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Former player
Joined: 9/1/2005
Posts: 803
Megafrost wrote:
Uh oh...as fast as my run is, it looks like there is a lot of room for improvement. I've only been hitting the Core-Xs with two missiles at once when they spawn...but apparantly it is possible to hit them with two missiles after they spawn, reducing the time I have to wait for them to stop flashing(since I can hit with two at a time). Don't worry, I'm not gonna throw away this run. It just means that I'll have to make another(or get someone else to do it) once I'm done with it.
Wouldn't it be feasible to record the more optimized fights in another vbm and then hex them into your current run? I'd think as long as you end the fights in the same spot, or hex it appropriately to account for the distance differences, it'd potentially be possible to add the speedier fights to your current run without a massive amount of time being consumed redoing the entire thing. the only problem would be if it effected room by room x randomness. Just a random suggestion.
Former player
Joined: 7/15/2004
Posts: 124
Apart from the fact that I really have no skill in hex-editing, it would change randomness in a lot of areas. A lot of rooms are affected by randomness, I'd end up having to change each room that de-synchs or delay so that luck is the same as it was before. Besides, I believe there may be other areas of this game that could be done better. I'd much rather finish this new one and start a new one. That said, I'd be much more enthusiastic about starting a new run if I could get someone to fight the bosses for me. I hate fighting bosses. In other news, the zip file is updated. Savestate 8 leads to the end of the conversation after auxiliary power is restored. The movie file leads up to(but doesn't fight) Nightmare.
Former player
Joined: 7/15/2004
Posts: 124
Update. Savestate 9 leads to my entering the Nightmare room. Movie ends after I've collected the gravity suit. Not a real big update, but I'm betting some of you want to see what I did to Nightmare.
Former player
Joined: 9/1/2005
Posts: 803
Megafrost wrote:
Update. Savestate 9 leads to my entering the Nightmare room. Movie ends after I've collected the gravity suit. Not a real big update, but I'm betting some of you want to see what I did to Nightmare.
Very impressive, I was expecting that fight to take much longer but you totally owned it like it was a space pirate. Also, its really cool how you used the space jump+speed booster to plow through enemies on your way to nightmare and such, i take it that its an even faster way of moving vs just the plain running speed boost?
Former player
Joined: 7/15/2004
Posts: 124
I believe "space-boosting," as the M2K2ers call it, is the same speed as running along the ground except when the ground is uphill. However, I believe the space-boosting stunt I pulled off on the main deck from Sector 2 to Sector 5 may have been one frame faster than simply running along the ground. Space-boosting through sector 5 has been done before, that's nothing new. But running into five enemies that are all either attached to the ground or the ceiling? *grin*
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
These new possibilities and how you take advantage of them make this run look even cooler! Keep on the quality, that Nightmare fight and your flight through Sector 5 corridors were extremely impressive. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Former player
Joined: 8/17/2004
Posts: 377
Wow, you totally raped Nightmare. Well done. And that's the first time I've ever seen that fight without major slowdown.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Same here. It always lagged for me. Anyway, very well done indeed. Loved how you timed that bomb. Did you abuse the RNG at all for that boss? He never swooped straight at you - this is the most annoying bit about Nightmare.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I haven't been following this thread, and I also haven't played Fusion beyond the two first missions, but now I took a look at it. My question is, is there anywhere where the extra items save time? So far it looks like you're running trough everything efforlessly, so 0% would be the same as any%. Correct or not?
Former player
Joined: 7/15/2004
Posts: 124
As far as I know, Nightmare is one of those completely non-random bosses(until it decides which color Xs it'll drop, which is a complete non-issue if you don't get hit). I just simply found(or rather, stumbled on) a set of movements that will make him go where I want him to.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Megafrost wrote:
As far as I know, Nightmare is one of those completely non-random bosses(until it decides which color Xs it'll drop, which is a complete non-issue if you don't get hit). I just simply found(or rather, stumbled on) a set of movements that will make him go where I want him to.
