Posts for Akiteru


Experienced Forum User, Published Author, Player (120)
Joined: 12/29/2014
Posts: 4
ALAKTORN wrote:
Like, who the fuck are you two even? Is this Hetfield creating multiple accounts to defend himself? Could someone from the staff verify?
I'm an established Mega Man X speedrunner. I'm stating the facts about my game. There's nothing to defend, as no one from this forum can change anything about how we treat emulator and console.
Experienced Forum User, Published Author, Player (120)
Joined: 12/29/2014
Posts: 4
But this emulator DOES emulate the game properly. Hetfield does not use any features such as turbo. I'm stating facts here. Hetfield has both any% and 100% world records, plays on emulator, and uses a keyboard. That is objective, not a matter of opinion.
Experienced Forum User, Published Author, Player (120)
Joined: 12/29/2014
Posts: 4
If you don't like the world record being on emulator, get good and beat it yourself.
Experienced Forum User, Published Author, Player (120)
Joined: 12/29/2014
Posts: 4
Lag in Mega Man X is emulated accurately in snes9x 1.51 rr v7, which is what Hetfield's run uses. It in fact runs at a lower frame rate than SNES (60.099 on console vs. 59.94 on snes9x), therefore there is a net time loss of 4-6 (not 100% sure) seconds for use of snes9x 1.51 rr v7 in this category. Keyboard has no significant advantage over controller on Mega Man X. This is a 2D game with limited movement and input requirements. There is no way that use of a keyboard could somehow save time for speedruns of this game. If anything, it can be harder to use depending on if you have flat keys or not. For example, on controller you can mash extremely quickly using two thumbs. On keyboard you cannot. Depending on your keys, you may not even be able to mash with one finger as fast as you can on a controller. Use of multiple keys to shoot/mash is an emulator only feature and therefore is considered cheating. It is not allowed. Speed Demos Archive is an archive for high quality speedruns done on any official release of a game, not necessarily original hardware. It is not a central rule-making power for the entire community. snes9x 1.51 rr v7 is allowed for Mega Man X speedruns. It can be and is compared to console because it emulates the game accurately. The Mega Man X community, people who actually speedrun the game, decided that snes9x 1.51-1.53 can be and is compared to console.