I think this rusn into some frictions due to some discrepancies between actual speedruns and tases.
For one, following whats stated on movie rules by TASVideos, unlocking a level is allowed (that would have saved 1 extra round every time i warped from Battle Mode), which i intentionally didnt do cause this TAS started from the base of the current rules on:
https://www.speedrun.com/ctr/full_game#Any_Warpless, which states that using in game cheats isnt allowed.
Second, it also states that using the “wrong warp” glitch is prohibited strictly for the end cutscene (this got updated precisely since the item manipulation glitch was found, allowing this route)
From the category rules, in the link i posted above:
“Timing starts upon gaining control of your character after the first loading screen and ends upon crossing the finish line of the final race against Nitrous Oxide.
Using Item Manipulation in Dingo Canyon is allowed
Using ingame cheats is banned.
Savestates on emulators may not be used to reset runs.
Battle Mode wrong warp glitch to warp to the credits is NOT allowed in this category.”
Timing starting and ending has always been specific to TASes, so i dont need to adress the first line. The rest of the paragraph sums up what i was just pointing.
Now, if i were to say that this tas idea didnt originate from the game speedrun category (which it did, arbitrarely), i would find myself in trouble of defining a “clear ending”, if i were to change it to what RedHot suggested.
I would first just beat the final boss randomly when collecting a wumpa, not clear at all to the viewer, and minutes later just perform the wrong warp to skip directly to an ending cutscene, without the podium after winning the final race.
I cant say i find this an “ending” of the game.
At that point one would just perform the geg glitch 16 times in a row, without driving at all, skipping to just an ending cutscene.
I think RedHot brings some valid points, and i agree with him to an extent, but i dont consider doing the things 2 manipulations separately as an end to the game.
I overall liked the purpose of this tas, balancing somehow the entertainment and the downtime as opposed to the plain and repetitive cutscene skip.
I will edit the submission text to include RedHot explanation, which is definitely more clear