1: pass through wall from a corner: you must run and fall at top speed and have a good pixel alignment
2: pass through a wall if the ceiling is reachable: you must run lean before jumping, you must begin to fall before reaching the wall and you must be just under the ceiling
No hit/No death
Aims: Fastest as possible and maximum score
score = 364270
life = >99
coin = 54
Description: in this movie, I show you these bugs and some other cool moves. I don't follow the road in the last stage because I pass through any wall which I see lol!!
Phil: Note that the movie may desync due to some random timings in FCEU when playing that game. Retry playing the movie until it is ok.
No, it doesn't save time, but if it was possible in a scrolling level it wouldn't lose time either. It also wouldn't be the first time a player included a non-time-saving "trick" in a movie.
As for difficulty, I can't really say, because I only tried it in 1-2. It is definitely not caused by slowdown and I have only had it happen when getting 30 1-UPs. I have repeated the "trick" about 4 or 5 times, and it happens each time when getting the 30th 1-UP.
I suggested it only because it seemed like you were getting so many 1-ups in a row anyway. (The first run in World 8 is 19 at least.)
+j
I remember seeing this video in lower resolution on ebaumsworld.com, although I'm skeptical about this one part on one of the boat levels, world 8, it may just be my video player, but there are some stray wrenches that should have hurt mario that for some reason went straight through him. I'm not saying that I'm not impressed, I saw the japanese version of this and I was blown away. Can someone clarify if it's just my player or if that is supposed to happen and it's an emulator glitch from the origianal computer's end.
It's because games don't do collision checks the same way the eye, and the brain, does.
The eye compares objects by their visual area (whether pixels comprising the two objects overlap), and the brain guesstimates the motion of objects to consider whether they collide, but the game uses bounding boxes, which are merely mathematical rectangles slightly smaller than the objects in question. In addition, collision checks are only done only so often to keep the CPU load manageable, and they don't predict motion. (NES has only a 1.8 MHz processor.)
This makes it entirely possible that with careful experimenting, the player can abuse the shortcomings of the collision check system.
Our videos are tool-assisted, and can thus be made just as precisely as the author has patience to do.
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
But this has been such a major topic of "proof" that the videos are edits, everyone KNOWS it's impossible that those wrenches wouldn't hurt mario.
So maybe it was for the best that that feature is on the video... or not
ebaumsworld.com steals shit anyways, then has the gal to claim it as their creations and make money off of it. Hey, if they take all the heat for making "fake" runs, all the better.
We make entertainment. They create "fake shit". ^^;;
hello, i'm new to the forums here, and i have a question. Right now I am speedrunning super mario bros 3. my best time so far is 11:57.-not tool-assisted. It should have been faster, but the fact that I had to beat two of the levels in world 8 that grab you in, wasted 30-40 seconds. i was just curious if any of you knew if there is a way to get past the three "hand levels" in world 8 without getting sucked into them and wasting time?
Super Mario Bros. console speedrunner
- Andrew Gardikis
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I believe you just have to walk over them quickly without stopping even once on one of these hand-levels... at least if I remember correctly.
EDIT: Yeah, what Baxter said below... sorry for being wrong, hehe.
It's something random. Walking over them at the right frame enables you to not be grabbed. Meaning it's very possible to do it in a regular speedrun... you just need to be very lucky.
I can do it very often in a speedrun. Its almost like the same timeing everytime works. Usually i skip two really fast, wait a bit, and skip the third.
It's been a couple of years since I played SMB3, but IIRC, it isn't *that* uncommon that you're able to avoid the hands altogether.
There's still an element of luck in there, though, of course, which might be frustrating for a pure unassisted speedrun...
Breath taking! The long famous SMB3 first got me hooked on TASs, but this one takes the cake. Personally, I find levels 8-1 and 8-2 especially elegant. Too bad I can't vote yet.
How come all the SMB3 runs use firepower in Bowser's air ship instead of the washbear? Is it just to make it more challenging/interesting, or is it actually faster, other than for killing the boss?