🇨🇭 Switzerland
Joined: 7/17/2012
Posts: 569
Location: 🇨🇭 Switzerland
phoenix1291 wrote:
UPDATE: See Spikestuff's link to see the progress of the core implementation: https://github.com/TASEmulators/BizHawk/issues/4642 Experimental native PPSSPP port (squashed PR #4284) If anyone wants to send me an mp4 and/or bk2 to add to the list, I can host the files on my drive and add the links to the list, ideally with the name of the game, its SHA1 or other informations. I will update the list with the username and game name. All test video renderings: https://drive.google.com/drive/folders/18ZsniQ18ZfM3LtTSvUKHX_YGnWxo1taY All Bizhawk PPSSPP movies: https://drive.google.com/drive/folders/19S8xxfv21qX_XN_Agd3jGVisPQew2FE7 DESYNC + OTHER PROBLEMS 02.03.26 ❌°SoulCalibur Broken Destiny USA (SHA1 File Checksum: 866d6e9939bbe82f6fa1d50bfb5ef981b0fa8aca), completely broken 3D models, disappearance above or below the combat area, camera not following, etc. Link to video Bizhawk Movie ❌°Dissidia Final Fantasy USA (SHA1 File Checksum: a2465db1f6f97436dcbdd26e96c8337071e1ccc6): Invisible menus, endless loading, etc. Link to video Bizhawk Movie ❌°Sega Rally USA (SHA1 File Checksum: 6ed5cec20fec9d11cf6a62dbe80a795a2aadcf50): early desync, seems to have no major graphical glitchs: Link to video Bizhazk Movie ❌°Burnout Dominator USA (SHA1 File Checksum: abcae8da8bf070171dc27b060da93eab337c6674): early desync, seems to have no major graphical glitchs: Link to video Bizhawk Movie ❌°Dead or Alive - Paradise USA (SHA1 File Checksum: d507102065029362f833da0907601cf000dec63f): early desync (voleyball, or maybe photoshoot?), seems to have minor graphical glitchs: Link to video Bizhawk Movie 05/06 .03.26 ❌°GTI Club Super Mini Festa (SHA1 File Checksum: 7fe60a4b7d88eeb98596b4d98b08b328f25517a8): The dpad and analog controls are broken.: Link to video Bizhawk Movie ❌°God Of War: Ghost Of Sparta (SHA1 File Checksum: eb9751ce0804072f7cd69e3c3687b55ce1826e6c): Very slow outside cutscenes, desync rapidly.: Link to video Bizhawk Movie ❌°Silent Origins (SHA1 File Checksum: ce07351e8ef84b6cb1f716d771276f96bcbddd11): some invisible menus, black game, invisible Link to video Bizhawk Movie ❌°Silent Silent Hill: Shattered Memories (SHA1 File Checksum: 55965332b3909f8190ffef1b1f51f39c7e26dac6): low fps outside of cutscenes, the flashlight can cause graphical glitches, for example, on the car at the end of the intro cutscene, the halo of the flashlight is red. Shadows and lights glitch. The movie desyncs towards the end. The video dump crashed several times, so I'm including one of Bizhawk's messages as evidence. Link to video Bizhawk Movie
Video dumping died: 
System.Exception: unexpected fimpeg death: fimpeg -y -f nut -i - aac -c:v libx264 -f mp4 "C: \ Users \ binar \ Desktop \ FRAPS etabrut Silent_Hill_Shattered_Memories_USA_PSNy57-HR_part2.mp4" frame= 225 fps= 18 g=31.0 size= 1536kB time=00:00:03.66 bitrate=3429.9kbits/s speed=0.292x frame= 235 fps= 18 g=31.0 size= 1792kB time=00:00:03.83 bitrate=3831.7kbits/s speed=0.293x frame= 245 fps= 18 g=31.0 size= 1792kB time=00:00:04.01 bitrate=3654.5kbits/s speed=0.295x frame= 255 fps= 18 g=31.0 size= 1792kB time=00:00:04.17 bitrate=3512.4kbits/s speed=0.296x frame= 259 fps= 17 g=31.0 size= 2048kB time=00:00:04.24 bitrate=3948.4kbits/s speed=0.284x 
a BizHawk.Client.EmuHawkffmpegWriter.AddFramegVideoProvider source) dans Hsrc/BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs:ligne 192 a BizHawkClient.EmuHawkVideoStretcher.DumpAVOVideoProvider v, ISoundProvider syncSoundProvider, Int160& samples, Int32& samplesProvided) dans Hsrc/BizHawk.Client.EmuHawk/AVOut/AVSync.cs:ligne 101 a BizHawk.Client.EmuHawkMainForm.AvErameAdvance0 dans Hsrc/BizHawk.Client.EmuHawk/MainForm.cs:ligne 3463 
