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Joined: 3/14/2005
Posts: 49
It would be intresting if we knew exactly how many missiles or shots we need to kill a boss. This would far optimize the path by not picking up neccecerry missile packs as we have 100% accuracy.
Player (206)
Joined: 5/29/2004
Posts: 5712
I've never played this game before. What counts as percentage at the end of the game? I saw you picking up items, but you said you were going for 0%. Or do they not count because they were part of the old suit?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/15/2005
Posts: 12
Only Energy Tanks, Missle Expansions, and Power Bomb Expansions count toward the percent. Any other powerups, including the first time you get missles and power bombs, don't count.
Former player
Joined: 7/15/2004
Posts: 124
papajones wrote:
It would be intresting if we knew exactly how many missiles or shots we need to kill a boss. This would far optimize the path by not picking up neccecerry missile packs as we have 100% accuracy.
Well, the bosses that require the most missiles are Nettori and Nightmare(face mask off). If anybody is up for checking these bosses, then go for it. I'm not concerned with how many missiles these bosses take at the moment. And keep in mind that the trick used to skip the "unskippable" missile tank should probably be used in an any% run. Not for the 100% run though, because the missile expansion will disappear.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Mm,... wheres my update! :(
Former player
Joined: 7/15/2004
Posts: 124
I took a break for a while so that I could take my finals at school. I was planning on posting the update when I was entering Sector 3 (PYR), but I may as well put up what I have now. http://www.kraftfam.org/~david/fusion0percent.zip I am just after the Serris fight. Savestate 4 leads to the navigation room just before Sector 4 (AQA).
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
hehe, was just asking ;)
Former player
Joined: 7/15/2004
Posts: 124
Small update. The movie file in the link now goes to the entrance of Sector 3 (PYR).
Joined: 1/1/2022
Posts: 1716
papajones wrote:
It would be intresting if we knew exactly how many missiles or shots we need to kill a boss. This would far optimize the path by not picking up neccecerry missile packs as we have 100% accuracy.
The question that's more important is if you would save time by using missiles instead of charged shots. How many seconds does a missile pack take to pick up, and how many can it save? How many missile packs are picked up before the time gained per pack is lower than the time lost when picking it up? My guess would be that getting the two first missile packs (before Arachnus) would be optimal for an emulated run.
Former player
Joined: 7/15/2004
Posts: 124
Paused has asked for an update, so the movie file has been updated. No new savestates, but the file continues until I reach Mega Core-X.
Joined: 5/9/2005
Posts: 752
That was quick! I should ask things more often. Thanks for the update, and same support etc, as in the other topic.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Well, how's it going? Any progress?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 7/15/2004
Posts: 124
Yes. I've just now entered Sector 5 (ARC) for the first time. I had to do a little hex-editing to fix an error I made early in Sector 6, but luckily for me it didn't desync afterwards. The movie file has been updated.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Uh… Links seem to be dead. :| Both …/Fusion.zip and …/fusion0percent.zip. And I'm sure I've already downloaded one of these before.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 5/3/2004
Posts: 366
Well, we've been having weird internet stuff going on for the past week or so. This morning the connection was simply gone. Right now our home address is also not pinging (IE probably no internet connection.)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Yeah, it's working now. Looks very impressive. Keep up the good work! :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Any news?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 9/1/2005
Posts: 803
hate to post in a 5 1/2 old month thread in a way, but somewhat out of boredom after watching the apparant frozen-progress tas of megafrost's, since he was up to sector 5 and it finished, i thought i'd play around a little. www.geocities.com/atmaweapon_x/mf.zip (contains 3 vbm's) first is an impossible to do realtime sequence break that's probably slower than coming back later and getting it, not to mention useless. <-- turns out you can do it on a cart, but using a different method that's slower. oh well, almost thought i had something there :P the other two are the normal and an alternate route which could be faster for getting the ice missile upgrade. I was almost contemplating making a tas of this game when i saw megafrosts run. pretty much made me go 'uh, no. on second thought, i'll pass', given how precise and awesome and stuff it was.
Former player
Joined: 5/3/2004
Posts: 366
Well, hopefully the slacker would stop playing his stupid games and work on this more. I've been pressuring him on a weekly basis, and he slowly makes progress. Given that it's been more than 5 months since his last post, I can guarantee that he's made a little progress. Anyways, I'll use this as a reminder to remind him to work on his run. Hopefully I'll remember to look at your VBMs when I get home from work tonight, but I highly doubt it. (I haven't even gotten to see the new Mega Man 6 run nor the 100% Mega Man 7 speed run.)
Former player
Joined: 7/15/2004
Posts: 124
Movie file updated. Atma, I've taken a look at your movie files. The power bomb expansion video is neat. Too bad it's useless though(especially in a 0% run). As for going to the ice missiles backwards...well, I think I'll let my movie file speak for itself. :)
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
http://www.kraftfam.org/~david/fusion0percent.zip Here's the link to the file for those who don't wanna dig through this topic. Lookin' great so far!
Former player
Joined: 9/1/2005
Posts: 803
Megafrost wrote:
As for going to the ice missiles backwards...well, I think I'll let my movie file speak for itself. :)
I am thoroughly impressed. definitely another reason to not tas a game you dont know practically anything about (i mean sure, i've beaten it, but damn that's whacky frame perfect stuff I wouldn't have thought of) :P
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Megafrost wrote:
Movie file updated. Atma, I've taken a look at your movie files. The power bomb expansion video is neat. Too bad it's useless though(especially in a 0% run). As for going to the ice missiles backwards...well, I think I'll let my movie file speak for itself. :)
Love it! I was kinda confused when you just stopped, but then I realized it was the end of the movie. :P And yea, it was awesome how you got to that data room the back way. Can't wait for the next update ;)
Former player
Joined: 5/24/2005
Posts: 405
Location: France
So finally You're still working on it Megafrost ???
Not dead yet... still very busy... damn...
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Very impressive stuff, it was so pleasant to watch that I went somehow disappointed when you suddenly stopped. %) P.S. BTW, I'm very glad you're working on it again, Megafrost. It seems Fusion will eventually get beaten soon. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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