Yeah. And I thought I was the only one who hated 6/5. ;)
Well I polished up
VD1 gate using the aforementioned 6/5 variation, and I'm pretty pleased with the result.
This was a very difficult level to make, due to the lack of open spaces where you can just do the hop glitch.
FIRST ROOM: Using 6/5 on the way to picking up the first shell is faster than using hopping glitch to the shell and regaining p-meter afterwards. The shell grab looks sloppy, but I pressed backwards for the minimum possible number of frames. Could this be improved perhaps by changing the oscillation speed to make it slower just before you jump on the shell so you dont have to turn around as much? In the "tunnel" with the 3 beetles, the first beetle kill didnt require a turn-around, but the second one did for some reason. Again, it was minimized, and might be able to be impoved by oscillation abuse, not sure if this is possible. I dont exactly know the best pipe-enterting technique or if there is something special involved, but I just used trial and error until I got the best time.
SECOND ROOM: Medium speed hop glitching up the slope is faster than jumping over it while pressing forward (since your p-meter completely runs out in midair), or running up it.
THIRD ROOM: This room just about drove me crazy. The beetle throw through the two blocks should be optimal. I couldnt start hop glitch right as I got p-run after the beetle throw because if you use hop glitch when you fall down the gap and go to jump again, you wont make it under the cement block with the spinys on it. I started hop glitch as soon as I had made it underneath this block. If you take the top route, you must start hop glitch a bit later, because you cant do it until after you're past the blue block. For some reason, you cant grab this block while hopping in a one square area, even if you press X/Y every frame, the block just stops you. I am able to grab a block while hopping later in the level, but this is not in a one square area. Getting up that steep slope toward the end was a huge pain, every single time I tried I ended up not making it under the ceiling of the passage the slope leads to. I have no idea how I finally got it.
After doing this level, I feel like I am ready to take on anything, so shall we decide how we're going to divide up the levels skamastaG?