First off, I could not have completed this run without the help of others. Major thanks to Tompa, who helped tremendously with route planning and glitch-finding. Without Tompa’s help, this run would probably be about 10-15 minutes slower. Other people I want to thank are Maur, spockybiemmichab, evilchen, and Graveworm for helpful criticism and encouragement over the course of the run. This was my first real TAS, and I was grateful for all the help I received.
Link’s Awakening Deluxe is the first Gameboy installment in the Legend of Zelda series, remade in color and with a few bonus features (such as a “Color dungeon” and a set of photos you access through in-game events). This run, however skips all of that in favor of completing the game as fast as possible.
The screen-warp glitch in the black and white version is absent from the DX version, but this run does exploit a number of other glitches. Most of these are a result of holding normally impossible direction combinations, such as up/down or left/right, at the same time. Different directional combinations will achieve the following results:
  • Pegasus boots: rockets you diagonally (every diagonal except down/left)
  • Bombs: can be dropped (regardless of walls) above, below, or to the side
  • Arrows: can be shot diagonally
  • Hookshot: chain can reach through walls and be shot in weird directions
  • Fire rod: shoots projectiles diagonally
The exploitation of these glitches can be seen in the run.
A few general tricks:
  • The text that appears when opening a chest, and some boss text, can be skipped by pressing a/b/start/select at the right moment.
  • Save and Quit (accessed through a/b/start/select) warps Link back to the entrance of a room or dungeon. This is used to save time by not having to run to those places.
Start – Sword
I bump off a few things to get places faster. The sword is picked up using the left/right glitch, saving time by not having to talk to the owl first.
Through Dungeon 1
Some pits can be crossed by “damage boosting across,” which means getting hit while walking into a pit, boosting you across. Getting the Tail Key this way is a fairly major sequence break and time-saver. The dungeon is rather unremarkable... look for more action later!
Through Dungeon 2
I turn myself invisible using the multi-directional glitches after rescuing Bow-wow. I also “cut” Link in half, again, using the multi-directional glitches. The boss fight is pretty long and boring... so Link demonstrates the genie’s poor aim, and his dance skills :)
Through Dungeon 3
The dungeon is the first location for some real action. I collect a piece of power early on, so the double sword power speeds some things up. At the miniboss, we see the first real application of the multi-directional glitches with bombs. After getting the boots, it’s just a mad dash (hehe) to complete everything in the dungeon.
Through Dungeon 4
This is a long segment, mostly because I have to pick up the Ocarina, the Angler Key, and Marin.... I leave the dungeon early because I can skip the ghost sequence (he normally appears after dungeon 4, and you have to return him to his house). I save and quit to skip another owl encounter.
Through Dungeon 5
Another action packed segment! I use bombarrows sparingly (need to save the arrows), and instead just use bombs in most places. I also begin to use some of the hookshot glitches here.
Through Dungeon 6
Face Shrine is normally pretty long and boring, but I glitch my way through it pretty quickly, using the hookshot in strange ways to clear obstacles. At the miniboss and boss, I use a glitch that lets me throw two bombs down at once. If one presses up/down while holding a bomb and tries to lay another bomb, another bomb will drop, but you’ll still be holding the first bomb in your hands! I use this to kill the boss before he even begins talking (normally impossible). I skip the lvl2 bracelet due to a trick I’ll explain below.
To Dungeon 8
Tons of tricks in this segment! Mambo-ing back after dungeon 6 allows me to skip yet another owl encounter. The Frog’s Song of Soul has a nice tune, be sure to listen to it :) The rooster can be skipped due to a neat trick found by Tompa; if you jump in a pit and use the hookshot, you can jump again once the hookshot is done firing! The flame cave (which normally requires the mirror shield to pass) is skipped using the pegasus boots to run past before the flames have really had a chance to start. Another nice skip is the Turtle rock boss... you can just walk through his head!
Through Dungeon 8
Another use of the hookshot glitch saves quite a bit of time in the dungeon. An application of up/down bombarrows can be seen more easily (since I timed a menu switch). Note the glitched graphics... did Link just shoot a bomb with a boss key on it?
Through Dungeon 7
Hookshot glitching through the block (to get to the 3rd and 4th pillars) saves a lot of time. The pit was too wide to throw the ball over, so I performed a glitch where I jumped and grabbed it at the same time, thereby giving me greater throwing distance. The boss is dispatched rather quickly with some well-timed fire rod swings (and one glitched swing).
