Posts for Alex76FR


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Joined: 5/25/2015
Posts: 14
Spikestuff wrote:
Alex76FR wrote:
You can't pass these 3 jumps without sprint.
Suuuuuuuuuure Whatever you say, oh if you return to saying it's not glitchless it wouldn't matter, you still broke the other rule of no sprint.
He's uses a walljump at the end of the jumps -_-
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Joined: 5/25/2015
Posts: 14
Spikestuff wrote:
Edit: Oh, B ey? Nice work, breaking the meaning of "NO SPRINT"
You can't pass these 3 jumps without sprint.
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Mothrayas wrote:
Alex76FR wrote:
This TAS is no sprint , AND glitchless , the HappyLee's TAS is only "walkathon" so in the HappyLee's TAS has a lot of glitches.
Does the lack of glitches make up for the 00:23.11 seconds time difference?
10 seconds for the end of the level 1-2 , 2 seconds for the end of the level 8-3 , and the rest for the "moonwalk" i think
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Joined: 5/25/2015
Posts: 14
Mothrayas wrote:
[1332] NES Super Mario Bros. "warps, walkathon" by HappyLee in 06:47.20
This TAS is no sprint , AND glitchless , the HappyLee's TAS is only "walkathon" so in the HappyLee's TAS has a lot of glitches.
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Ok , but the TAS editor of FCEUX don't edit the inputs of the two games.
Post subject: FCEUX dual game
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Hello. How to load two game in the same time to do a dual run? Thanks.
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Spikestuff wrote:
Alex76FR wrote:
I can't neither ( I'm not sure of "neither" i'm french ), he take a loooooong time to do something... Who have a solution?
User above you wrote why this is the case.
Weegeechan15 wrote:
It was because I had no posts on the forum! When I made a post, I was then able to submit a movie. I'm guessing this is to prevent people from making an account to just spam the submission queue. Or it could just be a bug...idk lol.
Try again, if this is the case.
I've already posted 6 posts -_-
Experienced Forum User
Joined: 5/25/2015
Posts: 14
How do he do the glitch at 0:28 here : Link to video
Experienced Forum User
Joined: 5/25/2015
Posts: 14
fsvgm777 wrote:
It's been featured Speed Game, with got4n (misspelled(?) as Gotan) as guest: Link to video (as usual, French commentary)
Yes , He is so young... On my favorite emission
Experienced Forum User
Joined: 5/25/2015
Posts: 14
I can't neither ( I'm not sure of "neither" i'm french ), he take a loooooong time to do something... Who have a solution?
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Mothrayas wrote:
Alex76FR wrote:
scrimpeh wrote:
Hello Alex76FR It depends on the system framerate, which is usually around 60. So a frame is 1000/60, or ~16.667 milliseconds long. On NES, the exact framerate is around 60.0988 fps, so it's probably closer to 16.639 milliseconds per frame.
OK... So how to calculate the time of the TAS?
If you know the frame count of a TAS, you can find it by using BBCode like [frames]12345@60.0988[/frames] on the forum. It'll show like this: 03:25.41 Alternatively, you can upload the movie to userfiles and it will show you the movie time. Alternatively if you want to manually calculate the time of a TAS from a framecount, divide your frame count by the framerate and you'll have the length of your movie in seconds. E.g, 1234 frames / 60.0988 fps = a 20.533 seconds long movie.
OK , thanks!
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Joined: 5/25/2015
Posts: 14
scrimpeh wrote:
Hello Alex76FR It depends on the system framerate, which is usually around 60. So a frame is 1000/60, or ~16.667 milliseconds long. On NES, the exact framerate is around 60.0988 fps, so it's probably closer to 16.639 milliseconds per frame.
OK... So how to calculate the time of the TAS?
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Spikestuff wrote:
Using This Assuming it's the NES Version. 00:00.02
So it's 1 frame = 0,01 seconds?
Post subject: Frame question
Experienced Forum User
Joined: 5/25/2015
Posts: 14
Hello , I make a TAS on Super Mario Bros and , for the time of the TAS ,1 frame = how many milliseconds or seconds? I suppose 1 frame = 1 millisecond but I am don't sure... Thanks!