Well, compared to my previous run, I saved about 500 frames just on the first level. It's slow to dig. Once I do some more levels, I'll upload. I'll probably have the second done in a few minutes. Might upload then to see what you guys think and whether it can be improved.
Edit: Ok, 500 was overestimating a bit. By the start of the third level I've save 347 frames.
I've got a few things which, if others could test out for me would be great, otherwise i'll have to do it myself. After doing some calculations, it seems that the times it takes to go through the "inter-level" stage seems to be different in my previous run (not put on web) and what I've done now. And also I seem to have mysteriously gained 2 frames in Level 2. Here are my calculations:
Level 1
New Start: 1029 Old Start 1029
New End: 2507 Old End 2858
Total New: 1478 Old: 1829 Difference = 351
Time Inbetween New: 543 Old: 539
Level 2
New Start: 3050 Old Start: 3397
New End: 4296 Old End: 4645
Total New: 1246 Old: 1248 Difference = 2
Time Inbetween New: 577 Old: 575
Level 3
New Start: 4873 Old Start: 5220
I calculated these by the first frame the screen shows graphics of the actual level, and the fram i press Select + Start to end the level.
I know, could be better formatted.
I have yet to test about level 2, but the only difference i had was that in the new version I scrolled to only view the one lemming i saved walking to the exit.
I would appreciate it if people could test out a few things for saving time:
How many lemmings on screen until lagging starts.
Whether animations such as digging causes some lagging.
Whether dying animations lag the game up.
What affects loading time.
Ok, that last one was probably a bit too much to ask for. I'll do this stuff myself if i have the time, but it would make things quicker for sure if someone would be willing to help.
Thanks