Aims to beat time of the published movie and does so by 1336 frames.
I know, I know--I'm one frame short of being leet.
No damage taken.
Strobing greatly reduced.
Luck Manipulated in both the bonus stages and in how the thieves appear on level 7.
AI exploited to make enemies fall in pits. (Contrary to the summary of the published movie, that's *not* luck manipulation. The AI's dodge/dash attack code doesn't take pits into account very well. Unlike true luck manipulation, I don't have to wait for the psuedorandom number generator to come up with a particular number--the AI is that stupid all of the time.)
Downthrust->Magic makes for a faster combo than Magic->Downthrust.
Brand new (and completely stupid) sport--Meat Slalom!
New trick--enemies knocked "the wrong way" by ordinary jump attacks.
There's no Level 6 magic this time. It's faster to use Level 5 Magic on Stage 6 and it's faster to gather only 8 pots on Stage 7. Sorry 'bout that one--I miss the dragon, too.
I ride the Chickenleg in Stage 1 briefly as Stage 1 ends. I do a tail-whip aimed at, well, nothing, because all the enemies are already dead.
See Stage 3. See the dragon run. Run, dragon, run! See the bottomless pit. Jump, dragon, jump! (1)
Almost all of the movie has been rerecorded. Only the title screen, a short segment of Stage 1 before the first enemies appear and the very start of Stages 4 and 6 have been copied from the previous version. However, since I used the very start of the previous movie, the rerecord count includes all of the rerecords from the previous version.
Is anyone else reminded of a certain scene in South Park: Bigger, Longer, Uncut when they see the Level 5 spell?
More wordy comments about this movie can be found here.
I'm pretty sure that this movie is beatable. I don't think it's beatable by much and I don't think that beating this movie will be easy, either. (On the other hand, I didn't think I'd find so many ways to improve the previous movie.)
(1) For non-U.S. readers, these sentences mock a particularly inane series of children's books called 'The Adventures of Dick and Jane'.
Edit--minor typo fixes, forgot that I had copied frames from the previous version's Stage 4, too.
Truncated: Accepted for being more awesome than the previous awesome movie. Bisqwit: Processing...
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Aw man... that one frame has to be in there somewhere. Edit after I watch.
edit: Mass suicide has never been so fun! Nice improvement, only downside I saw is that magic looks sort of lame, like a giant flaming pimple was popped. Other than that really good job.
What's a man like me supposed to do with all this extra savoir-faire?
I wouldn't be terribly surprised if there were over 100 frames in there somewhere. Trying to plan a route with three enemies on the screen is extremely more complicated than fighting one at a time.
Anyone trying to find those frames won't have an easy job, though. You cannot make a minor edit to an early stage without redoing other sections as well. Golden Axe is more hex-edit resistant than one might assume. The Bonus Stages are highly likely to break due to luck manipulation issues. I've also had multiple hex-edit attempts suddendly desynch in the middle of a stage--I think the game has lag issues that can change how soon an enemy appears by a frame or two.
No argument there--that is one ugly spell. Level 3 is worse, though--it's not ugly, but it's certainly s-l-o-w. Glad you liked the pimple-free sections, though!
Hi!! Sadly I have registered only a few days ago and can't vote yet, but I can say that this run is "simple" (due to the game being simple) yet it is VERY well played and very entertaining to watch!! I'd vote YES++ If I could :D
Good job man!!
Btw..was it bad luck at the end of Stage 7 (near the Green statues) with the Skels or there is simply no way to avoid that?
Again, congratulations!
Just out of curiosity, would it have saved a hit on death adder if you had used level 6 magic at the end (or instead of doing a down thrust a normal one then magic?)? I figure it'd at least be worth asking, as I think I saw you miss a pot somewhere along the lines there.
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
right, because since you end the movie right when you call the magic, you might as well grab the other magic pot right on that stone bridge in the previous room and get that dragon.
'Cept, if that works, that'll be MORE than one frame saved, so make sure you add a few frames of lag, K?
hehe, very well done run, sir!
