Emulator used: snes9x-improvement9
Let the game load until title screen before playing the movie, for this game snes9x needs to initialize or it will desynch.

Time comparison

field #time (s)saved (s)
06.021.33**
18.270.70
25.950.92*
102.880.03
115.031.27**
121.020.05*
364.270.28
5212.280.77*
555.681.42*
misc55.020.05
total106.426.82
*indicates in-game time unit saved
misc = start menu + time between levels

Categories:

  • Aims for fastest time
  • Uses warps
  • Genre: Platform
  • Genre: Puzzle

Suggested description

The previous published movie's description was good, except I think an explanation of the blocks should be added: "The rectangular blocks in the later levels move by force applied to them, not by timer."

Thanks

  • Blechy and Bob Whoops - providing great base runs to work off of.
  • Blechy - making some maps and teaching me how to make maps too.
  • Nitsuja - for his level 1 demo (I used something more similar to it this time) and his work on snes9x.
  • Boco - showing us the game in the first place.
  • Wanikun, speed runner of the game - used an alternative method for field 11, which used a new glitch. Ultimately this is what inspired me to start this run, ironically this glitch was not used.

Comments

Umihara Kawase has many possibilities. It is difficult to optimize, but that is not why the rerecord count is so high, it is more because the sheer number of ways of doing a level, finding them and tweaking them to see which is the best. I can only hope I have found the best way of doing each level, but it would naive to think so.
Please enjoy!

Bisqwit: Accepted for all good reasons.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1301: flagitious's SNES Umihara Kawase in 01:46.42
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
First vote! Very short and brilliantly done. The only problem is: it's too short. :) So to say, will you ever consider doing an all-levels run? I remember many people wanted to see more levels of this game done perfectly.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I agree. Due to its game physics this game is excellent for showing off amazing maneuvers, and one is left wantint more.
Joined: 2/12/2006
Posts: 432
voting yes, of course.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Fifth guy to vote yes. Excellent work Flagitious and it should definitely keep its star.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (66)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Holy hell, you managed to imrpove that movie by seconds? That's amazing. An obvious Yes vote. The weird thing is that this movie is shorter than my Claymates run, and yet it has more opportunity to show off what you can do with the game. Oh, irony, why do you smite me so?
If life were an RPG, I'd be an NPC.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
This has got to be the fastest accepted video! Well done flagitious :P rock on! edit: typo
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Player (201)
Joined: 7/6/2004
Posts: 511
Thank you everyone. moozooh: I was considering also doing a longer route, possibly 0 1 2 10 11 18 23 24 25 29 34 35 (route with most new levels from this one without any waiting for bosses). But each field takes so long to do a good job, that if I try it I don't think I would aim for the same quality I did this time around.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
xoinx wrote:
This has got to be the fastest accepted video!
Phil pre-accepted his own run of Combat Tribes, having a turn around time of about 2 minutes. Though, many people would later complain about the bias, not to mention the publication of a movie that many would have voted Meh/No on.
hi nitrodon streamline: cyn-chine
Former player
Joined: 11/13/2005
Posts: 1587
moozooh wrote:
The only problem is: it's too short. :)
I agree with Moozooh, but this is still one of my favourite runs. I'll throw in a yes vote.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
That was really fast. :) Excellent job, voting yes.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
So, a new sightseeing movie maybe next? :)
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Haha, we'll see ;) But seriously, I've too much to do in school and home-stuff lately, so I've simply have had not much time for TAS more than watching one, once in a while. But TAS is still a big interest of mine, and once school is getting lighter on me, perhaps I just might submit a movie. Actually, I am working (really slowly though) on improving a published NES-run, and the improvement will be about 20-30 secondsperhaps I could post a WIP once I have one long- enough). But, as I said, I don't have as much time as I used to. I guess I'm getting off topic now. But just so you know that I haven't disappeared from this forum or anything. :)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [690] SNES Umihara Kawase by flagitious in 01:46.42
Post subject: Re: Movie published
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
To my surprise(*), the inheritance of the star icon actually worked with this publication. *) I had already forgotten I had implemented it.
Joined: 5/3/2004
Posts: 1203
I forgot, too.
Joined: 7/28/2005
Posts: 339
That is probably the biggest rerecord to total time ratio I have ever seen. 34567/106 = 326 rerecords per second played. You've got amazing patience. This run is also insane.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Actually 324.83, according to MovieStatistics.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Yowza. It's like Bionic Commando with schoolgirls and without guns. Kudos. I also would like to see a 100% run...
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 4/3/2010
Posts: 4
This is a good game and this is a good movie. After playing it for a while with a keyboard my hands got cramped. Now my hands get cramped by playing it on a DS. Summary. COOL/ IMPORTANT!!!! THIS MOVIE DOESN'T HAVE A STAR!!!
U♥az
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
The star probably got removed at some point, we've done that to a fair few amount of runs, such as the Battle of Olympus or Donkey Kong Country (One of them, not sure which). Basically, they didn't stand the test of time well.
Joined: 7/2/2007
Posts: 3960
I don't think it's so much that they didn't stand the test of time as that the stars get cycled from time to time and there's more deserving runs than there are stars to hand out (i.e. stars are artificially limited). But that rapidly gets into a discussion of how the star system is meant to work, which doesn't belong in this thread.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I think this run would deserve its star back. One of the main purposes of stars is to give a hint to newcomers. "New here? Want to see some really cool TAS movies? Try these first to get you started." Thus the main target audience of starred movies are those people who have not yet seen any TAS movies yet (or only very few of them). A movie which is so fast-paced and/or glitched that it just leaves you wondering what the heck is going on might not be the best material for a first-time viewer. It might just look like the game is being corrupted somehow, and the viewer has no idea what's going on and why. Thus the best material for first-time viewers are those runs which are slick, comprehensible and easy to understand what's going on, while still being cool-looking. I think this movie is such. Hence it would deserve its star back.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
Ok, so given that in the Clue submission there seemed to be some support amongst staff for updating old submissions with new ones on current emulators, I thought this one would be an excellent test case. 1. It is short 2. It is incredibly well optimized so a significant improvement is unlikely 3. It has it's own frame timer, so you can easily check that the re-synced file completes the levels in the same manner with the exception of more accurate lag. 4. There is no RNG, so nothing to raise concerns there. So, I wish to ask that the existing submission file be replaced with this one: http://tasvideos.org/userfiles/info/21288338289808557 I'm glad I kept it around!
Editor, Skilled player (1348)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I second this replacement. Amaraticando has synced the current Super Mario World ''96 exits'' and ''small only'' TASes into lsnes, so it would be a good idea to replace them too!
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3