Well that was based on the run I uploaded a month ago. It must be possible to miss the owl without leaving the river possibly by diving before the waterfall.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
still no luck getting up the seam fast for me. Ill keep trying. If someone wants to try from where I am at, let me know, I have him going at a really good angle to the seam.
Change my sig. again, and I will murder your pet fish.
Well, in the worst case scenario you're just going to have to go back to earlier sections of the run, redo them, and hex-edit the new inputs into your movie file.
After looking through the thread and asking some friends, I still can't figure out what's wrong with this thing. I know that some people out there can run this rom with the same plugins as me, but for some reason, my Mupen shows everything all crappy-like. Like... the Great Deku Tree is completely black except for his eyebrows and mustache, and the ground is either black or invisible. Please, can someone help me figure out what's wrong?
This is what most of the game looks like to me. -.-;
Edit: Fixed the problem, so the pics are coming down soon.
Just testing the new driver... which seems to have changed a few minor things, like there's now a big blue box around the "NINTENDO"
-.-; I hate it when it's something simple like that. A little bit less lag, too. XD
Guess I'll remember this next time, huh? >>;
^.^;;;
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Dunno why, but the "market scene" doesn't seem precise for me.. Just looks like a very fast speedrunner, but not like a TAS..
=/
Although, the run is fine ;)
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
I was looking over the TAS/Speedrun Wiki thing of what you guys are generally going by for the run. Sorry, this is a bit off topic, but why dont i see the Water Temple on there? Do you not need to get anything from it for the 'rainbow bridge' to work?
"I think we can put our differences behind us... for science, you monster."
This kind of reply is a huge pet peeve of mine. What is it with people and being rude to strangers for no reason?
Strate, I'm not an OOT expert, but some sort of sequence break has been discovered, letting you bypass a number of temples. Zurreco is probably right that it's described in more detail earlier in this thread.
I'll give you the facts and let you figure it out.
1. The Forest, Fire, and Water Medallions are REQUIRED in order to learn the Nocturne of Shadow.
2. The game's programmers (wrongly) believed that playing the Nocturne was the only way to access the Shadow Temple.
3. A difficult series of tricks discovered a few months ago have enabled skilled players to enter the Shadow Temple before any other adult dungeon.
Now, try to think like a programmer. How can you check that certain item requirements are met in the most efficient way possible?
However, from now on, I kindly ask that newb questions be kept to a minimum. It'll all work out in the end, so just wait and see.
SpiDeY wrote:
Dunno why, but the "market scene" doesn't seem precise for me.. Just looks like a very fast speedrunner, but not like a TAS..
Please elaborate. How can this section be done more efficiently?
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
on the most recent video i sent, what frame do i enter the market at? I took a slightly different route to the bridge area and want to see if its slower of faster in any way.
Change my sig. again, and I will murder your pet fish.
Have you looked into hex-editing? If that doesn't work, and you really have to redo all that, here's a summary of corrections:
General tips concerning backwalking - You want to backwalk in a straight line. No "diagonal" backwalks, and try not to hit walls and then make adjustments later.
Requiem of Spirit - You can play this MUCH faster. It should sound almost like a blur.
Spirit Temple - A, B, A, B (rapidly) on the dialogue. Preserve the deku stick jumpslash on the Armos until the Iron Knuckle by not doing any jumpslashes with your Kokiri Sword in between. This means doing something else in the room with the Anubis.
Hyrule Field - I'm pretty sure your backwalk to Lake Hylia can be improved somewhat.
Zora's Domain - Collect the Deku Nut in the pot by to the sign pointing to the King's Chamber and use it on Barinade.
Zora's Fountain - Try to roll into Jabu-Jabu instead of jumpslashing, like AKA said. (AKA, can you please elaborate on this?)
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
mwl wrote:
No "diagonal" backwalks, and try not to hit walls and then make adjustments later.
Gotcha
mwl wrote:
Requiem of Spirit - You can play this MUCH faster. It should sound almost like a blur.
There is only a certain speed which I tried, once I get there Ill let you work on that one. I tried before but no luck.
mwl wrote:
Spirit Temple - A, B, A, B (rapidly) on the dialogue. Preserve the deku stick jumpslash on the Armos until the Iron Knuckle by not doing any jumpslashes with your Kokiri Sword in between. This means doing something else in the room with the Anubis.
Why the A, B, A, B? And in which dialogue? And again ill let you handle the jumpslash with a sword because I could not figure that out.
mwl wrote:
Hyrule Field - I'm pretty sure your backwalk to Lake Hylia can be improved somewhat.
Yeah, it could
mwl wrote:
Zora's Domain - Collect the Deku Nut in the pot by to the sign pointing to the King's Chamber and use it on Barinade.
Check
mwl wrote:
Zora's Fountain - Try to roll into Jabu-Jabu instead of jumpslashing, like AKA said. (AKA, can you please elaborate on this?)
Where on Jabu do you do this?
Change my sig. again, and I will murder your pet fish.