I think everyone's already familiar with Sonic 2, or if they aren't, they should be. I hadn't intended to work on this since Quietust was working on a redo, but I suppose you can blame AngerFist for this submission. It didn't take as much effort as some of the other runs I've done thanks to the existing run (and what little was said about the redo). Going by in-level time units, this turned out to be exactly 2 minutes faster than Quietust's v1. I used Sonic + Tails and (unlike the first run) controlled both of them directly, although a good deal of the the improvement did not involve using 2 characters. The largest improvements came from using new shortcuts and glitches, a couple of them to which I can't claim credit (Chemical Plant 2 and Hill Top 1), with a lesser amount of improvement from playing with more precision.
LevelTimeUnits Improved
Emerald Hill 10:171
Emerald Hill 20:351
Chemical Plant 10:170
Chemical Plant 20:3318
Aquatic Ruin 10:172
Aquatic Ruin 20:362
Casino Night 10:241
Casino Night 20:496
Hill Top 10:2811
Hill Top 20:444
Mystic Cave 10:253
Mystic Cave 20:352
Oil Ocean 10:233
Oil Ocean 20:3117
Metropolis 10:4410
Metropolis 20:437
Metropolis 31:0822
Sky Chase2:060
Wing Fortress1:348
Death Egg0:402
Total13:49120 seconds
Sky Chase is a fixed-length autoscroller, so I got 100% of the rings and killed 100% of the enemies to try to keep it entertaining. Everything else is faster than the previous run, although for Chemical Plant 1 it isn't by enough frames to save any full time units on that level.
Tails is really smaller than Sonic, thus he interacts with the levels differently and I couldn't simply copy all of Sonic's controls to make Tails keep up. Sometimes that means it is impossible for Tails to keep up, as he can't get going as fast on some types of curves. And Tails can't get items, so can't possibly keep up with Sonic when he has Sprint Shoes. But sometimes Tails lags behind simply because he wouldn't be useful and it's more of a stylistic choice to have Sonic always be the faster one.
I confirmed that lag frames do not count toward the in-level timer, so I did nothing to avoid them, as my goal was to minimize in-level time (even the part of it that isn't displayed). Almost anything different to avoid the lag would have been much slower, anyway.
General movie making: Some of the places where I controlled Sonic and Tails at the same time were just getting too tedious to record (especially Mystic Cave 1), so I modified Gens to let me record the Sonic and Tails parts individually, and merge them. Also, as I've gotten used to having a Sonic speedometer available in other runs (for other emulators), I added that too.
Chemical Plant 2: The door for the huge shortcut opens because Tails is lagging behind just enough for him to open the door exactly as Sonic is about to hit it.
Casino Night 1: I was nearly able to improve the end by at least another full time unit by jumping over the last flipper, but it wasn't possible to get going quite fast enough to make it across that gap.
Casino Night 2: Some collision-related glitches here saved a decent amount of time (going through flippers and skipping a stopper).
Hill Top 1: Getting Sonic to zip that far was really hard, I don't know how Quietust found it so quickly. After hundreds of failures I wrote a simple random input generator and it happened to find something that worked, eventually.
Hill Top 2: Those platform jumps are difficult and would not have worked if I had lost any frames anywhere else earlier in the level.
Oil Ocean 1&2: I was pleasantly surprised at how nicely these worked out. Oil is better than solid ground in some ways...
Wing Fortress: I duck at the optimal time at the end to make the barrier sprite disappear so I can dash through it before the camera goes back, ending the level without waiting for it to fade away. Those sliders let you perform or store spindashes while on them. I found a related bug that lets Sonic hover across almost anything in the level (including over or under or into the boss fight), but it disables spindashes and only works at a location most of the way into the level, and so couldn't save any time.
Metropolis 1: Sometimes it's faster to let Tails fly to catch up with Sonic than it is to slow down Sonic enough to keep Tails onscreen, especially after double-jump slope speedups which Tails is too small to do.
Metropolis 2: The trick at the start is the same concept as the Hill Top 1 trick. It saved about 2 seconds.
Metropolis 3: Finally, a conveniently-located crusher. I exploit the way that Sonic can't usually be crushed right after he starts jumping. Normally, doing this trick drops you into the spinning tube/cage, which is slow but still worth the large shortcut, but I found a way to zip past that before falling.
Death Egg: The back-and-forth dash between the doors before Eggman actually saves time. The third hit against Eggman is almost impossible to replicate. The running through the tunnel after the movie ends is faster than normal because of hitting the ceiling in a spindash jump at the last moment that Sonic has control.
  • No death
  • Aims for fastest (primarily in-level) time
  • Ignores delays caused by bonus effects
  • Takes damage to save time
  • Abuses programming errors in the game
  • One player controls two characters
  • Emulator used: Gens Movie Test 9h (works with 9f, etc.)

Truncated: Well, no sense in waiting here, this is accepted for being a first-class movie.

Former player
Joined: 6/2/2006
Posts: 63
Any vote but a YES vote would demand immediate seppuku.
yeah I liked this run as well. I can see how using tails can save time by having him hit switches etc. I also thought you did a good job at the waiting scenes at the end of the levels. They were entertaining to watch.
Player (223)
Joined: 10/17/2005
Posts: 399
O..kay... I have been waiting for a new Sonic 2 movie for a long time. But I wasn't really expecting anything like this. This is just mindblowing. Congratulations for the new rank. Should be Über-ninja though. Hell yeah.
<adelikat> I've been quoted with worse
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Is my yes vote relevant? Awesome job.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Amazing... As always, you've made another great quality Sonic-run. Voting yes.
