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if I'm not mistaking levels, your DK fight needs redo: http://www.cyberscore.me.uk/chart-59186.php
3 players have done better unassisted apparently
everything else was great though
Experienced Forum User, Published Author, Former player
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unless you can find some cool level skipping glitches or the like, I don't think an any% category is even needed for this game
and if you can find them, I'd like to see them, so I'd vote any%
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no you didn't, nice try saving yourself =_=
bolding "anytime" was exactly to make people think it'd be impossible to ban HSWK, because you wouldn't be able to WK anymore
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andymac wrote:
Nahoc managed to produce a 16 star run in less than a week, where a number of these stars (like watch for rolling rocks and Bowser in the dark world) were considered unhexable by the SM64 community.
about BitDW, I was wondering how he was able to hex in that goomba hit so nicely, that's what I suppose was thought impossible to hex in?
that about input files not counting lag frames actually sounds very nice, why don't all emulators do that? does it screw with the completion time count?
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mklip2001 wrote:
As for my 2 cents about categories, 0-star and 120-star, both allowing all glitches, make sense to me. These show the game pushed to the extreme in as many situations as possible. Another interesting category, and the most true to the original spirit of the game, would be a 70-star run without BLJing. It's definitely a hard problem to determine which 70 stars are the best to go for, and the lack of BLJ should hopefully make for really interesting strategies. Thus, I would say these three categories are the ideal categories for this game.
then you'd just have HSWK replacing BLJs, no point really, what you're looking for is "glitchless"
imo categories should by any% glitched (0-stars), 100% glitched (120-stars with BLJs etc), and not sure which would be proper for glitchless, if any% or 100%, or maybe both but I guess they'd look way too much alike
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^that comparison makes no sense
"SMB1 Walkathon" doesn't re-use an obsoleted strategy with better optimization to see how fast it could've been, it's a completely different category which was considered entertaining enough (apparently, I haven't watched it)
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thommy3 wrote:
Looks good. So this is a 100% run i guess?
not exactly, we started the run with "highest possible score" in mind, but now that I think about it, that would make DK levels boring due to retries to get the required pattern…
a 100% run wouldn't take all items in the level; getting all Minis, all cards and possibly all golden stars would already be a 100% I think, so we're not doing that
though I didn't think about the DK levels before, that's gonna be a problem with the retries… but I guess "highest score" is still the most entertaining goal, 100% would leave some things in the level which I don't think would look good and is probably worse strategywise too, and any%, while it could have some nice suicide tricks etc, I think it would be boring because this is a puzzle game, and what's interesting is to figure out the best strategy, not how to get to the end ASAP
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here's an encode http://www.youtube.com/watch?v=R6ueLugmMWM
finally got the bottom screen only to work, but the entertainment is horrible because of YouTube's 30 FPS… you can't see any of the quick turn arounds in mid air
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finished G-4 http://dehacked.2y.net/microstorage.php/info/1866303750/MvsDK2.dsm
time is 1329, I lost 5 frames due to the elevator not synching with the top Mini properly, not sure if that's improvable with subpixel manipulation and the like
just 10 frames better would give a new score improvement… at the end of the TAS I found a new glitch, the fact that you can move out of the elevator while in midair, I didn't test it a lot but my first try at it looked optimized already, jumping at the latest possible frame and moving away at the earliest