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Thinks, it's End of SSF2 - TNC using Ken. Think again? There is lot more to perform. This movie show the latest combos moves & used more combos variety from start to end. Highest combo hit is 11. This is 13 seonds (guess what, faster) No This is 13 second slower than previous published version by (_Saturn_) But this movie Beats the Saturn's Run in following ways
  • More Better combos variety (Conditional Combos)
  • Car Challenge is 2 Game Second Faster
  • 11 Max Hit Combo, Saturn did 8 Hits.
  • Hightest Score
When i started it i knew that i will go out of time, just because of more difficult combos i used to make the movie entertaining to watch. I think there is no more left in SSF2 - TNC for Ken (I used every possible move/conditional move. For those who are new to watch Fighting Games Superplay, Continue talking here to get more information about Combos/Conditional Combos/Infinites & So...
Before Voting I reccommend you to watch it at 85% speed so you can feel the combos deeply...Also compare this to Saturn's Currently Published & my Unpublished version. Do not vote Meh/No because of 13 second slow time, I already beat Saturn's Currently published version. Combos variety is more important than time in Fighting Game Superplay,

Bisqwit: This submission is rejected because the author broke some rules regarding voting (sending "vote please" private messages to dozens of users at the Nesvideos board).
Bisqwit: Submission renewed with votes cleared. Most of the spam privmsgs were also deleted from the system.

Truncated: Waiting for information from Shakespeare, see question in the thread.
Truncated: Shakespeare has OK:ed publication of this version, without any new fights hexed in.
Shakespeare: I am sorry But I am cancelling it, After watcing it again & again I am not satisfied with some fights, as i said before. I will do it later.

Player (36)
Joined: 9/11/2004
Posts: 2623
Create a backup. While you're at it, create two. Anchor a similar starting point. (Using the the first frame of control given is a good start). Do this by playing the movies until you get to DJ's fight and then on each successive frame test to see if a light punch (or a jump) goes through. If so, end recording. Now you have two files with then ending with a single light punch. Open all three files in a hex editor. (The new, the original old and the truncated old.) Find the end of the truncated old and compare it to the old. Now from and including the frame where the light punch lives in the truncated old movie, copy the old movie to the end. Then paste it into the new movie. (Remember to overwrite the light punch in the new movie) That's all there is to it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 12/14/2004
Posts: 261
Location: Mars
http://tasvideos.org/HexEditing.html says about .smv file. 00 10 = 00000000 00010000 = Start I did'nt see start button pressed code in my .smv :-(
Radz.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hello Shakespeare. I need to know what you are going to do with this. 1) If you are hex-editing together an even more awesome new version (which I personally think will be near-impossible due to enemy randomness, but it's your choice), you or I should set this to Canceled. 2) If you scrap or postpone that idea, I will set this to Published. It is still possible for you to submit an improvement later of course, but it's stupid to encode this just to have you show up with a new version a week later. Take your pick.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Shakespeare, the type of hex-editing you are wanting to do hasn't worked, and unfortunately has virtually zero chance of working. Perhaps you could work on a new run combining your efforts of the previous runs. You could always piece together the AVI from the various segments, if that's what you want to do, but that wouldn't be publishable on this site (as there would be no one SMV to get it from).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 12/14/2004
Posts: 261
Location: Mars
Truncated wrote:
Hello Shakespeare. I need to know what you are going to do with this. 1) If you are hex-editing together an even more awesome new version (which I personally think will be near-impossible due to enemy randomness, but it's your choice), you or I should set this to Canceled. 2) If you scrap or postpone that idea, I will set this to Published. It is still possible for you to submit an improvement later of course, but it's stupid to encode this just to have you show up with a new version a week later.[/
Currently i am looking forward to WIP: Snes9X Movie Editor (I am pretty sure this will help me a lot in joining Fights) It's a bad idea to set this to publish or canceled while a possible good work is in pending .... We should'nt take any decission until I completely won or loose Joining fights. I think Set this to Delayed
JXQ wrote:
Shakespeare, the type of hex-editing you are wanting to do hasn't worked, and unfortunately has virtually zero chance of working. Perhaps you could work on a new run combining your efforts of the previous runs.
It's possible, When it say Round 1 Fight, CPU's first move will actually against Ken's first move (For Example if you do Ken's High Punch, every time CPU will do same move against it) Copying pasting from (when it say fight) start might help in this..
JXQ wrote:
You could always piece together the AVI from the various segments, if that's what you want to do, but that wouldn't be publishable on this site (as there would be no one SMV to get it from).
It's a bad idea... I already tried it. it changes the score every time. It's cheating.... I am against it.
Radz.
Joined: 4/3/2006
Posts: 269
I vote YES. Given that I've played SF since it was released, none of the combos or moves look interesting to me. However, I did find the fight with Barlog pretty nice. He managed to pull out 7, 8, 9, and 10-hit combos in those two rounds. The 11-hit combo with Sagat is about the most impressive to see in this run. Well done!