Post subject: Pokemon Ruby battle tower run.
Joined: 5/13/2006
Posts: 10
I was thinking of doing a Pokemon Ruby battle tower run. The absolute fastest way would be to use a Pinsir and just guillotine. Since you get your pokemon healed after every battle Pinsir would be the fastest. But I'm headed for a 100 battle entertaiment run. What in your opinion would be the most entertaining pokemon and moves to see in BT? Thanks.
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I dont remember what's atatck name, when you endure three hits and then attack back depending on damage. Being damaged down to 1 hp before attack would look nice I think... But still this would be boring run, I think... I never liked battles in Pokemon games...
Joined: 5/6/2005
Posts: 141
If you're just basically going to use the same pokemon and the same attack over and over and over again for 100 battles, then it would be REALLY boring. Sorry.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
You could try using METRONOME. And if you use weird pokémon, like Shedinja, it would be great.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 5/13/2006
Posts: 10
Sketchie wrote:
If you're just basically going to use the same pokemon and the same attack over and over and over again for 100 battles, then it would be REALLY boring. Sorry.
Don't be sorry. Thanks for your input. BT is entertaining for me but I wasn't sure for the viewers. My original idea was to do a Saphire run but I'm not sure how all the game mechanics work yet.
Player (36)
Joined: 10/8/2006
Posts: 284
Doesn't sapphire have the same mechanics as ruby? And, no offence meant, but I think pokemon TASes are a bit boring. When someone sees a TAS they should think "Wow, he's really good!", but when you see a pokemon TAS you just think "Wow, he's so lucky!" and it isn't really as interesting.
Joined: 5/15/2006
Posts: 102
A Metronome lucky manipulated run would be awesome!
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Like pirate-sephiroth and 1ntru said:
pirate_sephiroth wrote:
You could try using METRONOME.
1ntru wrote:
A Metronome lucky manipulated run would be awesome!
Metronome would be (with out a doubt) the best move for a TAS like this. It would be the most entertaining one, and you could still use that Guillotine of yours few times for a faster time. ;)
Which run should I encode next? :)
Joined: 6/1/2006
Posts: 64
You definitely have my vote for a Metronome-only Battle Tower run. I'd suggest the additional restriction that you can't Metronome the same move twice. Bonus points for metronoming things like Def.Curl/Rollout, SunnyBeam, etc., and brilliant use of very situational moves like Skill Swap, Protecting against an Explosion, and so on. Basically, make the whole thing look as implausible as possible, and focus more on entertainment than OHKOing everything.
Joined: 7/26/2006
Posts: 53
I'd love to see a metronome only BT run, the way NMcCoy says sounds like it'd be pretty interesting