Swords & Serpents

(Intellivision) in 3:23

THE GAME

Released in 1983 by Imagic, this game has no connection with the 1990 NES title, "Swords and Serpents," although you will see the two get mixed up online sometimes. This game is a top-down dungeon crawler, making it the console's closest thing to Gauntlet, perhaps. Intended for two players, the right player controls the Prince and his sword, and the left player controls Nilrem the Wizard and his magic. The Wizard only starts with the Freeze spell, and can learn more with scrolls littering the dungeon--two are on each of the game's four floors. With the 'Destroy Walls' spell, you can even get into the Ziggurat at the bottom of the dungeon, and slay the Dragon to achieve total victory!
...Except that that cannot happen, ever. As can be read on an old forum post online in a couple different stories, the programmer behind Swords & Serpents claims he ran out of room on the cartridge to create a final battle or an ending, and opted instead to include an easter egg (his initials) as the only closure players could find. People who wrote to Imagic about the situation, claiming to find those three letters, did at least get a free poster back from the company and a thank you letter, anyway.

THE RUN

So, how do you TAS a game with no ending? Well, I see two possible goal choices here: Initials%, where you end the run once the easter egg is on screen, and 100%--See, along with the 8 magic spells to collect, there are 28 treasures throughout the dungeon, you can hold six at a time, and bringing them all the way back to the Chest at the start of the game rewards you with points and extra lives. You do not collect points for defeating any copies of the two enemies in the dungeon (the black knight and the red wizard, evil mirrors of your own heroes,) so there is a set maximum point value that can reached.
  • This run opts not only for the basic Initials% run, but does it in the single-player mode, which is only possible to complete due to an oversight. The corner wall piece shaped like '╝' has no collision, and with specific positioning, the player can walk directly through it in a 45° Northwest direction. This places them within the two adjacent wall tiles, and they will eject the player sprite to the Northwest--making the glitch movement one-way only. While the time-saves that this run gets using this glitch movement (once on each of the first two floors) are pretty minor, the big revelation of this technique is being able to phase through the walls of the Ziggurat and reach the ending room without needing the Wizard's help at all! Since the only thing Player 2 can add to the run now is lag frames, the single-player mode is instead the fastest way to achieve the TAS's goal.
  • Once we're in the final treasure room, all we have to do is spawn the initials to reach the only ending this game has. There are three treasures, and when one is collected, it will turn into a letter after it is scrolled off-screen and then scrolled back into view. Since the player doesn't have enough room to do all three letters in one pass with all the walls still intact, I have to scroll all the way to the left of the room and then all the way back to the right in order to get all three letters to spawn. The end, I guess!
Thanks for watching, y'all. The game befuddled me when I was a kid, and I always wanted to someday figure it out. It's hard, and needing two players using totally different characters in tandem to achieve any goals makes it an interesting and unique experience, but it's pretty frustrating at the same time. Very early-80s, in that respect.

nymx: Claiming for judging.
nymx: Not sure what to say here. It is an interesting game and your exploitation of flaw and mechanics was well executed.
Accepting to "Standard"
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #10141: Twisted_Eye's INTV Swords & Serpents in 03:23.004
GJTASer2018
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The manual Imagic shipped with the game clearly made a big deal out of finding those initials, so this (in combination with the dev's later public admission to the game not having a "proper" ending) would make the initials an acceptable alternative goal to simply trying to max out the score in my opinion. My vote is "Meh", however, due to this clearly being the weakest of the D&D inspired titles on the console... EDIT: I'm wondering if there's some way to manipulate the wizard finding the "fast feet" spell (causes player to walk twice as fast) as the first one in the game - that might be able to counter the lag frames the wizard would otherwise provide over the run...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Twisted_Eye
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Nothing but the enemies is randomly placed in this game--'Fast Foot' is always in the same location on the second floor. Might be worth looking into, though, that could be early enough in the run to be worth it. Thanks for linking to the manual. I honestly tried to find it and wasn't getting anywhere. --hm, seems game mode 3 lets the Wizard start with three uses of 'Fast Feet.' I really may have missed a trick here, trying to show off winning in the 1P mode.
Twisted_Eye
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Soooo finally got a chance to get back to this. Switching to "2P Magic" and trying some different strategies, I have been able to save 20 seconds on the first level of the dungeon by itself. I'm thinking of changing this submission's goal to (1P Mode) and then submitting a new (2P Magic Mode) run later, unless anyone thinks I should just replace this submission with the new run when I finish it.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6947] INTV Swords & Serpents "1 Player" by Twisted_Eye in 03:23.004