Lua HUD
I've made some analysis in this game, so I may as well not waste it.
The game sets a nominal speed for your car, where your current speed goes to when you keep the accelerator held. The way the game adjusts your speed for curves is to reduce this nominal speed when your facing and momentum are far apart. If the difference is 3 units or less, you keep maximum speed. So "driving sideways" after a curve harms your speed. Straighten yourself out.
Your momentum very slowly changes to match your facing. It doesn't matter how much you turn,
within a limit, as the rate your momentum shifts doesn't care how far you turn. So if relying on the slow momentum shift, don't turn hard. Note, that "
within a limit" means that if you try to turn past that, the game instantly moves your momentum to keep within a certain angle of your new facings. If you need to turn hard, commit to it all the way, then straighten after the turn. The limit increases with speed.
There are 256 possible facings, but affects your position in granularity of 4 units. Turning for a frame changes your facing by 2 or 4, depending on whether it's an even or odd frame. I have not gotten an exact measure of how momentum affects your position. (
EDIT: not facing, silly me. Momentum itself never affects facing, your D-pad affects facing!)
Speed is another thing that has something unexpected. You may think that 79 MPH is well faster than 72 MPH, but the truth is that both speeds affect your position identically. Speed works in granularity of 8 MPH, so if you can maintain a multiple of 8, or regain it quickly, you're in good shape. This wasn't considered in
my TAS.
Anyway, I don't have particular plans to continue the TAS (
sorry Dimon12321), mostly just that the game caught my attention for a moment. I may be curious what the limits are, but I don't have a strong desire to look for myself. I enjoy analysis more than TASing, and the small TAS was there mainly to help my analysis. If someone else wants to look into TASing this (
note that this is an endless game, so define a good stopping point), I will support it.