No, I don't mean that at all. I believe I already said that you'd turn the timer off so as to get no points from it. You'd still have to wait 31 sec / level, though, so as not to get Speedster, but it wouldn't be anywhere near as long as you seem to think. 21 mins max.
Well, it's not going to look like a TAS, if that's what you mean. It would probably be better as a demonstration run than as a 'speedrun'. I was just putting it out there as an idea...
Joined: 3/15/2005
Posts: 30
Location: Seattle, WA, USA
This is almost my field of expertise. If you guys need help concerning ANYTHING about this game, send me an e-mail. I'm friends with a guy who's been playing this practically non-stop since it first came out, and he's classically known as the best SSB player in the world. I'm pretty sure he knows just about everything there is to know about the game.
Yeah, he's that good.
I played it non-stop when it first came out, but I didn't get extremely good at it because I never had anybody else good to play it with. So I'm only kinda sorta good.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I made this vs lvl9 Mario:
http://s6.11mbit.in/tqia6lm9fhDEkPv12yz06gCiFFGmnoq41739jklHI2y40174DjGG01y7/fds6H51B
I do a combo, air juggle and shine spike.
I'm currently speaking to the world record holder of the BtP/BtT bonus stages. I think he can give tips on strats to use etc.
EDIT: I can't encode to AVI anymore using this emu, I get damaged AVI files =( I wont be making anything until the coder can fix this.
The two falcons one is very interesting, it deals with a wide variety of moves. I liked it.
EDIT : Oh and the Link one was very funny and good, except for some useless moves at the end.
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
(gah, foiled again by my archenemy BBCode)
This would probably be fastest, you'd have to improvise against Team Yoshi/Kirby though. For the Mario Brothers, you could drop them down below the bottom platform, spit them straight out underneath the platform (where they can't recover), and come back up, then do a full suicide drop for the second one, while your teammate marvels at your efficiency.
You could also try luck manipulating your way into someone like Fox or Pikachu as a teammate for the two teamed matches. I'm not sure if you can manipulate that with just savestates though.
Giant DK will be a problem, because spitting him underneath the platform wouldn't work (since he could easily hit the cannon or simply jump through it). There are two obvious solutions. One is to down a life by simply letting yourself drop, DK in tow, which is probably the easiest. The other is to rough him up a it, knock him off course, jump forward and suck him up as soon as possible (making SURE you're facing the side of the map), spit him towards the edge, and if he recovers, jump a few times and spike him into oblivion. This is certainly more exciting and allows you to get a no-miss bonus (and is also possible for those attempting one-stock runs).
Also, there's a collision detection glitch in the boundaries of the Metal Mine. Basically, it'll give you the KO for Metal Mario before it kills you if you do a suck-someone-up-and-drop suicide, which means you don't actually die. Easy way to shave off at least 2 minutes there (KOing Metal Mario naturally as Kirby, preferably on very hard and with one stock, would be a nightmare at best).
It would be more impressive if you were playing at least against a computer or something, some of these look like they could be escaped from when the other member runs up (during a hold)
Joined: 3/18/2006
Posts: 971
Location: Great Britain
You can't escape holds if that's what you mean.
You can't escape the combo's either, I tried. Unless you get into an advanced technique called D.I... but that means you can escape every thing... and CPU's cannot D.I.
OMG SASTOPHER POSTED HERE...
Hail my Peachy Master....
For TAS worthy SSB64 ideas:
Fox has a infinite (at least pseudo infinite) with the first hit of the up air, which has a set knock back regardless of percent.
Kirby can kill at any percent with his down aerial once off the stage.
Pikachu has some amazing edge guarding which are accesible after combos.
Ness of course has double jump cancelled aerials which have no lag.
But would this equate to awesome playing or awesome TAS? >_>;
Haha Xiffy =)
I personally would like to see the Target Test/Board the Platforms TAS'd. It wouldn't require too much time with prior knowledge of the game and strategies...
And possibly a rapid start (pause/unpause) of any Target Test stage would be somewhat entertaining (since the timer actually SLOWS down)...
A flashing screen of paused would be interesting lol, but then again, if the timer says 0'01'' because of it I think I may just expload in enjoyment >.>
My friend found a glitch with that, managed to get it to do that on its own and got a TOTAL low time of 0'00" on ALL of Target Test and Platform Boarding. Realtime, too. It was awesome.