The difference between Level 6 and Level 5 magic is exactly 4 hitpoints. I think the final boss has about 42-44 hitpoints (edit--er, I mean, he has 42 or 44 more hitpoints than the damage done by the Level 5 spell, whatever that number is). It takes takes 6 downthrusts to kill the final boss if you use either Level 5 or Level 6 magic. It might be slightly faster to use Level 6 magic and a 5 downthrusts and a non-downthrust melee attack but I doubt that the frame savings would be enough to offset the frames needed to pick up the 9th pot.
Oh, and I miss at least two pots in Stage 7. One goes offscreen to the left, the other one is barely onscreen on the left side and can only be reached if an enemy is nearby--you can't walk to that potion but, oddly enough, you can collect that potion by kicking it. There's no way to do a kick unless you're very close to an enemy, though.
I do lose 2 frames collecting the 8th pot--I could get the screen to scroll just a bit sooner if I skipped that one. I gain more than 2 frames back by being able to use a Level 5 spell at the very end so those 2 frames are well spent, though.
I could defeat the two skeletons at the end of Stage 7 more quickly but it wouldn't affect anything in the long run. The living statues won't come to life until they have been on screen for a specific amount of time. Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Since there's no reward for completing those two skeleton kills quickly, I take my time and use two slightly slower combos for a bit of variety. I get to demonstrate the otherwise unused throw attack and I still have time to spare for setting up a trap for the statues.
Edit: math error corrected
Trazz, your skill in manipulating the enemies into jumping off the edges gets better and better. I laughed almost all the time. :D
Now I really think this movie should get a star. It's extremely short, extremely well played, extremely representative as a TAS, and, what's more important, extremely funny.
"Somebody set up us the trap." — The statues.
1 frame from beeing 1337, sorry that not good enough... :P. NO! seriously I'm voting yes on yet another improved version (let's hope it's not the last ;)
I wish I could vote because this would get an absolute YES from me. I love how hordes of enemies go cliff diving, it's so funny, I couldn't stop laughing. LOVE THIS!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
All this violence followed by all this laughter? I worry about you people sometimes. :P It does seem that the enemies learned how to fight from ACME, no?
Anyways (100% blatant plug alert!), if you want to see more bad guys fall off of tall objects, I submitted another movie that's currently stuck in unjudged limbo. I cause an entire level's worth of ninjas to fall off the Statue of Liberty in that one.
Golden Axe movies get published quite quickly around here. I'm not sure if boobs and a chainmail bikini have anything to do with this.
(On a less sarcastic and more realistic note, I must admit that Shadow Dancer does have a noticably slower pace, due in large part to the tedious bonus stages.)
Even better than before, but I liked the entertaining "tornado" frame-perfect thing after having stolen the thieves that is not in this one.
Lots of congrats about the rest of the movie, everything seems even more PERFECT!
EDIT : Oh... and yes vote
Ach--now that move gets support. I'm afraid I got rid of it with almost all of the rest of the strobe effects. (Too many complaints about left-right-left movements and all.)
Just for future reference, the "tornado" move is (using the keypad as a joypad, 8 is up, 9 is up-right, 2 is down, etc.) 943943 (to get some righwards momentum going with a bit of spin) then do 943761 repeatedly. Your character will then do an imitation of the Tasmanian Devil from the Loony Tunes cartoons.
>Golden Axe movies get published quite quickly around here. I'm not sure if boobs and a chainmail bikini have anything to do with this.
You can't go wrong with boobs and bikinis. However, this movie has a lot more positive feedback, and anything with a previous published movie is a lot easier to judge.
>Ach--now that move gets support. I'm afraid I got rid of it with almost all of the rest of the strobe effects. (Too many complaints about left-right-left movements and all.)
I think you did the right thing and that your movie is better off with it, if that's any comfort.
If noone has any objections (now that the final boss issue has been addressed), I think I'll go ahead and accept this one since it's a big improvement on an already biggly (?) improved movie which everyone seemed to like.