05/06 .03.26 ❌°WipEout Pulse USA (SHA1 File Checksum: 8effaaae1c7a400d93ae8da554125e20be045df8): early desync, seems to have no major graphical glitchs: Link to video Bizhazk Movie ❌°Crisis Core Final Fantasy 7 UNDUB USA (SHA1 File Checksum: 36159797cc6a42ffce407e4c1567744774f427d8): desync at first boss, seems to have no major graphical glitchs: Link to video Bizhazk Movie 17.03.2026Final Fantasy Type-0 (English Patched v2)
•  (SHA1 File Checksum: f49805aa59dcd824598b6e8506922c9c1dee1c91)
NULL load error 
A core accepted the rom, but threw an exception while loading it: 
System.InvalidOperationException: No core was found to try on the game a BizHawk.Client.Common.RomLoader.MakeCoreFromCoreInvent ory(CoreInventoryParameters cip, String forcedCoreName) a BizHawk.Client.Common.RomLoader.LoadDisc(String path, CoreComm nextComm, HawkFile file, String ext,
String forcedCoreName, 'Emulator& nextEmulator, Gamelnfo& game) dans /Jsrc/BizHawk.Client.Common/RomLoader.cs:ligne 358 a BizHawk.Client.Common.RomLoader.LoadRom(String path, CoreComm nextComm, String launchLibretroCore, String forcedCoreName, Int32 recursiveCount) dans /Jsrc/BizHawk.Client.Common/RomLoader.cs:ligne 943 
Final Fantasy Reishiki (Type-0) JAP (SHA1 File Checksum: e5212540445a9e86217172887df1673b8ee5d689) early desync Link to video Bizhazk Movie 17.03.2026Dragon Ball Z Budakai ⚠️⚠️⚠️ INFINITE LOADING (SHA1 File Checksum: 33e7cff3f421c77eb771a1e111c9419c672be996) INFINITE LOADING Link to video Bizhazk Movie Dragonball Z Shin Budokai Another Road ⚠️⚠️⚠️ BLACK SCREEN, game won't launch (SHA1 File Checksum: bc69cecd8e52bdb69f357dd1105767b536bc5a6f) ❌Dissidia Final Fantasy ⚠️⚠️⚠️ INFINITE LOADING (SHA1 File Checksum: c0a3ca29f9ea76d64ad0a8ee485ded4e3364a53c) INFINITE LOADING when install game, missing text menus Link to video Bizhazk Movie Dissidia 012 Duodecim Final Fantasy ⚠️⚠️⚠️ INFINITE LOADING (SHA1 File Checksum: ec23f5beac89312a2a25654e202ae1c997999c9e) INFINITE LOADING, missing text menus Link to video Bizhazk Movie BlazBlue Calamity Trigger ⚠️⚠️⚠️ INFINITE LOADING at the first screen "Memory Stick Access" (SHA1 File Checksum: 02cea88d7702a22b237b86f2671b3e6dc5d2ccd4) INFINITE LOADING at the first screen "Memory Stick Access"The Third Birthday (UNDUD) ⚠️⚠️⚠️ IINSTALL GAME option - desync" (SHA1 File Checksum: 058f6cecd63a2fba43c03aba9f49c255c9b7af00) IINSTALL GAME option Link to video Bizhazk MovieCall Of Duty Roads To Victory ⚠️⚠️⚠️ INFINITE LOADING at the first screen (SHA1 File Checksum: f0282c6e698d5edce1ee1441c8037b1d1fbb8479) INFINITE LOADING at the first screen Bizhazk Movie ----------------------------------------------------------------------------------------------------------------------------------------------------- SYNC + OTHER PROBLEMS ✅ °BurnOut Legend (SHA1 File Checksum: ce07351e8ef84b6cb1f716d771276f96bcbddd11): seems to sync (9+ m), no visible glitch Link to video Bizhawk Movie ✅ °Metal Gear Acid! (SHA1 File Checksum: cd29eaba896be28c2575ead246bdaa3a9712929d4): seems to sync (15+ m), no visible glitch Link to video Bizhawk Movie ✅ °Zombie Racers (minis) (PSN) (SHA1 File Checksum: 37160bcf2741b396465c3fe51be765caaf62bc15): seems to sync (first race), ⚠️⚠️⚠️ VERY SLOW no visible glitch Link to video Bizhawk Movie 17.03.2026 ✅ °Dragon Ball Evolution EUR (SHA1 File Checksum: 3b070970ff1b5f74f186790c062bc8b89903a908): seems to sync, ⚠️⚠️⚠️ Minor glitches, MENU TEXT NOT VISIBLE Link to video Bizhawk Movie ✅ °Dragon Ball Z - Tenkaichi Tag Team (10m+) (SHA1 File Checksum: b92cebd1b9c331ac45c3dcbaaee22d9c65dc401f): seems to sync, no visible glitch Link to video Bizhawk Movie ✅ °Breath of Fire III (10m+) (SHA1 File Checksum: 67bc068408616a5aca49649329e784e32d4afdbe): seems to sync, no visible glitch Link to video Bizhawk Movie
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Bloopiero
Any
Experienced player (506)
Location: Everett, WA
Joined: 1/9/2017
Posts: 61
Location: Everett, WA
I'm getting an access error for all of these links. You may need to set them to public?
