Posts for Akagitsune_Yukimura


Experienced Forum User, Published Author, Former player
Joined: 8/5/2015
Posts: 3
ais523 wrote:
This brings up interesting conceptual problems as to what it means to beat a game. First off, I feel that entering the code to show the credits is just wasting time; entering a cheat code can't contribute to beating a game, so either the game is beaten without the code, or it isn't beaten even with the code. So the question boils down to "does setting a 'the game is beaten' flag count as beating the game?". I suspect that entering a postgame area with a glitch wouldn't count as beating the game, but I'm not sure this is the same (and we've treated the fact that the game enters a postgame state as evidence that the game is beaten before now). I'm currently leaning towards considering this invalid, but I'm certainly willing to have my mind changed, as I'm far from certain.
The Konami code in this game isn't really a cheat as it is more of an easter egg. I felt that using the code to trigger the credits (which can only be done if the "game beaten" flag is true) was the best evidence to show the game was completed as the only other evidence would be to enter a tournament that's only accessible after the main game or to reset and show the changes to the title screen. If I just ended the TAS outside of the game shop it would look like nothing had changed aside from some animations being slower.
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Experienced Forum User, Published Author, Former player
Joined: 8/5/2015
Posts: 3
Habreno wrote:
Are the credits possible to trigger via the code regardless of game progress, or is achieving a "game beaten" state a requirement to view the credits? If it's the former than I have serious doubts about this being a legitimate completion; the latter I question the same for different reasons. If triggering the credits happens at any time then what exactly *proves* the game state given is a legitimate "game beaten" state? I don't know the game, so I don't know the answer. Alternatively, if using the code only works after achieving a "game beaten" state, is this a *legitimate* game beaten state, or merely one that is able to show the credits? Yes, there is a difference, as has been proven in the past with Pokemon runs on the site. TL;DR I have issues with the "ending" and there's not enough detail in the submission text to answer my questions.
Triggering the credits with the Konami code is only possible after the game is completed. The glitch with this set-up puts the game in a post completion state, some signs of this that weren't shown in the TAS include unlocking a new area and the title screen turning a reddish-purple color. So yes, the game has been technically beaten. I'll make sure to explain it better in the submission text.
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Post subject: Yu-Gi-Oh! 7 Trials to Glory
Experienced Forum User, Published Author, Former player
Joined: 8/5/2015
Posts: 3
Not too long ago a user on speedrun.com discovered a glitch in this Yu-Gi-Oh game that can allow the player to start the credits at any point, something that can only be done by beating the game first. On the forums there, some of us have been discussing the idea of a TAS and were wondering if it would be acceptable on the site. This is a TAS I made using that glitch. Link to video (The TAS timing is probably off by a frame or two) Would this be accepted if uploaded as a movie?
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