After a busy week, I finally have some progress. The run goes up to defeating the Marlwolf boss:
http://www.savefile.com/files.php?fid=7234221
Although this is a pretty hard game to optimize, I was amazed at how fast the boss battles went. Splash Mine does a lot of damage to everything ground-based. I forgot to check whether Bon could be hit with Splash Mine when he lowers to smash Mega Man.
A few things about the run:
- It is faster to run diagonally. When going straight forward, using the strafe buttons does not affect Mega Man's forward speed; thus turning at an angle and pressing forward+strafe goes faster. I didn't start doing this until after the first boss.
- I don't use lock-on because it can't lead a sideways-moving target. To shoot airborne enemies, I use look (C-right) and the directional keys.
- Sometimes the camera angle affects lag, but I won't bother to reduce lag in this run.
I've been watching the SDA run of Mega Man Legends and I can't figure out why he gets the Cannon Kit in the run. It takes a lot of time to get and he doesn't use it a lot. I also think he picks up too much Zenny.
If anyone would like an .avi, I'll try to make one.