I'm sorry for bring up such an old topic but I felt it would be better to keep all information in one place, right?
Would anyone be interested in a run of this game? Any discussion about it I could find via the search feature seems quite old, the rejected run and this thread being all that I could find.
I had this game as a kid and know it quite well. I found several time saving techniques in my first two walk/plays' through and am planning to implement them in my next run. Run # 1 clocked in at 17m50s and run # 2 at 16m44s. I have started a third run and want to share the first level to see what you guys think.
http://dehacked.2y.net/microstorage.php/info/584082848/Rad%20Hazard%27s%20Monster%20in%20My%20Pocket%20-%20WIP.fcm
If you would like to see my first two runs I will upload them but they were really just test runs to learn some of the advantages frame advance and save states can bring to the table in the game.
One of the most important time saving abilities is turning around to be able to attack faster. The time between attacks, while always facing the same direction, is about 21 frames. However, if you press the opposite direction to which your character is facing 11 frames after attacking you will drop out of the cooldown animation and be ready to attack much earlier. This is particularly useful on the boss fights.
Another useful technique is taking damage to be knocked forward instead of backwards to save time. When you take damage you become invincible for a while as well as being knocked backwards. If you simply turn around the frame before you know are going to take damage you can be propelled forward instead of backward to save time.
I lurk a lot and have not seriously attempted a run worthy of submission on any game before but I would be willing to give it a go on this game if there is a chance I could get it approved.