- Aims for fastest time (by input)
- Manipulates luck
Recorded with FCEU 0.98.16, but will work in any version.
I spent a week continuing Acmlm's disassembly and found out how the cards work. After another week, I found the optimal delays for this strategy and manipulated time at the naming screen better to minimize delays.
This movie is about 3 seconds faster than the published version and 1 second faster than hero of the day's trading strategy. Similar to hero's strategy, I use trading, but in a way that is completely unexpected.
I won't give the strategy for suspense. If you really want to see what it is before watching, a near-identical strategy is somewhere on a message I posted at this forum.
What I will say is the following:
- I found out that using Player 2 was better in terms of minimizing delays.
- I spend a couple seconds on the naming screen. Why? Using the card searcher program (
monopoly.cc
) I created, I found out that the desired combination occurs after some 2500 executions of the random function RndFunc1. I also found out that although RndFunc1 usually executes once per frame, the naming screen executes RndFunc1 multiple times, depending on RndCount1, and that pressing A will reset RndCount1.
- The name I enter isn't just for show. Because pressing A will reset RndCount1, I press A at optimal times, which results in pressing A four times, plus "OK".
- The delays in the game were minimized with a separate delay searcher program (
monopolysolve.cc
). It took me a whole week to search the timing of every action in this strategy. I extensively used the (monrngtriv.cc
) program to find the "distance" between two random seeds.
- Interestingly enough, the current source for (
monopolysolve.cc
) was a result of a lot of tweaking to get the desired result. The delay searcher program accommodates a few different strategies, to increase the chance of a solution turning up. There is a part where I must manipulate three CPU rolls at once, so it would be stupid to try and find it manually. After tweaking to correct a timing error, I found a solution, then tweaked the source a few more times before I was satisfied with the result.
Delays:
cards: 1+136+0 (strategy-dependent here)
first turn: 0+3+0
cpu turn: 2
second turn: 15+0
cpu 3 turns: 3+7 (I think)
Thanks to Acmlm for his part of the disassembly.
Enjoy the movie!
adelikat: Accepting for publication. Publishers should note that most people (including me) voted for this run to be published along side of the existing run.
FractalFusion: After a long time of trying to decide, I have decided to cancel this submission for a few reasons:
- For Monopoly, there isn't much point to fastest input anymore.
- This submission can be beaten by a less entertaining run by 8 frames.
- Trading is not a good strategy. Lack of "controlling the CPU" is one factor. Arbitrarily setting the price is another.
- Most other facets of this run are encompassed or extended by submission #1199.
- The only thing that really remains is bizarreness. Publishing bizarre sub-1-minute runs is not indicative of what the site's goals should be.
- Having two Monopoly runs published is also not indicative of what the site's goals should be.