Minor flashing lights warning for the encode!
3-D Tic-Tac-Toe is an interesting evolution to the standard Tic-Tac-Toe game. Instead of making three in a row, you make four. But, there's also four grids stacked on top of each other. Now instead of making a line on one board, you can make a line across multiple! This game was then released on the Atari 2600 in 1978, written by Carol Shaw. This TAS aims to beat the hardest of 8 difficulty levels against a CPU.

Objectives

  • Uses hardest difficulty
  • Emulator: BizHawk 2.11.0 (Stella core)

Notes

Ever since I did my Level 1 TAS, I've always thought about making a TAS for the hardest difficulty. I didn't know exactly how to go about it though, so I left it alone. Last night, I decided to look up the game online to see if I could find anything that could help with this project. I eventually learned two things: 1) 3-D Tic-Tac-Toe is a partially solved game. 2) Assuming optimal play from both players, the first player can force a win every time.
This reinvigorated my interest in TASing Level 8, and I got to work as soon as I could (I couldn't sleep until 7 in the morning because I was too excited thinking about TASing this). I immediately chose a centre square, as it gives the most options for a four-in-a-row, which gives me an advantage over the CPU. To figure out the rest of the moves, I opened another game of 3-D Tic-Tac-Toe and fed the CPU's moves into itself, and then used the resulting moves in the TAS. Not a very elegant way of solving the problem, but hey, it works! According to the game's manual, the average thinking time for the CPU to do on Level 8 is 20 minutes. Although I'm pretty sure there could be a faster game, I'm quite pleased with the fact that I got it below one minute.
Now if you'll excuse me, I'm going to go draw every possible game of 3-D Tic-Tac-Toe by hand, in hopes of having a complete strategy tree. I ran out of blue paper, so I'm just going to paint every surface in my city blue and use that instead. What could possibly go wrong? See ya! - Walgrey

nymx: Claiming for judging.
nymx: Accepting to "Standard" as a new branch of "Level 8".

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #10162: Walgrey's A2600 3-D Tic-Tac-Toe "Level 8" in 00:31.774
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I always enjoy your signoff messages in the submission text. Good job getting the CPU to think for so little time, too, it makes a big difference on A2600.
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I eventually learned two things: 1) 3-D Tic-Tac-Toe is a partially solved game. 2) Assuming optimal play from both players, the first player can force a win every time.
The game is in fact fully solved; the Wikipedia article states that a full strategy was published in 1980. The article links to a text file with the full strategy, giving moves for 2929 positions and assuming routines to handle forced-win positions or other "obvious" moves.
Walgrey
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Whoops! My mistake! Thanks for pointing that out.
Hi! I'm Kathryn!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6960] A2600 3-D Tic-Tac-Toe "Level 8" by Walgrey in 00:31.774