What I meant was this: After you destroy the gravity machine, he will sometimes swoop directly at you (he does this once he finishes firing those flamey things at you) which is highly annoying (when playing real-time, he's pretty much guaranteed to hit you). On your run, he just goes over to the right and starts firing at you again each time you space jump out of the way.
Former player
Joined: 7/15/2004
Posts: 124
I'm pretty sure that's not random. I didn't do any random number manipulating to get him to do that.
Former player
Joined: 5/3/2004
Posts: 366
Truncated wrote:
I haven't been following this thread, and I also haven't played Fusion beyond the two first missions, but now I took a look at it. My question is, is there anywhere where the extra items save time? So far it looks like you're running trough everything efforlessly, so 0% would be the same as any%. Correct or not?
I think the only extra items that would save time are missiles. As fast as Megafrost is killing some of these bosses, missiles are still the fastest way to kill. I think an any% runner will have to make some careful measurements, but because of the linearity of the game it shouldn't be as complicated as, say, Super Metroid. (I believe that getting some more missiles will make the game faster.)
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Faster than the six or so seconds of time wasted upon collecting each missile pack?
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I think there's no real need to do any% run either, cause the difference would just be so minor, almost unnoticeable. And what would you gain for it? Like, 30 seconds faster for more than a hour of gameplay in both versions? That's ridiculous. Of course, this will make the game faster, but the run will just fill up the quota. Just my two cents. A 100% run would be better of course, and the planning won't be as hard as with Super Metroid with Fusion being far more linear than any single Metroid game (and even Metroid 2 I think).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 8/3/2004
Posts: 380
Location: Finland
Excellent work here, I really enjoy watching the WIPs. Keep it up!
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Former player
Joined: 7/15/2004
Posts: 124
Just a quick little note to reassure everyone that I am still working on my run. I highly doubt I'll show off anymore of my run until I'm finished with it, but it shouldn't take way too long for me to finish the run(should probably be done before the end of sprink break). EDIT2: I'm currently at Ridley. Even if the any% run isn't that much faster than 0%, I'd still want to see a run. But the 100% run should definitely come before the any% run. I'm willing to make either run, but I consider my route-planning skills to be subpar. Also, there will eventualy need to be a run to obsolete my 0% run but if no one else wants to, I'll obsolete it myself.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ya'll seen this: http://www.metroid2002.com/ekarderif/ungodtogod.avi ? What do YOU think?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
AngerFist wrote:
Ya'll seen this: http://www.metroid2002.com/ekarderif/ungodtogod.avi ? What do YOU think?
WTF!!! The first real sequence break in Fusion? O__O
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 8/17/2004
Posts: 377
moozooh wrote:
WTF!!! The first real sequence break in Fusion? O__O
Not really. Look at the end of the video, Samus shoots the door, but it doesn't open. Looks like Nintendo REALLY covered their tracks to prevent sequence breaking in Fusion.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Seems like that goofy trick could be used in other places though.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
JXQ wrote:
Seems like that goofy trick could be used in other places though.
Indeed, it could. I thought of something like that when I saw jump extend techniques on m2k2, but never actually felt motivated enough to experiment with them myself. By the way, look at the topic itself: there is a whole drama out of it all. :| I really don't get the recent situation around m2k2 with all those people leaving the forums at all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 7/15/2004
Posts: 124
Interesting. Currently the only place I can think of where this *might* be useful is in Sector 3. Someone should find out if it is possible to skip the fight against the Security Robot by going up before it drops down. Even if it allows you to get past the the Tro Trap and continue with the game normally, you'll have problems with this room in Sector 1 if screw attack doesn't give you space jump: Besides, the technique is real slow. It'll be faster to kill Yakuza anyways. Oh well. It should be tested in Sector 3 at least.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
moozooh wrote:
I really don't get the recent situation around m2k2 with all those people leaving the forums at all.
I do, just by reading the rules, posts, and general attitudes by the admin and mods. If the admin and mods here started acting like the admin and mods there, I'd probably leave this site.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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