Bogmire division B is now complete! I wish I could just skip division A.
Some highlights and things to look for:
Track 1: Mostly me just messing around in first place. I make use of a programming error by approaching turbo arrows at an angle to increase speed and distance.
Track 2: The classic shortcut map. I only use the shortcut on the first two laps, and I zig-zag through it. On the last two laps, I had to tone down a little on the risky moves since it became difficult to catch up with the AI nitroing through bumpy terrain. I found out that blowing up the AI gave me a bigger lead than taking the shortcut, so I used the long-route for the final two laps.
Track 3: I start off with a MK-esque juggle combo on Wart. The rest is similar to my play on other tracks.
Track 4: I make a couple more uses of the turbo programming error. In retrospect, I could have easily sent someone the wrong way on this track.
Track 5: Speaking of sending people the wrong way... check out the last two laps here! Especially my timing on the final lap. I also end the race differently than usual.
Track 6: I bump Rip and Shred off the track over a jump. I also force everyone in the wrong direction.
Track 7: More turbo arrow programming bug usage. And I finish the race differently.
Track 8: I accidentally stumble upon another programming bug. Right at the start you'll see me jump up and fire 5 missiles, but when I land, I have all 7 missiles again! It's almost like I already finished a lap and got a reload. I'll have to make more use of this bug on future tracks. I now can fire up to 12 missiles on the first lap - on this track I only fire 10, Both times destroying cars at full health (5 shots each).
On track 8, I also make use of a programming error where if you hit the jump-jet button at a certain area over a jump, your car will ride down the other side of the jump with considerable speed instead of fly over it. It's similar to taking a ramp like a rollercoaster, up and down the hill.
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For the sake of everyone who has been following the run up to this point, I have uploaded my savestate that starts right at the beginning of Bogmire. This will save you from having to fast-forward forever. Make sure you place it in the directory with your other save-states, and name it the same as your rom. Then just play the movie in read-only and load save-state slot 3 (where I saved it).
Download the save-state here:
http://detachd9.homestead.com/files/video/bogmire_ss.zip
Download the run here:
http://detachd9.homestead.com/files/video/rrr115.zip
I'm struggling to find more ways to vary my run in Bogmire. Any suggestions there (or on future planets) would be greatly appreciated.