Thank You Everyone! :)
Atma: Nah. Shadow slows Sabin down and he wastes time with his goodbye speech. Also, something funny happens in Albrook if you haven't yet met Shadow. :) Kutan has no desperation move. Neither do Kamog, Leo, Wedge, Bannon, or any of the ghosts. I was hoping that Kutan could use Spin Edge but the game checks your character id and adds it to F0 to calculate the attack number that will be your desperation move. (Gogo is a special case, subtract one from the attack id because Gau does not have one.) So even if I were to somehow bypass the check to see if the character id is > 12 (Kutan is 22) then F0h + 22d = 06 and Kutan would use Bolt 2 as a desperation move. I'm hoping that Kutan's 'character sheet', 'slot', whatever you call it gets totally blown away by the sketch glitch and that the ID changes to something useable. (If I can manipulate the sketch glitch, I will.)
Bisqwit: You're right about how this game works. There are 16 fixed-width 'character sheets' that get erased and overwritten constantly as your real characters replace the temps. Celes/Kutan is slot #7. The game's programmers assume that Celes is in that slot at all times. Sometimes they just use Celes' sprite without even checking who is in the slot, because they 'know' that you 'must' have Celes. I don't want to say for certain, but I think Locke is also back to normal in the WOR.
Erim: Keep a watch on $BE. Notice how it stops when your characters attack. Critical hits occur when $BE contains one of the following values (hex): 22, 54, 68, 75, 7F, 81, 8D, or FD. Usually when you 'hit' the critical at 68, for example, $BE will show 6A or 6B because after using 68 at the right moment the game then used 3 more random numbers to determine your damage. (Or whatever.) It takes three or four re-records in the right area to get one. But if you do get a critical hit on frame X, and BE reads 6B during the animation, then you can be 100% certain that frame X+13 will also give you a critical hit without even having to try it! Desperation moves are the same way with the following values for $BE (hex): 01, 0F, 2D, 53, 56, 65, 69, 8B, 8C, A5, D7, D9, E3, E9, F5, and F9. If you are near fatal and need a critical instead of a desperation then only six numbers will do it: FC, 21, 5D, 74, 7E, and B0.
Saturn: Locke's clothes are just for fun.
Jyzero: I think a mimic-reversed Joker Doom is the only way to take out the tiers at the end of the game! Also, since Ghestal failed to 'put Kefka to sleep laughing', I think it is fitting to at least defeat him with a spell that laughs at him. :) That high pitched shrill that plays every time Joker Doom goes off is the joker laughing at you before setting your wound status without checking your instant death protection bit. :) Ha HA ha ha HA!
MattyXB: Invisible chests do exist in this game. Unfortunately I've lost the link to this awesome website with everything you need to know about FF6 treasure chests. (All locations, all dupicates, and their implementation if you want to hack them.) The Sprint Shoes in Narshe are totally inaccessable. I did pick them up once, but I used a walk-through-walls cheat. Besides that I cannot reach them. I tried everything I could think of to 'break' the game but the walls are just solid.
My ROM is FF3 (U) (v1.0) [!]. This is the only version of the game where the sketch glitch can be performed. That's important since I'm planning on doing it. The Ifrit desync drives me nuts but the movie titled "04-5-06.smv" that ends in the middle of the #024 battle should get that far without a desync. My next actions in that movie should be to press B at the right moment to do TigerBreak, which should also cause Locke to punch Edgar down to 1HP, who then finishes the boss off with RoyalShock. I'll post another WIP up to the minecart ride to make sure that this desync is really gone.