Thanks, I guess its not that bad snes9x desynchs on this game its forcing me to do good research while I wait.
About glitches, oringally I said it would be good to ban death mountain decent, exploration glitches, and levitation glitch. The first two are basically teleportation glitches, allowing you to skip entire dungeons.
The levitation glitch can be used to do an exploration glitch but it can also be used to pass over any pit. It might be a good idea to allow it but I'm not sure. Many pits I use the bomb trick to pass over but many are too long. This would allow major time savings in crystal dungeon 5, where you could hit a swith earlier it would allow you to skip getting the big key and going straight for the boss. Minor time savings might occur in pendant 3, crystal 3, 6, 7, and ganon's tower.
The glitch works by pressing 'a' to dash very rapidly. You could not really do it on the real console unless you had a special turbo controler. Also I found out a variant of this method that alows you to be pretty godly. Check out this
boss fight I recorded with zsnes. Basically you hold your sword out and then do the levitation glitch. This makes it so your sword hits for full damage instead of half and also will stay out. Normally you can't change the direction you are facing but in this fight I could for some reason, I think it had to do with getting hit from the slime.
Allowing this glitch would allow for a faster time, but it could lead to a less interesting video because it will simplify many situations that would normally be complicated. Note using it to do exploration glitch would be banned. Also tell me what you think about that video its pretty funny, it was made without rerecords so alot more could be done.