

Nub's Tomb

A well placed ledge allows Indy to launch up into the higher section of the tomb, right outside of the exit.

The Infernal Machine

Betrayed by Agent Turner and his friend Sophia, Indy must take down Turner, and rearrange the improperly placed machine parts to rescue Sophia. The other best built level in the game, only having another cutscene skip by activating a button with the lighter out and reloading.

Aetherium

In Marduk's strange dimension, Indy leaps in forward in the opening cutscene to bypass half the level, and briefly meets its ruler before, one final time, launching right to the end of the stage, bypassing the fight with Marduk entirely. Sophia manages to find her own way out anyway, once we make sure to step into the zone to spawn her.

Potential Improvements

Being a 3D game where the camera swinging alters your direction, lines taken through the game are tough to keep perfectly straight. Frames may be able to be picked up by straightening them out. The game's input parser is not very reliable, so pulling off tricks may lose frames by not being in sync with it. Overall, if tricks were to understood better, they may become more consistent allowing them to be performed slightly quicker.
The most glaring improvement would be found by circumventing a softlock at the end of Jeep Trek without reloading the level. In addition, th eOlmec valley launch requires multiple stands to activate, so a single stand would save a bit of time.
A sub-45 may very well be possible in this category.
Furthermore, with improved emulation, an any% TAS skipping King Sol's Mines can be made.

Special Thanks

Special thanks to the game's three prominent runners, osukarui, who made two excellent videos on the game's speedrun which inspired this TAS, the_kovic, the current world record holder, and Bluscreen18, who holds some of the IL records. They each helps tremendously in giving me info and pointers, including devising the launch used in Olmec Valley.

P.S.

I don't know who decides the character for the title cards, but Saki Kurokoma right there ready for her cowboy hat buddy.

Samsara: Judging, and already looking forward to watching!
Samsara: And I was right to look forward to it, because the sheer brokenness of this game's mechanics make it an incredible watch. Almost every level is broken in new, unique ways. Launching across maps, twerking up mountains, crawl flying through volcanoes as the classic sting plays in the background... This might be one of the first times I've ever seen a speedrun, TAS or otherwise, where seeing levels completed normally felt like glitches. Indy running and jumping normally? That's not supposed to happen! He's supposed to be furiously vibrating those Indiana Hip Bones into the void!
Fantastic run, definitely accepting, and given the overwhelming positive feedback in the thread, I'm recommending a Star as well!
fsvgm777: Processing!


TASVideoAgent
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osukarui channel has a lot of games with tremendous potential for TASing and i'm glad Bovice took the bull by its horns and completed this amazing TAS, complex and fun game
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Memory
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For transparency's sake, what's the SRAM for? You can still use it of course, but it'd be nice to know what it's for. EDIT: Also voting yes.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Bovice
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Memory wrote:
For transparency's sake, what's the SRAM for? You can still use it of course, but it'd be nice to know what it's for. EDIT: Also voting yes.
I could've sworn I put it in the description, but whoops guess I missed it. I'll edit that in. The SRAM completes and then deletes a save file, to enable skipping the startup logo animations and the map animations between levels.
Memory
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Gotcha, thanks!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Samsara
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Indiana Jones and the Causality-Defying Twerk. Stars-worthy, fantastic run!
TASvideos' Third Strongest Site Admin 🩵 Currently working in limited capacity.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Memory
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I would also support Stars.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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The programmers probably should've worked on this game a bit longer... Yes vote of course! I do think this is Stars-worthy as well.
SMB2U is the best NES Mario game.
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yes stars
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Also nominating for Stars. I couldn't take my eyes off of the action and crazy glitches! Great run, Bovice.
EZGames69
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STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS, STARS.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Dimon12321
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Wow! A true competitor to PSX Tomb Raider... in terms of glitches xD Yes vote. Is the final cutscene suppose to have those strange graphical glitches on the real console, if TAS route is performed?
TASing is like making a film: only the best takes are shown in the final movie.
Bovice
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Dimon12321 wrote:
Wow! A true competitor to PSX Tomb Raider... in terms of glitches xD Yes vote. Is the final cutscene suppose to have those strange graphical glitches on the real console, if TAS route is performed?
If I were to guess, it would. It's likely the area not loading properly since we launch there. You can see it happen in other places, like sometimes in the Shambala launch only half the corridor loads.
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Dimon12321 wrote:
Wow! A true competitor to PSX Tomb Raider... in terms of glitches xD Yes vote. Is the final cutscene suppose to have those strange graphical glitches on the real console, if TAS route is performed?
Yes, the hall of mirrors effect is present on real hardware too if you do the speedrun route in RTA.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6900] N64 Indiana Jones and the Infernal Machine "all story levels" by Bovice in 45:23.500
Bovice
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I just want to thank you all for the great reception my first TAS got. Thanks!
fsvgm777
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Just a quick note: Typically, the publishers themselves choose which character to put in their logos (I typically have Madeline and Badeline from Celeste in my logos); however, considering the outfit of Saki Kurokoma, I gladly complied with the request of putting her in my logo instead of using my usual logos.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Bovice
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fsvgm777 wrote:
Just a quick note: Typically, the publishers themselves choose which character to put in their logos (I typically have Madeline and Badeline from Celeste in my logos); however, considering the outfit of Saki Kurokoma, I gladly complied with the request of putting her in my logo instead of using my usual logos.
Gotcha. That was kind of you. :)
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Nice, I didn't know this game was so broken.