🇨🇭 Switzerland
Joined: 7/17/2012
Posts: 569
Location: 🇨🇭 Switzerland
Bloopiero wrote:
I'm getting an access error for all of these links. You may need to set them to public?
You should now be able to access it. I have made all the folders and files readable for anyone who has the link. For videos, there is no need to download them; they can be played directly in the browser via the link.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Spikestuff
They/Them
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Location: The land down under.
Joined: 10/12/2011
Posts: 6638
Location: The land down under.
Already got that listed on the GitHub. Please use the thread there as well. This was done cause myself, !nconsistent and KAGE-008 were watching progress when it was in active development. https://github.com/TASEmulators/BizHawk/issues/4642 SoulCal - Tekken: Dark Resurrections Glad another hit case was found, so actually thank you for that information, it will be added as another title where PPSSPP has it functioning fine, but BizHawk has it bugged. Final Fantasy - Ghost in the Shell, Assassin's Creed Bloodlines, Crimson Room: Reverse, Jeanne D'Arc and Dissidia. This is a very common issue amongst a lot of titles, don't be shocked if you stumble into one. Sega Rally / Burnout Dominator - Tekken 6 With this one what method are you using? Cause if you're making a TASProject in place have you tried Clearing the GreenZone before getting into a game? I had to write something extremely extensive and figure out workarounds and clearing the GreenZone was a solution in one of the development builds but a later one screwed it up.
My other question for you is have you ran into any titles that lock up or refuse to get into game? (Exit, Mercury Meltdown and Assassin's Creed). Or alternatively where textures screw up entirely? (Ridge Racer)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
🇨🇭 Switzerland
Joined: 7/17/2012
Posts: 569
Location: 🇨🇭 Switzerland
Spikestuff wrote:
Sega Rally / Burnout Dominator - Tekken 6 With this one what method are you using? Cause if you're making a TASProject in place have you tried Clearing the GreenZone before getting into a game? I had to write something extremely extensive and figure out workarounds and clearing the GreenZone was a solution in one of the development builds but a later one screwed it up.
I haven't used TASudio, it's just a simple bk2 recording each time. Do you think using TASudio could improve things? However, I don't think TASudio supports controller buttons or anything like that yet?
Spikestuff wrote:
My other question for you is have you ran into any titles that lock up or refuse to get into game? (Exit, Mercury Meltdown and Assassin's Creed). Or alternatively where textures screw up entirely? (Ridge Racer)
Ridge Racer is on my list to try out soon. Exit, Mercury Meltdown, and Assassin's Creed aren't on my list yet, but I'll add them. Here is the list of games I will be trying out in the near future: (How do you hide a list? The forum is based on a phpbb fork no? so [hide] must do the trick?) [hide] Burnout_Dominator_USA BurnOut_USA_MULTi5_ Crisis Core Final Fantasy 7 (Undub v1.0a) Dead or Alive - Paradise (USA) (v1.01) Dead Space Survivor (Homebrew) Final Fantasy Type-0 (English Patched v2) FlappyPSP God_of_War_Chains_of_Olympus_USA_PSN_PSP-PLAYASiA God_Of_War_Ghost_Of_Sparta_USA_PSP- GTI_Club_Supermini_Festa_USA_MULTi2_PSN_ Heracles Chariot Racing (minis) (PSN) Mega Man Maverick Hunter X (USA)[UNDUB v1.1] Mega Man Powered Up (USA)[UNDUB v1.3] Metal_Gear_Acid_2_USA_PSP Metal_Gear_Acid_USA_PSP Queens_Gate_Spiral_Chaos_JPN_PSP- Resident Evil Directors Cut (U) PSN eboot Ridge Racer (USA) (En,Fr,De,Es,It) Shrek_Smash_N_Crash_USA_PSP-Start2 Silent_Hill_Origins_USA_READNFO_PSP- Silent_Hill_Shattered_Memories_USA_PSN_PSP The Silent Hill Experience (UMD VIDEO) WipEout Pulse (USA) (En,Fr,De,Es,It) Zombie Racers (minis) (PSN) [NPUZ00208] BlazBlue_Calamity_Trigger_USA_PSP Breath.of.Fire.III.EUR.PSP Burnout_Dominator_USA_PSP BurnOut_USA_MULTi5_PROPER_READNFO_PSP Dissidia Final Fantasy (USA) Dissidia_012_Duodecim_Final_Fantasy_USA_PSP- Dissidia_012_Prologus-Final_Fantasy_USA_PSN_PSP- Dragon