About this run

This run improves the currently published run by 32 frames (0.53 second) mostly due to a new route.

General info

Tools used

  • VBA rerecording v23-interim
  • TAS Movie Editor 0.12.2-interim

Game objectives

  • Aims for shortest input time
  • Abuses programming errors
  • Uses warp
  • Uses SRAM to play as Maxim
  • Enters MAXIM to play as Maxim
  • Manipulates luck
The SRAM is the same as that of the currently published run.

Improvements

Until Maxim gets into the entrance

1 frame is gained by using divekick along the little slope. The first divekick is just for an adjustment of the horizontal position. That movement is slower than dash in terms of an average speed, but has a tiny advantage to connection of sliding. In this case, that movement is a little faster than dash after all.

At the entrance

The reason why Maxim throws the stellar sword at the beginning of the whip-launch is for luck manipulation. It doesn't affect his speed.

From chapel of dissonance to white-walled castle treasury

This time, as you can see, Maxim doesn't pass through the usual rooms. At the time of arriving at the white-walled castle treasury, 34 frames have been gained.

At the room of white-walled castle treasury

Unfortunately, 2 frames are lost here because "CASTLE TREASURY" isn't displayed on the screen. (It is displayed at the previous room.)

At the elevator room

Nothing improved. As a matter of fact, I found out a corner-boosting trick here, but it was useless after all.

The final battle

Nothing improved.

Useful memory addresses

AddressParameterMeaning
0x020000084 bytes, xRandom number
0x0200A4462 bytes, uThe horizontal position of the camera
0x0200A44A2 bytes, uThe vertical position of the camera
0x020004622 bytes, uMaxim's horizontal position (pixel)
0x020004602 bytes, xMaxim's horizontal position (sub-pixel)
0x020004662 bytes, uMaxim's vertical position (pixel)
0x020004642 bytes, xMaxim's vertical position (sub-pixel)
0x0200046A2 bytes, sMaxim's horizontal velocity (pixel)
0x020004682 bytes, xMaxim's horizontal velocity (sub-pixel)
0x0200046E2 bytes, sMaxim's vertical velocity (pixel)
0x0200046C2 bytes, xMaxim's vertical velocity (sub-pixel)
0x02000E32+0x80*(n-1)2 bytes, uEnemy's invincibility timer
0x02000E62+0x80*(n-1)2 bytes, uEnemy's horizontal position
0x02000E66+0x80*(n-1)2 bytes, uEnemy's vertical position
0x02000E54+0x80*(n-1)2 bytes, uEnemy's health
note: Maxim's position and enemies' positions are relative to the position of the camera.

Credits

I would like to extend a special thank you to all of the TASers of CVHoD!

Flygon: Added YouTube module.
klmz: Accepted as an improvement to the currently published movie.

GabCM: Will pub this.


TASVideoAgent
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Location: Australia, Victoria
You people are completely nuts. Yes voted due to being an improvement on the previous run. YouTube HD SD download HD download
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Yes vote. Impressing improvement.
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
But crikey, where will it end?
Joined: 4/3/2006
Posts: 269
Wow! That was fast! I rarely watch a TAS movie frame-by-frame from begin to end. This is one of them. Things happen too fast that I can't see them unless I watch it frame-by-frame. Voting Yes!
Warepire
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I blinked and missed everything! Voting yes because it beats the published run.
Joined: 7/28/2005
Posts: 339
How much faster will this get?
GabCM
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Location: QC, Canada
Improvement to GBA Castlevania: Harmony of Dissonance "Maxim Version" = Yes vote
Banned User
Joined: 8/30/2010
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Location: Argentina Bs. As.
YES voted for improvements of the previous publication
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Mitjitsu
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Mandatory yes vote.
ALAKTORN
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Joined: 10/19/2009
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Location: Italy
Warepire wrote:
I blinked and missed everything! Voting yes because it beats the published run.
^
Sir_VG
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Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Posting for acceptively posting. Voting for acceptively voting.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 10/20/2006
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O_O
Joined: 6/4/2009
Posts: 893
Sir VG wrote:
Posting for acceptively posting. Voting for acceptively voting.
dude you posted it too slow, someone improved your post by another 22 frames (the run is shorter than this post bwt )
mklip2001
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Joined: 6/23/2009
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Location: Georgia, USA
Wow! This is the first time in a while where I can really tell the differences between the two runs. Congratulations on a nice improvement on a submission with a frame war. Certainly a Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 10/20/2006
Posts: 1248
Why does the "movie end" message not get displayed in this encode, but it does in the other versions?
Joined: 1/25/2011
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WAT!
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
GabCM
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But Flygon made the encode before you... Sorry, but I'll take Flygon's stuff (and your Dailymotion stream), since you made a mistake in the file's name (this is not gstick's v2), and Flygon was first. Sorry about that.
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Mister Epic wrote:
But Flygon made the encode before you... Sorry, but I'll take Flygon's stuff (and your Dailymotion stream), since you made a mistake in the file's name (this is not gstick's v2), and Flygon was first. Sorry about that.
Well, okay, no matter
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1733] GBA Castlevania: Harmony of Dissonance "Maxim mode" by gstick in 00:22.75
Sir_VG
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Posts: 1913
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In the quest for perfection, gstick has improved klmz's movie by [module:frames|amount=32|fps=60 seconds.
Um...lol?
Taking over the world, one game at a time. Currently TASing: Nothing
GabCM
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Posts: 901
Location: QC, Canada
Sir VG wrote:
In the quest for perfection, gstick has improved klmz's movie by [module:frames|amount=32|fps=60 seconds.
Um...lol?
It's corrected. I just forgot a ], haha.
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Belated yes vote, improvements to glitched movies are always welcome in my book. Also, Mister Epic, (8892 bytes, the current one is 8908)
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Noob Irdoh wrote:
Belated yes vote, improvements to glitched movies are always welcome in my book. Also, Mister Epic, (8892 bytes, the current one is 8908)
I will to make me
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks