nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://www.angelfire.com/ex/uobt/supermario64-foda-120stars-wip-v30.zip this WIP plays whomp's fortress stars except "blast away the wall" which would be exactly like spezzafer's. In fact, most stars there look like spezzafer's. But i think i found a way to use the "up the slope" trick to get the "shoot into the wild blue" star. What i have trouble here is the 100 coin star. The route seems very complex and hard to tell if it's fastest or not. I have 7 coins in my way that i don't take (1 from a whomp, 2 from the arrow shaped island and 4 from a rotating island). If i could find 1 more coin then i could skip some place with 8 coins, or change it somewhere else. Well, i'll remake the whole whomp's fortress later, and will leave the 100 coin star last so i can remake it one more time if we find a better route.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Are you sure you did the princess's secret slide the fastest possible? I don't know myself, and maybe it's just me, but that detour you take in the beginnin, so you can face backwards looka a bit awkward and slower than hitting the wall twice (as in the older runs). Other than that (and the 100 coin route, which is too complex for me to figure out a better one, which there might not be), the run looks amazing :). Keep it up FODA :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 10/2/2005
Posts: 79
Woah. This is amazing. Love the camera work in the caged island star. Really impressive jumping. The run might become stuff of the legends if it does not slow down.
Former player
Joined: 11/13/2005
Posts: 1587
This was much more entertaining than Jolly Roger Bay. Keep up the good work FODA! ;)
Joined: 12/1/2005
Posts: 107
Good job FODA! I really liked the new WR for SS. It is cool to see this once, but the 2nd time try to go straight, because it is faster this way. The 100 coins route isn't ideal. You leave 3-5 coins. Why don't you leave the 1 straight line of coins in the very beginning and get all the other instead? You also don't get the blue coin from the 2nd piranha plant. You can hit it, get to the islands in the sky and then return to collect the blue coin. Make your run more entertaining and get to the Whomp the way you discovered. I prefer that although it is 2 sec slower.
Joined: 4/30/2005
Posts: 199
2 sec = too much. I think it's good the way it is, but I wonder about coins as well. But maybe it is the fastest way anyway.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I'd like it if you would post savestates for all future WIPs as well.. the speeding up thing doesn't make any significance faster speed for me here and I can overcome that but really don't feel like "rewatching" all the previous every single WIP. thanks in advance now I think about it.. can I make my own savestates after watching each? I will try so this time, if it works then ignore the above ;) it would still be recommended though for when anyone would forget to make his own once.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Thanks all for quick replying! let me see if i can answer everything: - About the princess secret slide, yes it would be overall faster to do double turning, but then i wouldn't be able to set a world record. Since i need to go there twice i had already planned to do both strategies. - About the 100 coins, thanks for the tips i'll try those next time. For that plant i don't get the coin i think i'll do like curtis: i'll kill it, get that red coin above the thwomp, then come back for the blue coin and then go to the islands. So that way i can jump straight to the red coin at the start of the stage directly from the islands. We'll see how that goes. - Savestates are huge, yes it's safe for you to make a savestate contained in the previous WIP because i didn't remake it. I know it would be good if i could provide savestates, but they are 1,5 mb maybe if i use putfile or something. edit: thanks dehacked for providing the space for the file here (it's savestate slot 9, right at the start of whomp's fortress) http://dehacked.2y.net/mario64-foda-wip-v30-savestate-9.zip
Joined: 11/15/2004
Posts: 804
Location: Canada
That was awesome! Way better than JRB. The second star in JRB appears below the eel, yet you approach it from above. Although you'd have to swim slightly longer to approach the eel from below, you could already be positioned to grab the star as soon as it formed. Was it really faster to be above the eel instead of below? The stationary camera view of the caged star in Whomp's Fortress was surprising and fun, but I'm not sure if it's more entertaining than a first-person view of the launch. The viewer would assume that you're trying to blast away the wall, then you appear to overshoot it and go flying almost forever until, surprise surprise, you land in the cage. I'm not sure which camera technique would be visually preferable, though I'm certainly not disappointed with your choice. Edit: I just tried it first person and I guess it wasn't that great. The stationary camera technique is fine I guess. This is really an amazing run and your updates continue to make my day. Thanks for doing this!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
FODA! Woulden't it be faster to "camp" under the eal in "Will the eal come out and play" quest, instead of camping over it? Since the star seems to land "below" the eal? Edit: BTW! The run so far is VERY entertaining! Looking forward to the complete one! I will check out your WIP's as soon they drop in.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Highness wrote:
Woulden't it be faster to "camp" under the eal in "Will the eal come out and play" quest, instead of camping over it? Since the star seems to land "below" the eal?
I think if he camped under it, he would have to be moving upward when he tagged the eal's tail, then turn around to go back down to the star, in which case starting above it to be already moving downward would be faster. In any case, I think he said he doesn't plan to redo anything in JRB.
Joined: 12/1/2005
Posts: 107
I watched the WF stars once more closely. Here is what I noticed: 1) You can long jump some frames earlier in the very beginning, so that you have more space for the backflip 2)You miss the bob-omb buddy 3)Try to get to the top of the fortress using your method. It may be faster, because you can reach the moving platform faster. If it is equal to the previous method, use yours instead. Or use my method: Triple jump up to the slope to get to the platform with the whomp. 4)The 100 coins route: a)See if you can get the blue coins first, then do your trick up to the platform with the coin ring and then find a way to get up to the whomp. b)You leave in total 7 yellow coins in your way. Leave the first 5 coins and get less coins from whomp by jumping on him. If you get the blue coin from the piranha-plant you may leave the coin-ring in the water which slows you down. I hope I helped.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
FILIM0NAS wrote:
1) You can long jump some frames earlier in the very beginning, so that you have more space for the backflip
Well, this method wasn't slower than spezzafer's, the thing is it doesn't matter when i jump, because i will touch the plataform as soon as i reach it (the height of the longjump barely fits there) and the backflip is only doable after mario stops sliding. I'll try changing it a little to see if if it's faster some other way.
FILIM0NAS wrote:
2)You miss the bob-omb buddy
How so? i fall from the longjump between him and the cannon.
FILIM0NAS wrote:
3)Try to get to the top of the fortress using your method. It may be faster, because you can reach the moving platform faster. If it is equal to the previous method, use yours instead. Or use my method: Triple jump up to the slope to get to the platform with the whomp.
Humm, yea didn't think of that, it may be faster indeed, thanks
FILIM0NAS wrote:
4)The 100 coins route: a)See if you can get the blue coins first, then do your trick up to the platform with the coin ring and then find a way to get up to the whomp. b)You leave in total 7 yellow coins in your way. Leave the first 5 coins and get less coins from whomp by jumping on him. If you get the blue coin from the piranha-plant you may leave the coin-ring in the water which slows you down.
Good stuff too, thanks!
Joined: 12/13/2004
Posts: 103
FODA: Where can I find your first rough playthrough for all 120 stars?
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
MovieWatcher wrote:
FODA: Where can I find your first rough playthrough for all 120 stars?
here http://www.angelfire.com/ex/uobt/sm64-foda-120stars-testrun-test24.zip
Joined: 12/13/2004
Posts: 103
FODA wrote:
here http://www.angelfire.com/ex/uobt/sm64-foda-120stars-testrun-test24.zip
Thanks! Edit: Damn quick reply! :)
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
2 MB ain't huge at all..
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
for my angelfire free, bannerfull account it is..
Joined: 11/24/2005
Posts: 87
Just wanted to make a quick comment about your newest WIP, FODA, and that is on the WF boss fight. I dont think its a good idea to longjump across the front of him, because the goal is to start the fight as soon as possible, right? Well you have to be on the ground to start the fight. I think it would be a better idea to dive on the way to him and hit the ground exactly at the line where you can start the fight. This brings up the question, however, of if you will be able to position yourself to end up inside the star without having to slow down at all during the fight. If you can't, then using that "Seam Diving" route might be faster, because you can start the fight the moment you get up there instead of a second or so after you get up there. That is, assuming the Seam diving route and the normal route are exactly the same length, which I'm sure they aren't. Just some food for thought before you go about improving the WF section like you said you would. It's really great so far, although i do wish you would do the fastest method in the slide both times, because im one of those weirdos that values time way more than entertainment, but maybe others will differ. Oh well, its not much of a difference either way, and its cool to see 12.3. Hopefully things work well for you on the rest of the run.
Joined: 11/15/2004
Posts: 804
Location: Canada
Highness wrote:
Woulden't it be faster to "camp" under the eal in "Will the eal come out and play" quest, instead of camping over it? Since the star seems to land "below" the eal?
Plagairist! Get your own ideas! :P
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I think someone ought to get 12''3 anyway with a real n64 no enhancements etc
Joined: 11/24/2005
Posts: 87
If you waited underneath, you would have to turn around to get the star, which is very slow underwater.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Seems like there is much un-used time there anyways. Can't you even take damage to grab the star ASAP even?
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Nope. the last piece of tail is harmless, but the next one isn't. And i need to touch the star to release it...
Player (206)
Joined: 5/29/2004
Posts: 5712
What? You're saying you can't get hurt to go through the tail early so you're farther down when you touch the star?
put yourself in my rocketpack if that poochie is one outrageous dude