Joined: 4/23/2004
Posts: 150
Nope, there is a code to unlock the Special Cup tracks in TT, the driver shrink code, and the split-screen switch code (apart from the data erase codes.) but nothing for 150cc. You have to earn it by obtaining gold trophies for all the preceeding cups. Andreas
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Well.. I guess we got to ask Bisqwit.. Would he rather see a ' Ruled' 100cc.. or can we break the rules once to make the better 150cc movie..
Player (36)
Joined: 9/11/2004
Posts: 2630
I'd rather see 150cc
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 4/30/2005
Posts: 199
Me too. I don't think it will be a problem. The rules also says that the game should be played at the hardest level, in this case 150 cc.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
150cc would be ideal, without a doubt.
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Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I'd also rather see 150cc. As mentioned, in this game the "play at hardest difficulty" conflicts with "you mustn't start from a savestate". I suppose it could be SRAM as well in this case, right? That would be easier to compare than a savestate, since the movie at least starts from reset. All we need is a verified good SRAM that doesn't change some other variable than "150cc playable".
Joined: 12/17/2004
Posts: 99
Location: Karlsruhe, Germany
Truncated wrote:
I'd also rather see 150cc. As mentioned, in this game the "play at hardest difficulty" conflicts with "you mustn't start from a savestate". I suppose it could be SRAM as well in this case, right? That would be easier to compare than a savestate, since the movie at least starts from reset. All we need is a verified good SRAM that doesn't change some other variable than "150cc playable".
As far as I remember (from some other GAME) it is (sometimes) OK to start from SRAM. It is _never_ allowed to start from savestate. (Note that there is a difference). But SRAM should be fine for this game ... Perhaps Bisqwit will answer alos, so we have clarity ;-) ... cu Fabian
Joined: 5/30/2005
Posts: 98
Has there been any progress in this run.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
It is a future project for me, for now i am doing Megaman 3. If anyone else wants to take a shot at this, go ahead.
Joined: 4/30/2005
Posts: 199
O no, I thought you did it. Argh!
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
noo.. look at my signature!
Joined: 4/30/2005
Posts: 199
According to Wikipedia DOnkey Kong Jr has a greater Top Speed than Bowser (but slower acceleration): " Heavyweights Donkey Kong Junior and Bowser are the heavyweight racers. Bowser: Top Speed: **** Balance: *** Acceleration: ** Donkey Kong Junior: Top Speed: ***** Balance: *** Acceleration: * "
Player (206)
Joined: 2/18/2005
Posts: 1451
Strange... I always thought the groups are absolutely identical in the driving skills except for a different sprite. After playing this game and also making tons of time-attacks during more than 10 years I have never noticed a difference between Donkey Kong JR and Bowser as my times were pretty same fast no matter who I picked (I only drive at top-speed). Someone should confirm the truth, I guess.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (36)
Joined: 9/11/2004
Posts: 2630
A very easy way to test this is make a movie with DK beating the first level in time attack. Then hex it to a movie where you selected Bowser instead. If the it doesn't desync and the time is the same then they are the same character.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 4/30/2005
Posts: 199
Ok, I don't know much about hexediting but it's faster to select Bowser than DK Jr. (But I guess that when you hex it that doesn't matter.)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I remember reading some site which had hacked the ROM and found they were identical. I could misremember of course. But it seemed a lot more exact than that Wikipedia source. I'll see if I can dig it up again.
Player (21)
Joined: 10/14/2005
Posts: 317
OmnipotentEntity wrote:
A very easy way to test this is make a movie with DK beating the first level in time attack. Then hex it to a movie where you selected Bowser instead. If the it doesn't desync and the time is the same then they are the same character.
Unfortunately that isn't very easy nor would it prove conclusive. Since this game suffers from sporadic lag bubbles, any minor change could quickly cause a desync regardless. Frame-counting is an easier way to test it. For the initial starts on various races, I've confirmed what Saturn said: Mario-Luigi: same Princess-Yoshi: same Bowser-DK: same Koopa-Toad: same There aren't any races that have a long enough straightaway in the beginning to simply reach top speed for Bowser/DK, but these tests already shows that the Wikipedia article is wrong on the various characters' accelerations.
Player (206)
Joined: 2/18/2005
Posts: 1451
Good job hanzou, it's always better to know for sure.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 11/13/2005
Posts: 1587
Supermegavkoy: Perhaps you looked the wrong game in the Wikipedia. I think those values you mentioned are from different Mario Kart game.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
No, it appears on their Super Mario Kart page. Super Mario Kart is the same game being discussed here.
Post subject: Mario Kart
Joined: 1/1/2022
Posts: 1716
hey I was wondering if anyone was or have already made a SNES Mario Kart Time Attack.
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
http://tasvideos.org/movies.cgi?systemid=2 No, they haven't. While we're here, can someone go and get some milk from the store? I'm all out.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
there is already a thread for this too.
Joined: 1/1/2022
Posts: 1716
is anyone planing to make it?
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Making this would be extremely challenging and exausting(for me anyway). I tried it before, but couldn't get it right.