Sub 0:08 Nick Bruiser strategy found. Thanks to all who a) insisted it is possible (samuri goroth & Phil particularly) and b) those who were confident I would find it (AngerFist).
  • 1) Primary goal: Aims for fastest completion time of each boxer
  • 2) Secondary goal: Aims for fastest real time when it doesn't conflict with 1)
  • Emulator: SNES9X v1.43+ v9)
  • Settings: WIP1 Timing, Allow left+right, Volume Env. Height Reading, Sync samples with sound CPU
  • Abuses programming errors in the game (the "pause" glitch)
  • Doesn't take damage (only because it is not advantageous)
  • Manipulates Luck
This run is 99 frames faster than the published run in real time and only a 0.91 sec different in game clock improvements. This however is a pretty significant improvement considering a) how competed this game is b) that these some of these times are possible unassisted (many of these TAS times have been done on a console by top speed runners, including me) c) Phil did an amazing job with his TAS.
3 opponents were improved, but only Nick was improved by using a new strat. There were minor real time improvements as well such as using the pause glitch more optimally, using the proper super punch to get the quickest knockdown animation (where it did not conflict with the fastest game clock time), and NOT using the pause glitch on piston hurricane (the same time can be achieved without it).
Also, I "lost" 16 frames at the beginning because I clicked the "cleared the SRAM" button before recording which Phil seemed to have not done. Phil's "dirty SRAM" oddly resulted in the title screen appearing 16 frames sooner.
Here are the times that I achieved:
   * Gabby Jay - 06.26
   * Bear Hugger - 13.49
   * Piston Hurricane - 05.50
   * Bald Bull - 08.64 
   * Bob Charlie - 05.50
   * Dragon Chan - 07.49
   * Masked Muscle - 06.33
   * Mr. Sandman - 13.13 
   * Aran Ryan - 08.45
   * Heiki Kagero - 10.60
   * Mad Clown - 09.22 *
   * Super Macho Man - 09.43 
   * Narcis Prince - 08.47 *
   * Hoy Quarlow - 8.35
   * Rick Bruiser - 10.71
   * Nick Bruiser - 07.54 * 
The * are times that were improved from the current published run.
A quick explanation of the pause glitch: By stunning the opponent your super punch meter increases more but it takes time for it to increase, thereby delaying when you can super punch. Fortunately, when you pause the game, the meter continues to rise. So there are a few strategic places where pausing the game can significantly improve how quickly you can throw your first super punch.

Truncated: Accepted for improving an existing run.
Phil: Just to mention that even though the author seems to claim he is the first to obtain that Nick Bruiser time, it is not the case. Genisto managed to do it. It's just not in the published version but in some WIP. Also, I told adelikat that 7:5x time is possible, so he works hard to achieve that time.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This topic is for the purpose of discussing #1290: adelikat's SNES Super Punch-Out!! in 15:57.35
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Revoting yes under the previously stated condition. Good job on discovering that strategy.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
This is what determination is all about. Bravo adelikat, voting yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Nice improvements. Yes
twitch.tv/Retrogaming2084
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
OMG! Yes yEs yeS YES!
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
adelikat wrote:
Also, I "lost" 16 frames at the beginning because I clicked the "cleared the sram" button before recording which Phil seemed to have not done. Phil's "dirty sram" oddly resulted in the title screen appearing 16 frames sooner.
Did you try hitting Reset on each of the first few frames to see if any of them would make it start faster? JXQ found that worked for Kirby's Adventure. EDIT: Never mind; the current version of Snes9x doesn't record resets, so you couldn't have done that, and it would be a questionable method anyway considering that the reset process may take longer on a real SNES than it does in emulated frames.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
nitsuja wrote:
Did you try hitting Reset on each of the first few frames to see if any of them would make it start faster? JXQ found that worked for Kirby's Adventure.
How can you record a hard reset? I don't think Super Punch Out has a soft reset function.
hi nitrodon streamline: cyn-chine
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
FCEU and VBA record hard resets (choose Reset from the menu while recording, and it will reset and keep recording).
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Adelikat says that hard resets kill recording with SNES9x.
hi nitrodon streamline: cyn-chine
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
nitsuja wrote:
FCEU and VBA record hard resets (choose Reset from the menu while recording, and it will reset and keep recording).
I didn't know that.... good to know.... Btw, I knew 7:5x was possible since I already saw that with my own eyes. :P
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Zurreco wrote:
Adelikat says that hard resets kill recording with SNES9x.
Oh, yes. There is a reset-recording modification of Snes9x, or (preferably) wait for the official v1.51 to come out and that will be able to record resets. But honestly, I didn't read anything else and saw that Adelikat did the run and thought the topic said NES (Punch-Out) instead of SNES (Super Punch-Out).
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Sorry to derail this thread some more, but is there any chance that the reset-recording will be applied to the other emulators as well?
hi nitrodon streamline: cyn-chine
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Yes vote, looks good, zipped by like nothing.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yes vote-post.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Nice found Adelikat, I just loved the Nick strat ^.^
I'm the best in the Universe! Remember that!
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Next, Punch-out on Arcade then Super Punch-out. ;) But there's no Arcade emulator with rerecording that emulates those games. :(
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Was gonna vote yes before, so there's nothing stopping me now. Good job :)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Phil wrote:
Next, Punch-out on Arcade then Super Punch-out. ;) But there's no Arcade emulator with rerecording that emulates those games. :(
:'(
It's hard to look this good. My TAS projects
Joined: 7/28/2005
Posts: 339
Hai.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [732] SNES Super Punch-Out!! by adelikat in 15:57.35
Post subject: Re: Movie published
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
"Failed to take screenshot" present in screenshot (SNES9x v9 bug).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: Movie published
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JXQ wrote:
"Failed to take screenshot" present in screenshot (SNES9x v9 bug).
If you were on the IRC channel, you'd know that it was already noticed by half dozen a people involved in it.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Apologies, I'll try to reduce my pointing out of mistakes in the future.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
JXQ wrote:
Apologies, I'll try to reduce my pointing out of mistakes in the future.
Wrong reaction. You should be at IRC :)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)