Back to Dungeon 4
Time to finish the dungeon... three bombarrows take down the boss with no trouble at all.
To End
From here, it’s simply a trek to and through the wind fish’s egg, and a final boss battle. The ghost follows me up to the egg, since I had just beaten dungeon 4. I hope the ghost enjoyed the music :) The boss is of course humiliated through Link’s elite skills.
Notable improvements that could be made (I’ll add more if and when I find them):
(Semi-)Major mistakes (several seconds saved)
  • Up until the first dungeon, I wasn’t sure that jumping diagonally was faster than walking diagonally (it actually was). Some time can be saved from jumping instead of walking.
  • I use a piece of power to kill the Moblin boss on his first charge. The piece of power should be saved for the second dungeon, since the extra movement speed and power against the bosses would save more time than is currently saved on the moblin boss.
  • The 50 rupee chest in the swamp should be taken before the dungeon is completed.
  • Room in dungeon 3 (with the walking bombs I kill with a bomb) can be completed faster, possibly with a glitched bomb drop.
  • My use of the boots in dungeon 3 overall was not very good... in some places, keep walking while charging the boots to gain some distance.
  • Using the mambo to warp back as soon as I get it is apparently not the best route; it would be better to warp back via one of the nearby warp holes.
Minor mistakes (a few frames to a couple of seconds saved)
  • The text at the beginning of the dungeon can be skipped, and I neglected a few places where it was reasonable to do so, notably dungeons 2 (both times) and 6.
  • While the feather is equipped, jump while doors are opening to avoid standing still
  • In the beginning of dungeon 2, light the left torch first.
  • In dungeon 2, before the miniboss, push the left block first.
  • In dungeon 2, after the miniboss, go up and right instead of right and up (in the next room).
Possible areas for further improvements (these may or may not be feasable)
  • The small bow-wow who gives you the food sometimes moves closer to the door, this could be manipulated.
  • Manipulating Bow-wow to eat the plants faster
  • Possible damage boosts elsewhere?
  • The final form of the final boss could be manipulated to open his eye earlier? (Not sure about this one, I think it's on a timer)
TAS Info
Uses VBA rerecording 17.1
  • Abuses programming errors in the game
  • Uses Save and Quit to warp
  • Takes damage to save time
  • Aims for the fastest time

adelikat: Large number of positive responses, accepting for publication.

Editor, Active player (467)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Yeah, people should really thank Tompa the most. All I really did was implement his plans. In total, I found about two route shortcuts, and planned the route to dungeon 3 myself... the rest was planned out by Tompa. Without him, I might have been able to complete the run, but certainly not with all the tricks that are in now.
Joined: 4/14/2005
Posts: 45
Sorry to go off topic, I want to watch this movie. I have the rom, I have VBA 1.7.2 I can't load the .vbm file. What can I do?
Tompa
Any
Editor, Expert player (2143)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Doesn't Dehacked work for you you mean? I uploaded it on Rapidshare as well. Try that one http://rapidshare.de/files/30506304/Link_s_Awakening_DX_TAS_-_Chef_Stef.vbm.html
Joined: 4/14/2005
Posts: 45
I'm saying that I have gone to tools -> Play --> start playing movie but the movie file will not show up.
Tompa
Any
Editor, Expert player (2143)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Oh, lol :D. Thought you said "download" not "load", hehe. Hmm, that's odd then.. So you can't see it in the list...? Are you sure you are watching in the right map? I gues you are but... EDIT: But, Stef, I had never been able to do this myself. I haven't got enough "TAS skill" to do my own, not yet though=). I do have been thinking of doing the 100% LA TAS really... But I got to do it on Speedrun first, and after OoA which are taking months already. I have been stuck at dungeon 2 for, what can it be? 5 months...
Joined: 4/14/2005
Posts: 45
Tompa wrote:
right map?
explain plz :( I feel nub
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
graviteh wrote:
Sorry to go off topic, I want to watch this movie. I have the rom, I have VBA 1.7.2 I can't load the .vbm file. What can I do?
The normal VBA does not work with TAS videos. You need to get the "rerecording version" of VBA. It's in the VBA discussion forum I believe.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 4/14/2005
Posts: 45
it worke,d thanks
Tompa
Any
Editor, Expert player (2143)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Oops, I missed the version numbers as well, sorry Graviteh.
