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Qlex
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Joined: 2/25/2006
Posts: 193
Location: Available
Oh ok. When you said not my final run I thought you were going to do other games >_>
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
To pyr since there was a majority vote for charge beam, I used missles :b vbm 39.2mb h246 41.3mb divx
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Joined: 8/4/2005
Posts: 5770
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Uh, what's with that horrible lag at Serris? Edit: Btw, is it possible to hit all the bosses with two missiles to save some time (ie. to hit Arachnus when he becomes vulnerable after the roll to kill him in two rounds if possible)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
Do you have lag reduction checked?
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt. But is it possible to hit Eye Core-X twice the same way? It would save a LOT of time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
moozooh wrote:
Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt. But is it possible to hit Eye Core-X twice the same way? It would save a LOT of time.
I've managed to do that once. that was before I realised I had fast shot on, haven't tried since
moozooh wrote:
Uh, what's with that horrible lag at Serris?
There's lag when I shoot missles, I don't think I can avoid it although having slowdown when I shoot, does kinda give it a matrix effect
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
moozooh wrote:
Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt.
He can be killed in one round.
Former player
Joined: 9/29/2005
Posts: 460
The Dark Knight wrote:
He can be killed in one round.
While playing in hard mode too?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
P.JBoy wrote:
There's lag when I shoot missles, I don't think I can avoid it
I think you probably could have avoided it by enabling the Lag Reduction option before recording. Normally it's enabled by default, but it seems to be off in your movie, possibly leftover from an older version's settings.
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
moozooh wrote:
Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt.
I don't see what difference double shots make
Graveworm wrote:
Dark Knight wrote:
He can be killed in one round
While playing in hard mode too?
I'll see
nitsuja wrote:
P.JBoy wrote:
There's lag when I shoot missles, I don't think I can avoid it
I think you probably could have avoided it by enabling the Lag Reduction option before recording. Normally it's enabled by default, but it seems to be off in your movie, possibly leftover from an older version's settings.
I have Lag Reduction turned on
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
P.JBoy wrote:
I have Lag Reduction turned on
No, you don't. Look at what it says when your movie is playing (that is the way the option was when you first started recording the movie). You can even test the effects of turning it on by holding Ctrl while choosing it while the movie is playing. I confirmed that enabling it during that boss battle gets rid of the lag (and of course causes a desync with the current movie).
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
P.JBoy wrote:
To noc
Sorry I didn't have time to see it until now. I like the way you speedrun this game, and I don't think you should change it (except for a better time). I have nothing to say other than that, very good BOX fight and good idea : You picked up bob after you managed to skip it ^^
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
weird, I don't remember seeing your post Qlex anyways, I've decided to start again now (please ignore the rerecord count), I thought I would play to the 1st missile tank then do some testing on the least time comsuming tanks But, as I was going (well A+B Turboing) through the intro, I seemed to have skiped alot and I want to know if anyone else is sees this look vbm
Joined: 6/9/2006
Posts: 614
Location: Mettmann
huh? what have i missed that you start up from begining again?
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Yeah, commas are my friend I'm starting again, from the beggining. Whilst making the first part I skipped loads of the intro text I wanted to confirm it wasn't just me Repost edit:turns out i pressed start
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
You'll want to redo it again using start to skip all of the intro.
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
i have
P.JBoy
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Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Right, I think I got the top ten missile tanks seen here also i'm only gonna get an energy tank to save red-x waiting time, which probably means i dont even get one
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Sector 1 I love that arachnus fight, although i hate the way it reacts to beam shots, 5 beam shots, that's the maximum amount, and i have to do 10 shots (Arachnus breaths fire when you beam shoot, and missiles make it sonic boom) it takes ~13815 for the intro to finish (3 minutes, 50 seconds, 15 frames) so I'm currently 11498 (3 minutes, 11 second, 38 frames), excluding the intro, ahead of Dragonfangs :p
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
But that time doesnt count. According to how long you think the intro takes, you are 11.38 seconds faster than Dragonfangs, or 683 frames.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
what i ask myself is.. for example lets say pjboy does a mf(J)100% run without intro and xxx does a mf(u)100% run with intro both runs end with same frame counter expect the intro frames.. will that intro thing affect the submition? or the video timing? ;/
P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
i don't get it EDIT: almost forgot to tro
Joined: 1/23/2006
Posts: 352
Location: Germany
evilchen: Well, this run will be hard mode and not start from power on so they wouldn't be equivalent.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
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P.JBoy wrote:
to tro
Utterly high quality, dude! Favorite parts so far: • how you make SA-X fire a super missile at an open hatch (this is downright hilarious; I also remember seeing it in your test run); • third atmospheric stabilizer. Also, a question: do you think you'll save more time not taking that one e-tank than you could probably save in boss fights taking damage instead of avoiding it? (I just think it could possibly save you more than two seconds you spend on grabbing the tank.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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