• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.


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Joined: 6/8/2004
Posts: 43
mwl wrote:
SectionX, if I get some time in the next few weeks, maybe I'll write my own commentary for GuanoBowl's run. I hope to make it text-based, and actually explain things so that people who aren't familiar with OoT can understand what's going on.
please do! I'd love to hear someone's else commentary. I could do my own, but my voice is so deep and dark it would probably seen as annoying. btw I just spent 13 hours encoding the game to an AVI, and the AVI fail on me when I play it ;(
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
How come no one appreaciates the view from behind, if you're watching carefully before the backwalk is lined up you can see exactly where Guano is going, you just have to use your imagination to work out where he is. If thats too hard for anyone just have a look behind Link to see if you can see obscure and funny things happening during the backwalk, but seriously backwalking will never be ommited for anyones sake since it probally saves and minimum of 5 minites. Its not like look down in Goldeneye which saves only 1 second for every minute.
Joined: 6/8/2004
Posts: 43
AKA wrote:
How come no one appreaciates the view from behind, if you're watching carefully before the backwalk is lined up you can see exactly where Guano is going, you just have to use your imagination to work out where he is. If thats too hard for anyone just have a look behind Link to see if you can see obscure and funny things happening during the backwalk, but seriously backwalking will never be ommited for anyones sake since it probally saves and minimum of 5 minites. Its not like look down in Goldeneye which saves only 0.5 secs for every minute.
I have no problem with the backwalking, i dont understand why people are bitching.
Joined: 4/14/2005
Posts: 45
1) Personally, I feel entertained by the fact that there is effort going into making the run faster. That is why I am not going to argue with the backwalking 2) mwl is not an a-hole, he simply wants to inform people of whats going on. some people might feel like he's being harsh (I sometimes think that) but however he is making a point with every post he makes. Now, let's settle down and discuss what we like from the run or what we like to see! I cannot get the movie to run because I can't use Mupen64 for shit.
Former player
Joined: 6/15/2005
Posts: 1711
graviteh wrote:
1) Personally, I feel entertained by the fact that there is effort going into making the run faster. That is why I am not going to argue with the backwalking 2) mwl is not an a-hole, he simply wants to inform people of whats going on. some people might feel like he's being harsh (I sometimes think that) but however he is making a point with every post he makes. Now, let's settle down and discuss what we like from the run or what we like to see! I cannot get the movie to run because I can't use Mupen64 for shit.
Just pointing it out. I also want to point out that I don't mind mwl at all. I'm just tellin' it like it is.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 6/8/2004
Posts: 43
does anyone know why my avi failed? I choosed xvid codec and the file was 3 gig, and it refused to start because of a bad header.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
There's no question that mwl has been helpful in the making of this TAS. For that I think he should receive the credit he deserves. However, when someone says they don't like something about the run, it's not a personal attack on mwl. He seemed to be acting defensive to it a few times. I just see questioning the voters reasons for voting as a destructive policy that discourages future voting.
Anaconda wrote:
It's because [what mwl says is] true.
Some things are opinions and can't be marked as true. For example, backwalking is faster, that's a fact. But is entertaining to watch? That's a matter of opinion, which is pointless to argue about. And for the record, I've always thought "n00b" was a stupid term that really doesn't convey anything except the attacker using a stupid term.
mwl wrote:
At least I don't resort to calling other forum users things like that.
mwl (in the other thread) wrote:
Seriously, quit complaining, n00bs.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/12/2006
Posts: 368
SectionX wrote:
does anyone know why my avi failed? I choosed xvid codec and the file was 3 gig, and it refused to start because of a bad header.
File is pretty big, maybe encoded improperly?
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Wasn't Bisquit try to encode it? When I tried to encode a different AVI it ran at 10 fps when I was capturing it and then it cut out and wouldn't playback once 5 mins had been exceeded and only a few of the codecs work. I hope this gets uploaded to archive.org because I can't stand BitTorents or not being able to frame skip or rewind with Mupen.
Joined: 2/9/2006
Posts: 124
millys wrote:
I gotta say this run is really dissapointing. Moving backwards and a terrible beeping just ruined it for me.
Moving backwards may provide limited vision, but it is waaaay faster than walking, and if you think the beeping annoyed you that much, then so would the roll scream every second. If the beeping is that annoying for you, TURN YOUR SOUND DOWN. Problem solved.
Joined: 6/8/2004
Posts: 43
I found the problem. I choosed the wrong codec. Tonight I will encode an AVI for you all with no sync problems :)
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Funny screenshots that can be used, sorry about the large pics.
Change my sig. again, and I will murder your pet fish.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Wow, the first one is magnificantly beautiful. That one must be picked once the encoding is done.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 6/20/2006
Posts: 142
Agreed. \
Joined: 10/24/2005
Posts: 1080
Location: San Jose
AngerFist wrote:
Wow, the first one is magnificantly beautiful. That one must be picked once the encoding is done.
But Bomberman Link is the ultimate Ninja!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 4/14/2005
Posts: 45
I vote for number 1
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
What is that object in the first picture? Oh that's right, it's the Triforce.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
No, it's a dance pad.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/2/2005
Posts: 139
Location: New York, United States
DDR is really easy in Hyrule.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 5/3/2004
Posts: 1203
I bet you any amount of money Nintendo could make a bundle if they released a triforce dance pad along with Zelda/Nintendo songs to dance to. Let's call Japan!
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
That first one is awesome, do you have a higher resolution?
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
I would pick the second one, because it show a bug of the game instead of something that everyone sees when they play.
Joined: 1/1/2022
Posts: 1716
Yeah, out of all those three I would vote for the top one. This Tas is almost ready to be published. As I'm about to go to bed. <HiddenGamer> The one that is almost done with the passes, how long will that take to encode? <Bisqwit> Enough for you to be asleep when it's done
mwl
Joined: 3/22/2006
Posts: 636
I'd vote for the first pic as well.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I keep forgetting to bring this up but backwalking is not Links fastest form of movement, the fastest way to move is to switch between the sword and an item that can be equiped and unequipped during backwalking. These are Deku stick Singshot Bomerang Hookshot Bow Guano ommited this tactic since he couldn't figure out the timing and it would inevitabaly mean using frame advance for an entire backwalk. I would definitley want to see this as it would probally save about 2 mins over the entire course of the game and would be a little cooler and add to the WTF factor. It would be easy to do since all you do is find the correct line for the backwalk and then re-record using that tactic in frame advance. It would probally make backwalks a little more interesting since it can be done with seperate items. The reason its quicker is because Link gets given a mini boost every time he draws his sword.
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