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Nitsuja and your Sonic runs...perfect combination...amazing job...good improvement...I dont have a favorite level, because all levels are my favorite...XD Vote: YES !!!!!!!!!
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
after watching this, i really have no choice but to vote yes. awesome run nitsuja.
Joined: 4/17/2004
Posts: 275
... You not only broke this game, but you also broke my brain. I hope you're happy. Now excuse me while I debate watching this run for a third time within the past forty-eight hours. (In case you couldn't tell, this is a yes vote.)
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
!
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
This contains much less zipping than your sonic advance runs, but it contains so much more zipping than I expected to be possible. Definite yes. I like how you even managed to do some unexpected things on Sky Chase.
How fleeting are all human passions compared with the massive continuity of ducks.
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Nitsuja taught and realized something for me when he submitted this run, namely, knowing how many different routes he took for this game and how incredibly creative he is, he proved something important to us: with flexibility, creativity and trying all possible routes, you can achieve a star run like this. That being said, its hard for me to say this because SprintGods run is beyond any doubt my favorite run but now I would not be surprised if he could improve pretty significantly SprintGod's Sonic3&Knuckles. Of course, this is all speculation, SprintGod have told me several times that you cannot improve his run. Thats a bold and gutsy claim right? But after I finished viewing this run, I immediately began to try finding new routes for Sonic3&Knuckles, and Im not entirely sure but if you guys try to think like Nitsuja for a moment (not the easiest thing ^_^), meaning being supercreative etc, I see many places to explore new routes. Am I way out of line? :) However, this man just finished this magnificent run and naturally deserves a long healthy break. When he is ready, I hope he will announce if he will try to improve the current Sonic3&Knuckles run. Best of wishes to you Nitsuja.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Nitsuja !!!! Try to improve SprintGod's Sonic 3 run !!! This improvement of Sonic 2 is Awesome !!! AngerFist...lets pray for this...
Joined: 1/18/2006
Posts: 78
Location: Norway
A+++++ grade and a BIG YES with Star on the demand
Active player (278)
Joined: 5/29/2004
Posts: 5712
it was okay
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/24/2005
Posts: 1080
Location: San Jose
How can I reject something like this? Great run, you turned Sonic into a Ninja!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 12/2/2005
Posts: 139
Location: New York, United States
This is getting a star right? Highly derserving.
What's a man like me supposed to do with all this extra savoir-faire?
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Y
twitch.tv/Retrogaming2084
Active player (278)
Joined: 5/29/2004
Posts: 5712
Y? because i like you
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
How much free time does nitsuja have? Good job and yes vote.
Joined: 12/28/2004
Posts: 210
Best treat that i've gotten in weeks, great job nitsuja.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
AngerFist wrote:
Nitsuja taught and realized something for me when he submitted this run, namely, knowing how many different routes he took for this game and how incredibly creative he is, he proved something important to us: with flexibility, creativity and trying all possible routes, you can achieve a star run like this. That being said, its hard for me to say this because SprintGods run is beyond any doubt my favorite run but now I would not be surprised if he could improve pretty significantly SprintGod's Sonic3&Knuckles. Of course, this is all speculation, SprintGod have told me several times that you cannot improve his run
I have to admit after watching it for the third/fourth time I started to question it a bit as well. There could very well be about 15 seconds of improvements. There are a lot of routes, much more than in Sonic 2. Stages like Marble Garden, Night Carnival, Mushroom Hill and flying battery could all very well have improvements or exploitable glitches. Although some of the levels to me at least were obviously perfect. P.S I think Nitsuja likes Sonic and I wouldn't be surprised if he did a run on Sonic Adventure 1, which in my mind is the hardest game to TAS in existence assuming of course the emu and tools are there to do it.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Hmm... I wonder if 42 votes is a new record?
Why, oh, why do I even <i>try</i> to understand my own species?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Thanks everyone.
AKA wrote:
I thought I saw areas that weren't optimally done although I could very well be wrong. Aquatic 2 Casino 2 Metropolis Wing Fortress ... I'll try nit pick and be more specific over the coming days.
I'm interested to know what you had in mind, on all of those.
AngerFist wrote:
I would not be surprised if he could improve pretty significantly SprintGod's Sonic3&Knuckles.
I would be surprised, although not if SprintGod had not already improved his first S3&K movie. I'm sure his second one can be improved by some amount with enough experimentation and a memory viewer, but he didn't use 160027 re-records on a second revision for nothing.
AKA wrote:
How come you never kept Sonic on screen after the first stage?
That's what normally happens, so I thought I should let it happen at least once to show a bigger range of things that can happen after the levels. Doing that anywhere other than the first level would be worse, this way the next countdown is more surprising. (I let Sonic leave automatically on one of the Metropolis levels, but that one had a much shorter countdown and Tails retained control.)
AKA wrote:
I know that the game does a ground check to move Sonic along in auto pilot. Although its much more difficult in this game since Sonic needs to jump late and very high to be able to stay on screen.
It's not very hard in this game. The only conditions are that you need to be in the air and off the screen when the signpost stops spinning.
N. Harmonik wrote:
Hmm... I wonder if 42 votes is a new record?
No, even compared to the run this is obsoleting that is less. It's a nice number, however.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I love that song in Metropolis Zone... and that bouncing Eggman too...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
N. Harmonik wrote:
Hmm... I wonder if 42 votes is a new record?
You'll be very surprised. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Two things: 1) This uses REV 01, I think. I had a desynch with REV 00. I hope DeHackEd has that under control. 2) You said: >Also, as I've gotten used to having a Sonic speedometer available in other runs (for other emulators), I added that too. Is there any chance of you making this available so that other people can monitor memory contents? (I assume that's what this did.)