Joined: 7/28/2006
Posts: 61
Very nice run. I can't vote yet, but it would be a yes for me.
Joined: 4/14/2005
Posts: 45
Hmm, I wish you went to the Color dungeon. (If you did after eagle tower, then sorry. I only watched up to there) btw, this got a yes vote.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
graviteh wrote:
Hmm, I wish you went to the Color dungeon.
I guess that would be part of the 100% run?!
Active player (325)
Joined: 2/23/2005
Posts: 786
Fun run with tons of unexpected parts. I enjoyed it a lot. I'm interested in seeing all the improvements implemented, though.
Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
Anyone know where I can get the ROM? The place I usually go isn't up to GB color yet...
Soft Blue Dragon
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
DonamerDragon wrote:
Anyone know where I can get the ROM? The place I usually go isn't up to GB color yet...
You are here for more than a year and don't know the rules? Sad... Wait for the avi-file!
Player (104)
Joined: 6/7/2005
Posts: 290
Location: New York
spockybiemmichab wrote:
DonamerDragon wrote:
Anyone know where I can get the ROM? The place I usually go isn't up to GB color yet...
You are here for more than a year and don't know the rules? Sad... Wait for the avi-file!
Yeah yeah, I know the rules. But no one I knew personally could help me either. Oh well. :P
Soft Blue Dragon
Joined: 10/24/2005
Posts: 1080
Location: San Jose
For a Zelda game, this run sure has been put on low priority for encoding. Not to be rude, but I've been waiting for quite a while to see an AVI. Just wondering why this movie hasn't been published yet. It's almost 3 weeks old! An avi may in fact help the speedrunning community too (for those who don't want to view the run via movie file). I hope nobody has forgotten about this, which is the main reason behind my post. If it is going to be published soon, forgive my ignorance.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Player (70)
Joined: 8/13/2004
Posts: 205
not that it matters since this already has 35 yes votes but i vote "hell yes" best run i've seen in ages
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14932
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [599] GBC The Legend of Zelda: Link's Awakening DX by Chef Stef in 1:14:25.65
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I just watched the AVI, and I'd like to say I'm extremely impressed. I really enjoy watching the glitch yourself into other places and hook shot jumping off the wall. Not needing the chicken, L2 bracelet and mirror shield, finishing the trading, and having the ghost follow you to the end, it was all very nice. However I believe when fighting the miniboss in dungeon 7, the flamethrower (firerod) is faster than the sword.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Since the hero is a THIEF, I take the right to remove the "best ending" tag. Otherwise, good run but improvable.
Joined: 4/25/2004
Posts: 498
Interesting point, Phil...the THIEF tag does kinda "taint" the run a tiny bit. Still...it doesn't actually change anything in the credits and ending other than what everybody calls the player (to my knowledge anyway...I never actually took the time to beat the DX version without swiping the bow <_<'), and I'm sure taking detours would cut into the entertainment value. And I possibly mean a LOT of detours, here...not just to save up the 980 rupees required, but probably a good bit of working around not being able to shoot arrows early in the game. O_O I think stealing was a better option in this case, really. :p
Tompa
Any
Editor, Expert player (2143)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Good that it's finally up. Yes, Phil, the run is indeed improveable. Stef has said that he's going to improve it or make an Oracle of Seasons run, first take a break though. But now when Vespa is already working with Seasons he might go for the improvement. It would SUCK to collect the 980 rupees for the bow. This run had been around 8 minutes slower then, at least. And it adds nothing to entertaining in my eyes. But it is entertaining when he steals the bow :D. Diving! EDIT: Hmm, shall it really stand "Link's Awakening DX Speedrun"? Does this stand on every movie...? Why not TAS or similar?
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Phil wrote:
Since the hero is a THIEF, I take the right to remove the "best ending" tag.
Because of that I would pick the shortest name (probably "A"). Most of the time Link will be called "THIEF" (soon after the 2nd dungeon). btw: I really don't like when people choose a name ("A") in a game just because it's faster. But in this game it makes sence since the name will be replaced really soon.
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
I was thinking, it would probably be quicker to steal the shovel also and let the shop keeper kill you. You start right back at the shop, and you don't have to waste time gathering 200 rupees.