Ball Z - Tenkaichi Tag Team (U)(UNDUB v1.0) Dragonball_Z_Shin_Budokai_Another_Road_USA_PSP-pSyPSP Dragonball_Z_Shin_Budokai_USA_PSP-DMU Fatal_Fury_-_King_Of_Fighters_USA_PSN_PSP-NRP Final Fantasy - 20th Anniversary Edition (USA) (En,Ja) (FW6.00) Final Fantasy II - 20th Anniversary Edition (USA) (En,Ja) Final Fantasy Type-0 (English Patched v2) Final_Fantasy_III_USA_PSN_PSP Final_Fantasy_IV_The_Complete_Collection_USA_PSP Final_Fantasy_Tactics_The_War_Of_The_Lions_USA_PSP Ghost_In_The_Shell_Stand_Alone_Complex_USA_PSP Half_Minute_Hero_USA_PSP Hatsune Miku - Project Diva (English v1.0) Hatsune Miku - Project Diva (English v1.01)[Emulator Only] Metal_Gear_Acid_2_USA_PSP Metal_Gear_Acid_USA_PSP The 3rd Birthday (Europe+UNDUB) Patapon (USA)-pSyPSP Patapon_3_USA_PSP PoPoLoCrois_USA_UNDUB Ridge Racer (USA) (En,Fr,De,Es,It) Ridge_Racer_2_EUR_PSP Sega_Rally_Revo_USA_PROPER_PSP Silent Hill Origins (USA) (En,Fr,De,Es,It) Soulcalibur - Broken Destiny (USA) (En,Ja,Fr,De,Es,It,Ru) Street Smart (minis) (PSN) [NPUZ00172] Street_Fighter_Alpha_3_MAX_USA_PSP Tekken 6 (USA) (En,Ja,Fr,De,Es,It,Ko,Ru) Tekken_6_USA_PSP Tekken_Dark_Resurrection_USA_PSP WipEout Pure (USA) (En,Fr,Es) [/hide]
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Spikestuff
They/Them
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Location: The land down under.
Joined: 10/12/2011
Posts: 6638
Location: The land down under.
phoenix1291 wrote:
Do you think using TASudio could improve things? However, I don't think TASudio supports controller buttons or anything like that yet?
Possibly, and it does.
phoenix1291 wrote:
Spikestuff wrote:
My other question for you is have you ran into any titles that lock up or refuse to get into game? (Exit, Mercury Meltdown and Assassin's Creed). Or alternatively where textures screw up entirely? (Ridge Racer)
Ridge Racer is on my list to try out soon. Exit, Mercury Meltdown, and Assassin's Creed aren't on my list yet, but I'll add them.
You don't need to add them, they've already been validated as not working under BizHawk. As for Ridge Racer, it's already validated as having broken textures. Ridge Racer 2 will have texture issues. Please look at the link I gave, and look for different titles. What you're looking into is fine. God of War runs like ass because of single core implementation, so it's going to run slow. Tekken 6 will land you into desyncs and has major information about that like I already wrote. Resurrections has models broken, you don't have to look into them. eboot/psclassics titles will not work, cause PPSSPP doesn't support that.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
🇨🇭 Switzerland
Joined: 7/17/2012
Posts: 569
Location: 🇨🇭 Switzerland
Spikestuff wrote:
What you're looking into is fine. God of War runs like ass because of single core implementation, so it's going to run slow.
During cutscenes, the game (God Of War: Ghost Of Sparta) can run faster than normal speed, even on a low-end PC. However, during gameplay, it is very slow, but strangely enough, it is less slow when replaying the movie, even when recording an MP4. However, the game quickly becomes out of sync. (see list at the beginning of the post) Will test God of War: Chains of Olympus and Dante's Inferno soon.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
KAGE-008
He/They
🇨🇷 Costa Rica
Joined: 1/19/2012
Posts: 11
Location: 🇨🇷 Costa Rica
phoenix1291 wrote:
During cutscenes, the game (God Of War: Ghost Of Sparta) can run faster than normal speed, even on a low-end PC. However, during gameplay, it is very slow, but strangely enough, it is less slow when replaying the movie, even when recording an MP4. However, the game quickly becomes out of sync. (see list at the beginning of the post) Will test God of War: Chains of Olympus and Dante's Inferno soon.
Regarding the desyncs in GoW. Have you tried savestating at the very beginning and during playback, load that state? Keep in mind RTC upon boot of any game is based on current system clock, but the good side is that savestates store RTC, according to a bug report from 2019 in the libTAS repo on GitHub.