I tried the one on left of that one too, Metroid Limit, but it was impossible for me to complete without savestates and slowdown. It's not really a good modification, new games is always fun to play, but there was to many ways to die and make a wrong turn and not being able to get back.
Did the patch work OK for you, though? With the exception of Metroid Legacy, I get "bad checksum" notices from snes9x for all the Metroid variants on that page.
I actually posted that website in IRC a while back. I have only tried Legacy and Limit so far, and they are both very good.
I don't have the same problem with Limit as you do, it IS very hard (especially the bosses. WOW), but it is still very possible. I also haven't found anywhere that I haven't been able to get out of once I get in. I've actually managed to sequence break the game too, however it wouldn't actually save time and I had to use savestates to do it (I kept dieing because you need to walljump on spikes with extremely tight timing, and at first thought I was stuck)
I really liked how you escaped the room after the first missile pack in your Legacy movie,Graveworm. I would love to see a complete TAS for Legacy,even if it wouldn't go on this site and would like to help with route planning and stuff,because I know quite much about the hack.
A TAS of Limit would be very nice,too,but I haven't played all the way through it,so I probably can't judge it yet.
This discussion should probably go in another topic though.
And Saturn,I can't wait until you finish your RBO run! Hope it won't take too long.
Saturn: I'm not sure if you've mentioned it yet, but will you be getting the grappling beam? It seems like it might give you better mobility in several of the water rooms (making up for the lack of Gravity Suit), although I'm not sure if the detour would end up being worthwhile, or if there's a silly rule in the game like, "You can't use the grappling beam underwater without the gravity suit." Even if you did get the grappling beam, it would still be faster just to pepper the boss with super missiles than to use the grapple trick, correct? (ie. Water doesn't slow down your rate of fire--or does it?)
I really work on the run, but Brinstar has very tricky parts which require much more testing than usual therefore the progress is slower.
I'm not taking the Grapple Beam because in my RBO run I'm not allowed to fight mini-bosses at all (except unavoidable), this is my general rule for this run. I also think I will still save some time not fighting Crocomire at the end as it would take more time beating him than passing Maridia without Grapple using the best speed tricks there.
Water doesn't slow anything down except the movements of Samus so I could use the Grapple Beam without Gravity Suit too and the Fire-Rate would be the same. I'm not sure if the Grapple kill on Draygon would be slower than Super Missiles if executing correctly. This needs to be tested to know the exact result for both variations. However I can't use any of this methods in the RBO run because I will have to use another Crystal Flash in order to get a Blue Suit which allows me to super jump out of the vertical room just before Draygon. There is no other way to get out of this room, so without this glitch a RBO run wouldn't even be possible at all.
How can you get a blue suit with a crystal flash? I thought it was gotten by speed-jumping into Draygon when his energy is low enough to kill him that way.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Unfortunately I can't get a speed-jump in water without Gravity Suit so there is no other way except Crystal Flash. You have to activate a Ice-Shield (with help of a power bomb and the Ice Beam only) and then imediately make a Crystal Flash. Now if Draygon gets killed by the Ice-Shield during the Crystal Flash animation you get a Blue Suit which allows you a free charge at any time. This special glitch works only on Draygon because he is the only boss who cancels Samus' position to "standing" after he gets killed which somehow affects a byte that causes this glitch to work.
Here a post from Metroid2002 of Kejardon, the glitch-master of Super Metroid about this glitch:
If you know any sequence breaks or tricks that'll help me complete the game faster, I might play all the way to the end, and if it's cool enough, I might do a serious playthrough of this game, even though it wouldn't be submitted, people could still find it here on the discussion forums.
Send me a private message if you've found any cool stuff, and I'll need some help with route planning too, I've completed this game twice, so I have a little bit of route planned, but not for the whole game, and it could certainly be faster. :)
I've done a little more on the video, the reason I didn't one round spore spawn is because that would require planning with drops, and I wasn't in the mood for that at that time, and I wouldn't have one rounded it if I did the battle now either, but if I make a serious movie, I promise to do it.
http://dehacked.2y.net/microstorage.php/info/760/
Anyone else have trouble applying the Metroid Legacy patch? I'm using the regular JU rom, and the IPS applies successfully....but I get a bad checksum and the game goes blank as soon as it gets into the game itself.
The link you gave to the Metroid Legacy site isn't working for me. I keep getting the '404: Page Not Found' error.
Guybrush: "I'm selling these fine leather jackets."
Wally: "Really?"
Guybrush: "No. I 'm lying."
Wally: "In that case, I don't want one!"
Currently working on:
Nothing at the moment.
I actually edited the period away. <-- Grammatik. (På engelska?)
http://dehacked.2y.net/microstorage.php/info/762/
I had to try the crystal flash glitch, and if anyone wanted to see it, it's here. Though I'm not killing the boss but rather get caught, which leaves me with the goo still on me after he's released me, for some reason.